Fighters should be able to thrust away from capital ships to 3.5k distance. Once they are beyond that, a Capital ship can cruise after them (they have officially fled).
BEFORE 3.5k, if the Capital engages cruiser, it has fled, so must leave.
Quote:Here's a "what if" for ya ... you are in a large battle (10 or so ... 5 on each side). The fight splits into two parts (as is the nature of battle sometimes). So 2 vs 3 on one side and 2 vs 3 on the other ... one side is destroyed from the first part of the battle. They then decide to go and aide their buddies in the other half ... and that part of the "major" battle has drifted 10k away. Are you saying these guys are out of the fight? Or can they cruise back to aide their buddies in the remainder of that "large" battle?
Catch 22 sir.
Baltar got what I was trying to say.. it's a Catch 22.
Igiss says: Martin, you give them a finger, they bite off your arm.
As I understand the rules, you can go rejoin the other side of the battle, but not by using cruise, you have to thrust there. There's no catch 22, just a delay in how fast you get there.
Personally I think cruise should be allowed. Why not? I get bombers and other small craft shield running against my cap ships all the time, thrusting and dodging to 3k out, waiting for shields to come back and the supernova to recharge before doing another run against the cap ship, so the rule doesn't work to stop shield running, except in the very limited situation where the cap ship tries to cruise to shield run itself (and honestly, if you go to fight a cap ship without a train CD that should be your problem and not the cap ships)
But that's not how the rule is. The rules are inconvenient at times to the pvp process, but they should be both understood (this one isn't) and followed equally by all (this one isn't there either).
This is the rule:
5.6 If a player engages cruise engine or docks during a PvP fight, this player is considered fleeing. The fleeing player must leave and may not re-enter the system where the fight took place with any of the characters on his/her account(s) while the enemy (player or players involved in the fight) remains in the system, but no more than 4 hours.
However, the fleeing player can re-engage at will if chased.
Now, if you say "I was no longer in a PvP fight because my engagement with the CG was over and you were 10 k away", then you are also giving every cap ship permission to use cruise to catch up when the battle leaves them, and that's not how it has been on the server. It's fine with me if that's allowed, but it should be clear to everyone what is allowed and what isn't, and everyone should be using the same set of rules rather than some people using cruise to catch up and some people not doing it to honor the rules.
Fighters should be able to thrust away from capital ships to 3.5k distance. Once they are beyond that, a Capital ship can cruise after them (they have officially fled).
BEFORE 3.5k, if the Capital engages cruiser, it has fled, so must leave.
Its not to discuss about this rule but to make ALL PLAYERS UNDERSTAND IT !!!
A few days ago, I was chased two times by capships who used their cruise to chase !
First an outcast destroyer who was accompagned by gmgs, to divide forces and concentrate on fighters first, i used my thrust (AND ONLY THRUST, NO CRUISE) to be 4k from all cap ships (or at least try) but each time i was 2.5k from him, he engaged cruise to chase me ! He did it 4 times before he finally killed me !
A few minutes later, i changed my pirating zone (cause i died, its normal for a bomber against 3 fighters+1 destroyer)
A trader hired 3 BH gunboats to hunt me. EACH OF THEM used their cruise to don't let me more than 2k distance from them. The trader did the same but he's not concerned by this rule i think. They did it 2 times before i died.
If it was only 1 times, just forgetting this rules, ok why not, but 2 times or more is simply ignoring this rule !
All this 2 situations were reported with a lot of screenshots, all enough close each other to be considered like an animated pic and it seems i can wait an entire life for they're punished.
Since I was fined for the second time I follow the rules exactly as a good player have to.
So why make rules if some players can enforce them ? Why may i use my bomber who's weak against fighters or the lot of gunboat a trader can hire if i can use my battleship ?
Grimly, no one can be away for 10 seconds of 4.5K with the speed of 199 given that we move with 139! Stop with the lies!
First break point 5.6 as escape from the battle with CEngine but not leave the system!
That point 5.6 real made bounty hunters only a public.:(
' Wrote:Grimly, no one can be away for 10 seconds of 4.5K with the speed of 199 given that we move with 139! Stop with the lies!
First break point 5.6 as escape from the battle with CEngine but not leave the system!
That point 5.6 real made bounty hunters only a public.:(
Sir,
Who's lying here ? I do not !
I don't know what you mean here exactly.
I never said i needed 10 sec for get a 4.5K distance to a capship. (its impossible here, except with a 600 speed thruster, but sorry i'm not a speedmoder)
but if you didn't use cruise to chase me that means you are a speed moder. (I hope you aren't)
' Wrote:Then you left the fight, leave the system, don't engage that person on any character for 4 hours, and preferably change the character that "fled". Just use engine kill, it saves your thruster a lot more.
if someone flees for getting repairs and rearm, then the person who did not flee can either go to a base too, or flee.
I don't think Cruise should be considered fleeing, as you can be destoyed in 3 seconds without problem... If your opponent has a capship then he might survive, but you'll always have CDs
Err, can someone please point out where in the rules the Shield Running episode is set down as 'fleeing'?
I see Rule 5.6 which explicitly mentions hitting cruise, but I dont see the term 'shieldrunning', not any mention of using thrusters to gain an advantage in a fight.
Surely it wouldnt take much for an Admin to modify the official rules?