• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod FLHook Projects
1 2 Next »
Command to State ship's Reputation

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 7 / 10,000
Humanity's Defiance - 80 / 10,000
Nomad Ascendancy - 46 / 10,000
Order Mastery - 10 / 10,000

Latest activity

Pages (2): 1 2 Next »
Command to State ship's Reputation
Offline Crazyr0m
04-25-2017, 06:59 PM, (This post was last modified: 04-25-2017, 06:59 PM by Crazyr0m.)
#1
Member
Posts: 96
Threads: 10
Joined: Mar 2017

A pretty useful command could be implemented, to state ships Rep (for exemple, /myrep )
Output could be like

-0.9 ; Corsairs
-0.7 ; Gallic Brigands
0.6 ; Zoners

Why?
Well, sometimes I want to send ship's rep to ship buyer. Or ask for ships rep to a seller. Or to compare reps of multiple ships.
Full rep requires taking at least 8 prints and then you need to host them all or edit and cut/paste to make 1 image, a lot of work.

format [number] ; [faction] is good because easy excel import, and also human-readable.

the /myrep command would show all on screen (probably 1 print would be enough) and also can be obtained as text from DSAce easily.
Reply  
Offline Alex.
04-26-2017, 05:17 PM,
#2
Developer
Posts: 3,927
Threads: 145
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

Seems like a good idea, I can understand the convenience. The only extra information shown would be factions you haven't met yet but I see no real problem with that.
Unless anyone has objections I'll probably implement this.
Reply  
Offline Crazyr0m
04-26-2017, 05:22 PM,
#3
Member
Posts: 96
Threads: 10
Joined: Mar 2017

(04-26-2017, 05:17 PM)Alex. Wrote: Seems like a good idea, I can understand the convenience. The only extra information shown would be factions you haven't met yet but I see no real problem with that.
Unless anyone has objections I'll probably implement this.

Great, thank you very much! Hope that others like it.
Reply  
Offline Alex.
04-09-2018, 10:52 PM,
#4
Developer
Posts: 3,927
Threads: 145
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

This is done, with thanks to @Laz. Go in-game and run /rep

FLHook suggestions
All other dev queries
Please only PM me through the forums for things that need to be private like anticheat etc.
[Image: dI8iG0a.png]
Reply  
Online sindroms
04-09-2018, 10:59 PM,
#5
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

Can you look into the possibility for a /targetrep command? I am pirating, catch a freelancer IDed transport who tells me he is in very good standing with the Rogues. Obviously, I am skeptical. Heard that sort of nonsense plenty of times. Though with a command that tells me the targetted player's standing with my currently flashing IFF, would be nice.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Laz
04-09-2018, 11:14 PM,
#6
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

I like the idea, but I think that people might use that to metagame. I think I could make it so it only gets the rep of your current IFF, if one is present.

Reply  
Offline Alex.
04-09-2018, 11:59 PM,
#7
Developer
Posts: 3,927
Threads: 145
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

Might be able to stretch to listing all factions that have affiliated players/NPCs/solars nearby, but yeah only showing the details for the requesting player's IFF should be fine.

FLHook suggestions
All other dev queries
Please only PM me through the forums for things that need to be private like anticheat etc.
[Image: dI8iG0a.png]
Reply  
Offline SnakThree
04-12-2018, 04:39 AM,
#8
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

(04-09-2018, 11:59 PM)Alex. Wrote: Might be able to stretch to listing all factions that have affiliated players/NPCs/solars nearby, but yeah only showing the details for the requesting player's IFF should be fine.

Seems rather intrusive. Make it so that player could do "/showrep faction" to transmit owners rep of his own choice in local chat or something.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Online sindroms
04-12-2018, 08:10 AM, (This post was last modified: 04-12-2018, 08:11 AM by sindroms.)
#9
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

If NPCs can tell your standing with their faction, why would it be intrusive to be able to do so as a player? If your target are getting shot by your faction's npcs, you can already tell if they are hostile or not. The command would simply be more precise to see if you are green or not.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline SnakThree
04-14-2018, 10:16 AM,
#10
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

(04-12-2018, 08:10 AM)sindroms Wrote: If NPCs can tell your standing with their faction, why would it be intrusive to be able to do so as a player? If your target are getting shot by your faction's npcs, you can already tell if they are hostile or not. The command would simply be more precise to see if you are green or not.

Trent always handed out his repcard so that NPCs could decide whether to talk or not.

What if player does not want to reveal his reputation to someone?

Involuntary rep check seems over the top in comparison to voluntary one.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode