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Geoff's Sound Dev Work

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Geoff's Sound Dev Work
Offline Geoffacake
08-23-2016, 06:14 AM,
#41
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

(08-22-2016, 10:53 AM)Corile Wrote:
(08-22-2016, 02:13 AM)Geoffacake Wrote: What if i told you one of my sources were freesound.org along with many others and paid sound packs too?
then i'd say you're probably violating the license


Things like the new Tokyo ambience were for my enjoyment only and pretty much the only time I actually did use a sounds within some mixes. But because that also uses a trademarked songs and jingles from Japan Rail east, it clearly wasn't going to be put in disco anyway. Things like the weapons and engines I used paid sound packs that I've purchased so I'm free to use and modify them to use in content like disco or I just grab my microphone and record sounds such as hitting a metal baking tray against dense objects such as my sister. -snip- So please, if you feel that saying my efforts are in vain and that the devs should swap to a free sound source without atleast some proper form of constructive feedback unlike "stop" or "worse than me". Make your own thread to show your efforts of Sound-FX content , that is if you can be bothered without writing another (now obviously redundant) leaving thread; please do so. Id be able to give constructive feedback (and definitely nicer) to you.

Also I'd like to be clear there's aren't going to replace any vanilla objects using vanilla sounds. The videos where I do use vanilla objects are being used so I don't need to create a separate entity because that's where I become lazy.
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Offline sindroms
08-23-2016, 09:31 AM,
#42
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

When it comes to content creation, constructive criticism is valued. However both giving and receiving it in a civilized fashion is required and expected. The last few posts were nowhere near that. Think twice before pressing the Submit Reply button.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Geoffacake
02-10-2017, 06:22 AM,
#43
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

Gatling sound

Apparently the original one was something like a debris explosion, pitch kicked up further than the Eiffel tower and doesn't even have its own sound file.

Something a quickly clipped together and adding its own sound path within the INI's
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Offline Geoffacake
03-01-2018, 04:29 PM, (This post was last modified: 03-01-2018, 04:33 PM by Geoffacake.)
#44
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

Dear capital ship pilots and sound modders...

I know i've been away for quite a while and my input on discovery on terms of development has been quiet and questionable at best which makes me question why I still have this title. Never the less... I am working on something.

Its always been a goal for me that Discovery separates its sound files from fighters and capital ships on their weapon grounds. I tried by force but it seems i might have to take a more covert approach. new sounds obviously didn't bring good results like the last time, so what I'm developing is something i call "Modder's salvation." and its the complete separation of weapon pathing for capital ship weapons yet only copying the original game sound files.

No new sounds will be made, existing files will be copied for these weapons to source their sounds from.

its a pretty much a "Change everything yet keep it the same" kind of approach. Currently this is the solution i have planned. A serate folder will be created to house all these sound files, they'll be copied from the vanilla sound files in game. If anyone wishes to mod capital ship weapons that they sound like artillery guns, they suddenly won't make laser pea shooters found on fighters also sound like gustav-the-railway-cannon.

[+]data.audio.sounds.weapons.caps
Code:
[Generic]
fire_cv_gbprime
fire_cv_crprime
fire_cv_bcprime
fire_cv_bcheavy
fire_cv_bsprime
fire_cv_bsheavy

[Liberty] Core, Order, Dragons,
fire_li_gbprime
fire_li_crprime
fire_li_bcprime
fire_li_bcheavy
fire_li_bsprime
fire_li_bsheavy

[Rheinland] Coalition, Mollys,
fire_rh_gbprime
fire_rh_crprime
fire_rh_bcprime
fire_rh_bcheavy
fire_rh_bsprime
fire_rh_bsheavy

[Bretonia] Council, Unioners
fire_br_gbprime
fire_br_crprime
fire_br_bcprime
fire_br_bcheavy
fire_br_bsprime
fire_br_bsheavy

[Kusari] GMG, Zoner,
fire_ku_gbprime
fire_ku_crprime
fire_ku_bcprime
fire_ku_bcheavy
fire_ku_bsprime
fire_ku_bsheavy

[Gallia] Hessians, Hellfire,
fire_ga_gbprime
fire_ga_crprime
fire_ga_bcprime
fire_ga_bcheavy
fire_ga_bsprime
fire_ga_bsheavy

[Hispania] Corsairs, Outcasts, Rouges,
fire_hs_gbprime
fire_hs_crprime
fire_hs_bcprime
fire_hs_bcheavy
fire_hs_bsprime
fire_hs_bsheavy

[Missiles]
fire_gbmissile
fire_crmissile
fire_bsmissile
fire_flak

[Special]
fire_lightforwardgun
fire_forwardgun
fire_heavyforwardgun
fire_cerberusgb
fire_cerberuscr
fire_cerberusbs
fire_lightmortar
fire_stdmortar
fire_heavymortar
fire_solaris
fire_zapper
fire_gatsolaris
fire_razor
fire_gale
fire_breaker
fire_blaster
fire_ionblaster
fire_incinerator
fire_mauler
fire_sledge
fire_siege
fire_thumper
fire_tsarcannon
this might take a while but hopefully i might get this tedieous thing done as i have to filter through every capitalship weapon in the game so it will differently take time. Don't expect miracles.

- Some half-alive non-offical dev team member

[Image: DzoojAc.png]
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Offline Geoffacake
03-02-2018, 11:15 AM,
#45
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

Cap sounds separation, demo 1

This is pretty much a quick rundown of what my proposal is within a test client.
Its my first commentary on developing so hopefully people understand what the intentions were within this modification.


[Image: DzoojAc.png]
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Offline sindroms
03-02-2018, 02:53 PM, (This post was last modified: 03-02-2018, 02:54 PM by sindroms.)
#46
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

If you want to do something a little bit more productive, please fix the already existing sounds, especially for hit noises for cap weapons, which are louder than any other sound in the game at this point. Anyone playing with headphones will thank you.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Alex(Pineapple)
03-02-2018, 03:01 PM,
#47
Member
Posts: 260
Threads: 15
Joined: Nov 2017

(03-02-2018, 02:53 PM)sindroms Wrote: If you want to do something a little bit more productive, please fix the already existing sounds, especially for hit noises for cap weapons, which are louder than any other sound in the game at this point. Anyone playing with headphones will thank you.

The most loud and annoying thing in Disco was those LP sirens. If you were chilling in conn and someone randomly turned them on, RIP headphones.

[Image: 4MZbTfT.png]
[Image: 4nvDyxD.png][Image: zPMVxja.png][Image: crAuMXx.png][Image: ZUKB0LG.png]
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