• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 12 13 14 15 16 … 46 Next »
Notice: Experimental changes to Jump Drives - rev 1

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (9): « Previous 1 … 5 6 7 8 9
Notice: Experimental changes to Jump Drives - rev 1
Offline Sombs
11-14-2017, 07:06 PM,
#81
Three orange cats in a mech
Posts: 6,806
Threads: 502
Joined: Feb 2014

(11-14-2017, 05:04 PM)Micro7 Wrote:
Quote:The charge time for all drives, except for the IV Series, have remained the same. The IV series now takes roughly 3,5min.
JD IV has been punish too much... 3.5 mins is 31,500,000 SC x2 (for return jump) = 63,000,000 SC
Make 5 Jumps back and forth and the value is more than that of a JD IV series.
OMG!!!

Could you explain that calculation?




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Reply  
Offline Aristaan
11-14-2017, 07:51 PM,
#82
Unbalanced
Posts: 551
Threads: 88
Joined: Jan 2016

All jump drives take 450 batteries per full charge. The JD mk IV just takes 2 per second instead. 4,500,000 per jump.
Reply  
Offline Micro7
11-15-2017, 05:31 AM,
#83
Member
Posts: 13
Threads: 1
Joined: Aug 2017

Oh thank you.. i thought it also consumes 7 per sec like the others (as it was before)...
Thanks. Im gonna test it then. I was hesitant to test it, calculating that i will spend more than 50 mill at first. **Thumbs up (sun) **
Reply  
Offline Ethan_Jackson
11-16-2017, 09:24 PM,
#84
Member
Posts: 47
Threads: 24
Joined: Apr 2016

Hi.

Is there any expiry on /setcoords or /charge? Do they run out? Also, if I set coordinates, then charge, can I reset for different coordinates and jump there instead under the same charge?

Cheers.
Reply  
Offline JorgeRyan
11-16-2017, 09:28 PM,
#85
The Brotherhood
Posts: 1,102
Threads: 64
Joined: Jul 2016

Coords expire in a month, and Charge expires when you run out of batteries, if my understanding is correct
Reply  
Offline Ethan_Jackson
11-16-2017, 09:49 PM,
#86
Member
Posts: 47
Threads: 24
Joined: Apr 2016

I meant /setcoords rather than the coordinates themselves. Can you do /setcoords and then jump ten minutes after setting them.
Reply  
Offline ronillon
11-16-2017, 10:00 PM,
#87
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

(11-16-2017, 09:49 PM)Ethan_Jackson Wrote: I meant /setcoords rather than the coordinates themselves. Can you do /setcoords and then jump ten minutes after setting them.

If Im not mistaken, coordinates stay set untill you dock.





[+]Signature:
►BattleZones
►Ore Mining
►Sci Data Anomaly "Mining"
►Sci Data Rewards
►POB
►POB Rules
►Bretonia ►Gallia ►Kusari ►Liberty ►Rheinland | ►Model/Name/Move
►MultiMonitor Setup - noBorderWindow
►BBCode
Reply  
Offline Ethan_Jackson
11-16-2017, 10:04 PM,
#88
Member
Posts: 47
Threads: 24
Joined: Apr 2016

Excellent.

Thanks all.
Reply  
Pages (9): « Previous 1 … 5 6 7 8 9


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode