• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5 Next »
Mining Revamp Beta

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): « Previous 1 2 3 4 5 6
Mining Revamp Beta
Offline Banned player t202085
02-15-2018, 08:31 PM,
#51
Member
Posts: 1,112
Threads: 121
Joined: Dec 2009

(02-15-2018, 08:26 PM)sindroms Wrote: The ''test'' began back in 2010, when we removed ore dropping into space as a commodity. The fact that this new system is too complicated without any actual reason (A ship and an ID surely should be just enough for a bonus) apart from just for the sake of being complex, along with nonsense such as paying ten times the value for ore than the finished refined goods - surely there is a better way, than making every single ID into a mining ID with their own ore. I am still very much certain that pirates needed to mine credits out of the faces of disobedient traders, instead of shooting rocks.
The sad truth is that there is simply nobody who is motivated to revamp it.

Thank you for your honest answer, that puts a lot of my questions to bed as they are now irrelevant. For now I'll assume it's staying as it is, this might upset a few people in the community but my advice to those people is think " are you willing to do all the work require to revamp the mining system" because I'm happy to help out but I can sure understand why people wouldn't want to take on such a potentially large/game breaking change.

User was banned for: https://discoverygc.com/forums/showthrea...tid=202085
Time left: (Permanent)
Reply  
Offline Major.
02-15-2018, 08:41 PM,
#52
Imperial Veteran
Posts: 905
Threads: 66
Joined: Jun 2015

I already had a document with a fully new mining and factory idea.

Just a little small info: Miners are mining ore which they need to move to a PoB, from there they need to bring specific goods which in combination with the ore create gold bars for example, which can be sold for the current price of 20-30k while they take 2-3 units of cargo.

Yes, the miners can also sell the ore, for a small price 2-3k at the nearest mining facility (NPC one)

Coding wouldn't take to long because we already have factory modules who need ressources to build items, in this case they would produce sellable goods.

[Image: R5zSdBa.png]
Reply  
Offline Banned player t202085
02-15-2018, 08:51 PM,
#53
Member
Posts: 1,112
Threads: 121
Joined: Dec 2009

(02-15-2018, 08:41 PM)Gerhard Wolf Wrote: I already had a document with a fully new mining and factory idea.

Just a little small info: Miners are mining ore which they need to move to a PoB, from there they need to bring specific goods which in combination with the ore create gold bars for example, which can be sold for the current price of 20-30k while they take 2-3 units of cargo.

Yes, the miners can also sell the ore, for a small price 2-3k at the nearest mining facility (NPC one)

Coding wouldn't take to long because we already have factory modules who need ressources to build items, in this case they would produce sellable goods.

Have you also written the code required?

User was banned for: https://discoverygc.com/forums/showthrea...tid=202085
Time left: (Permanent)
Reply  
Offline Major.
02-15-2018, 08:53 PM,
#54
Imperial Veteran
Posts: 905
Threads: 66
Joined: Jun 2015

(02-15-2018, 08:51 PM)Silverlight Wrote:
(02-15-2018, 08:41 PM)Gerhard Wolf Wrote: I already had a document with a fully new mining and factory idea.

Just a little small info: Miners are mining ore which they need to move to a PoB, from there they need to bring specific goods which in combination with the ore create gold bars for example, which can be sold for the current price of 20-30k while they take 2-3 units of cargo.

Yes, the miners can also sell the ore, for a small price 2-3k at the nearest mining facility (NPC one)

Coding wouldn't take to long because we already have factory modules who need ressources to build items, in this case they would produce sellable goods.

Have you also written the code required?

Only like half of the factory modul because I left the dev team and decided to stop working on the project

[Image: R5zSdBa.png]
Reply  
Offline Vulkhard Muller
02-17-2018, 09:28 PM,
#55
20yrs & I Only Got This Title
Posts: 2,365
Threads: 422
Joined: Feb 2012

So wait, while I like Gerard's proposal I'd like to know what is slated to happen to the ores in game now? The ones with no sell points and no mining rates like Military Salvage and Ignitable Waste. Will they just be swept under the rug? Will they be implemented fully? This is something I need to know for the sake of Role Play, do i need to retcon anything I've done?

Not sure if I'm the only one in this situation but I'd like to Know


Sent me a Comm? Haven't received a reply in a reasonable time span? Sorry! Post here and I'll get back to you asap!
Reply  
Offline JorgeRyan
02-17-2018, 10:17 PM,
#56
The Brotherhood
Posts: 1,102
Threads: 64
Joined: Jul 2016

(02-15-2018, 08:41 PM)Gerhard Wolf Wrote: I already had a document with a fully new mining and factory idea.

Just a little small info: Miners are mining ore which they need to move to a PoB, from there they need to bring specific goods which in combination with the ore create gold bars for example, which can be sold for the current price of 20-30k while they take 2-3 units of cargo.

Yes, the miners can also sell the ore, for a small price 2-3k at the nearest mining facility (NPC one)

Coding wouldn't take to long because we already have factory modules who need ressources to build items, in this case they would produce sellable goods.

I LOVE this idea, I really hope we can see it in game. If you need simple coding done (ie copy-paste current factory stuff and change to ores and refined ingots) I'd be happy to help get this done

[Image: EjUDu1h.png]
Feedback and comm bumping here
Reply  
Offline Vulkhard Muller
09-26-2018, 08:33 AM,
#57
20yrs & I Only Got This Title
Posts: 2,365
Threads: 422
Joined: Feb 2012

So Question,

Is there any information on any headway on these two commodities specifically?
Also the mining revamp as a whole.

commodity_ignitable_waste
Ile-de-France
?
?

commodity_reactive_waste
Leeds
?
?

[+]Proposed Sell points
commodity_ignitable_waste
Ile-de-France

Stokes Smelter
Wuppertal Refinery

commodity_reactive_waste
Leeds

Wuppertal Refinery
Briancon Station


Sent me a Comm? Haven't received a reply in a reasonable time span? Sorry! Post here and I'll get back to you asap!
Reply  
Offline Major.
09-26-2018, 08:48 AM,
#58
Imperial Veteran
Posts: 905
Threads: 66
Joined: Jun 2015

Doubt that something new will get added until you write your own stuff and submit it to the devs.

I know that the devs are bussy, but if you were in the mining dev chat, you would laugh all the time and quit like me. It was always a good feeling when you got a answer after +72 hours in this chat Tongue

[Image: R5zSdBa.png]
Reply  
Offline Vulkhard Muller
09-26-2018, 10:10 AM,
#59
20yrs & I Only Got This Title
Posts: 2,365
Threads: 422
Joined: Feb 2012

(09-26-2018, 08:48 AM)Lambda Wrote: Doubt that something new will get added until you write your own stuff and submit it to the devs.

I have done this(I think) If the dev who would need this stuff could contact me then I'll shoot you the files and see if everything is in order.


Sent me a Comm? Haven't received a reply in a reasonable time span? Sorry! Post here and I'll get back to you asap!
Reply  
Offline WesternPeregrine
09-26-2018, 10:36 AM,
#60
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

Pretty sure this was a dead thread. Since February at least.

[+]SIGNATURE
Kusari Former Mastermind
[Image: 5tZIDB3.jpg]
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
Reply  
Pages (6): « Previous 1 2 3 4 5 6


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode