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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Players with Nomad weapons

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Players with Nomad weapons
Offline sovereign
06-05-2008, 04:34 PM,
#21
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

Right, Treewyrm already posted about this, backed up by Jinx and Gronath. For those of you that don't know, Treewyrm leads the Keepers, the only Nomad faction, and is very closely connected with Das Wilde, the only infested faction. He's also working extensively with existing Nomad lore and building greatly upon it. I think he knows what he's talking about.

There is no need for an infested human ID, first off, if they are infested and are hiding amongst humans then they can do that successfully for years on end until the time is right. If they are openly infested, they are a part of Das Wilde, and thus use the Wild ID.




Nomad Laser = Invisible organic thing. Infests your ship, only available on Xerna, the Ravine, and the Wilderness. No worries there, its Keepers/Das Wilde only.

Nomad Blaster = Human made thingie. Results from extensive negative interaction with Nomads/Wilde, and the Keepers and Das Wilde will kill you if they see them. House militaries should be suspicious of these (KoS in Rheinland I believe) although higher ups in the LSF may use a few of them because of Alaska. The Order also may use them to better understand their foe.

They aren't ooRP. If you see them in large numbers, be suspicious and call in the local police. If they're an Outcast, tell Eppy and they truly will be outcast. (Whole different matter there, Outcasts shouldn't be farming Nomads...)

[Image: SCRAgenderheuristics.png]
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Offline Gin*
06-05-2008, 04:40 PM, (This post was last modified: 06-05-2008, 04:41 PM by Gin*.)
#22
Member
Posts: 212
Threads: 2
Joined: Feb 2008

Well i think it is ok to have them cause you can loot them, i know the stolen thing is getting old but if it is getting old, hell, stop them to drop them, and we all will be happy when they only be sold on Keepers and Wilde Bases on the next update, until then those weapons are like "free for all" Weapons.

P.S. i dont use them ^^ cause they are not the best weaponary if it gets to an PVP, *looking to the Outcast Weapons* and *grab them*:D

[Image: ginnUnbenannt-1.jpg]
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Offline Boss
06-05-2008, 04:47 PM,
#23
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

As Sov said, Outcasts should NEVER have them (I got rid of mine once I learned about the background), as they consider the Nomads to be a sort of angel-type-thing.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline roadrunner
06-05-2008, 04:51 PM, (This post was last modified: 06-05-2008, 04:55 PM by roadrunner.)
#24
Member
Posts: 393
Threads: 18
Joined: May 2007

' Wrote:Nomad Blaster = Human made thingie. Results from extensive negative interaction with Nomads/Wilde, and the Keepers and Das Wilde will kill you if they see them. House militaries should be suspicious of these (KoS in Rheinland I believe) although higher ups in the LSF may use a few of them because of Alaska. The Order also may use them to better understand their foe.

They aren't ooRP. If you see them in large numbers, be suspicious and call in the local police. If they're an Outcast, tell Eppy and they truly will be outcast. (Whole different matter there, Outcasts shouldn't be farming Nomads...)

Results from extensive negative interaction with Nomads/Wilde so where is the Resherch results and who did that, there is only 1 type of the Blaster.
so all houses and criminal elements and freelancers got acces to that weapon.
That would also mean that that said weapon is human modificed and build, and as such would not fall under the Nomad rules in house systems, so it cant be illegial to have 2 Blasters mountet in NY-NT-Rheinland-Bretonia. as they are modified or build by human techs.

LSF-SA The floor is ours Gentelmen, i expect a statement from you.

[Image: 2ibiwie.jpg]

I am not a native English Speaker, so i make grammar errors.
But it annoys me when people make silly comments about that... especially brits who for the most part can't speak their own language let alone anyone elses!
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Offline sovereign
06-05-2008, 04:54 PM, (This post was last modified: 06-05-2008, 04:57 PM by sovereign.)
#25
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

' Wrote:Well i think it is ok to have them cause you can loot them, i know the stolen thing is getting old but if it is getting old, hell, stop them to drop them, and we all will be happy when they only be sold on Keepers and Wilde Bases on the next update, until then those weapons are like "free for all" Weapons.

P.S. i dont use them ^^ cause they are not the best weaponary if it gets to an PVP, *looking to the Outcast Weapons* and *grab them*:D

Err... Nomad guns will still not be exclusively Keeper or Wilde after next update as I understood, the capship guns are being remodeled and getting a new infocard to be effectively a larger version of current Nomad Blasters, and they will no longer be sold on Order bases but rather droppable like Nomad Blasters on fighters. Keepers and Das Wilde don't actually use Nomad Blasters ever, they aren't sold on our bases and we have our own Nomad Lasers.

They still will be "free for all" weapons, but as a house military or police you should follow and be suspicious of anyone using them, and as an Outcast you should get mighty peeved that someone killed a lot of Nomads. The Rheinland Military might just kill you to be safe, by the way. They were most hit by Nomad infestation during the war, and have to deal with Das Wilde currently- Nomad equipment or even equipment based on Nomad technology (like the Blasters) are a no-no in Rheinland.




EDIT:
' Wrote:Results from extensive negative interaction with Nomads/Wilde so where is the Resherch results and who did that, there is only 1 type of the Blaster.
so all houses and criminal elements and freelancers got acces to that weapon.
That would also mean that that said weapon is human modificed and build, and as such would not fall under the Nomad rules in house systems, so it cant be illegial to have 2 Blasters mountet in NY-NT-Rheinland-Bretonia. as they are modified or build by human techs.

LSF-SA The floor is ours Gentelmen, i expect a statement from you.

That's something to point out, the guns that drop off Nomads and Wild are (in-RP at least) created for human use. Of course, the fact that they are created for human use by the Nomads (see mission 11 in SP, remember the annoying Defenders?) and as such are not to be trusted, but they are usable within RP- just a little creepifying.

[Image: SCRAgenderheuristics.png]
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Offline roadrunner
06-05-2008, 05:03 PM, (This post was last modified: 06-05-2008, 05:04 PM by roadrunner.)
#26
Member
Posts: 393
Threads: 18
Joined: May 2007

' Wrote:Nomad Blaster = Human made thingie. Results from extensive negative interaction with Nomads/Wilde, and the Keepers and Das Wilde will kill you if they see them. House militaries should be suspicious of these (KoS in Rheinland I believe) although higher ups in the LSF may use a few of them because of Alaska. The Order also may use them to better understand their foe.


Sovereing and why would a player be KOS for using a Human made thigie.
When the Nomad Blaster is made by humans it surely must be legal to have 1 or 2 fittet. or did i miss something??

So what i have heard is that lazers is Organic but Blasters are human modifided and not organic, and as such, not a treath to the pilot, and used by house militaries, but is still considered as a alien weapon. and if mountet you will have to loose it or get KOS. Now as i think it is Fun the RP gets even more screwed up by that. so if i am a LSF patrolling Alaska i may have blaster mountet. but if i am not i will be a criminal in NY?
am i right.

[Image: 2ibiwie.jpg]

I am not a native English Speaker, so i make grammar errors.
But it annoys me when people make silly comments about that... especially brits who for the most part can't speak their own language let alone anyone elses!
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Offline sovereign
06-05-2008, 05:10 PM,
#27
Member
Posts: 3,893
Threads: 38
Joined: Feb 2008

Usually you will not be KoS for having Nomad equipment- however, Rheinland is an exception because they are dealing with Das Wilde right now, as well as being heavily hurt by the Nomads during the war. As far as I can tell, they tolerate experimentation with Nomad technology about as well as they tolerate other religions (this springs to mind) and will either ask for you to dock, unmount the Nomad equipment, and hand it over for destruction, or simply kill you to get it destroyed if you refuse. Other militaries will often shadow you or confiscate the equipment for their own research before shooting you. Nomad technology is powerful stuff, house militaries don't exactly like how everyone and their dog has better technology than the military.

[Image: SCRAgenderheuristics.png]
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Offline roadrunner
06-05-2008, 05:13 PM, (This post was last modified: 06-05-2008, 05:14 PM by roadrunner.)
#28
Member
Posts: 393
Threads: 18
Joined: May 2007

So even if it human made,and some house Goverments use it.
House systems dont allow that gun, due to where it originate.Unless it is mountet on a by goverment appointet ship. so how can a house goverment say yes to use it on some ships and NAY on other ships.
Am i right.

[Image: 2ibiwie.jpg]

I am not a native English Speaker, so i make grammar errors.
But it annoys me when people make silly comments about that... especially brits who for the most part can't speak their own language let alone anyone elses!
  Reply  
Offline DBoy1612
06-05-2008, 05:26 PM, (This post was last modified: 06-05-2008, 05:34 PM by DBoy1612.)
#29
Member
Posts: 2,067
Threads: 96
Joined: Oct 2006

Wait... Blasters and Cannons being -HUMAN- made? No, I don't agree with that one bit. From my point of view, the Nomad Cannons and Blasters are and remain organic. Yes the Wilde NPCs use them, but the weapons themselves still remain organic and are configured to work with the Wrath power cores. Looting them doesn't exactly just give you the right to work with the ships, because ya ever think the Wraths the Wilde use may be changed as well? Possibly even the hardpoint to hold and fire the organic weaponry? Think outside the box for a second here, and not what you see when looking at the ships... (Oh, and of course forgetting the -exact- same weapons can be 'looted' off Nomad ships in Kappa as well, so that kinda proves my point here.)

Now, as for Players using them. No I don't believe they should be restricted to just Keepers, they of course have their own Nomad weaponry already. And as Treewyrm has already stated, there's gonna be some changes around there anyway. I wouldn't say it's OORP to use them, but it would be nice to actually SEE and READ an RP reason on why certain factions on the server managed to gain access to them. Example? http://discoverygc.com/forums/index.php?showtopic=16722

Just my two cents...

Retired Admin
What Dustin now spends his free time doing... Don't hurt me... Though EVEMail me if you play. ^_^
[Image: DBoy-Blue-Copy3.png]
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Offline tfmachad
06-05-2008, 05:26 PM,
#30
Member
Posts: 1,245
Threads: 32
Joined: Oct 2007

Ongoing Rheinland law regarding all Nomad tech (weapons, cells, thrusters, everything Nomad related) is this:

1. Any ship carrying Nomadic material will be asked to drop and destroy the item(s).
2. If the item is mounted, the pilots will be ordered to dock on an orbital station (not planets) so they can unmount the items for posterior destruction.
3. Upon failing/refusing to unmount and/or drop the items for destruction, the pilots will be ordered out of Rheinland territory.
4. Upon failing/refusing to allow the destruction of the items and leave Rheinland, the pilots will be accounted for possible infested ones and will be dealt with deadly force.

There's a controversy around these items. If the things are created by humans (not infested) for human ships, why are they only looted from non-humans (Nomads) or infested ships (Wild) and not sold on bases? As far as "they were created based on Nomad technology for human ships" goes, I'd say that they were created by former Rheinland Military personnel now infected (die Wilden) to use on human ships (their Valkyries and Wraths).

[Image: singnature02.jpg]
Meet the Kriegers - The story of a family and of two men that shared more than just a name
Fantasmas de la Nube Siniestra
I Mon'Star: The Strange Case of Elizabeth Wallace
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