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WAR! when?

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WAR! when?
Offline Yeggito
04-24-2018, 01:46 AM,
#21
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Posts: 130
Threads: 10
Joined: Jan 2014

With Saigon (and the current lack of furious activity), the reward for its control is....well, not well understood.

There are, what, two or three dozen hospitable planets in Sirius? inRP, it could mske, or break, a faction’s long-term viability.

However, it’s hard to see the results when results are are dev-heavy. Also, it’s hard to roll back changes. If the Core, for example, do set up the Omicronica house that is officially recognized...bu the other houses it has to have some permenance. It can’t be rolled back (re: the point of another Bretonoa/Gallia war being a step back), but it drastically changes the future of a most factions that are in the Omicrons

Having the lore / storyline semi-independent of ingame activity sets a backdrop to RP against. Setting up interesting areas, even with currently-underpopulated factions, can stimulate activity.

If you want oeopke to log, there needs to be a compelling reason. OFL’s, Lore, community driven Events....(Antonio and his recent skirmishes), we all play a part.

Inactive; hope to be back at some point

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Offline DarkTails
04-24-2018, 01:47 AM,
#22
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There needs to be more transparency than just 'hinting' at things that may or may not happen. Keeping such things in the dark during mid-plotting stages, the time where things can really be changed and not require some rollback of somekind that would affect the entire server, is detrimental to it's own health. Instead you have select few people plotting out an entire line of events to unfold in the patch, only for a majority to complain and adaptations be made, rather than collecting thoughts and opinions and being able to coherently modify the course of development before too much is done to cause a dramatic shift in the set of events. This would also help against certain areas being influenced by very few people for their own wants for the area, and not coming close to taking into consideration for the unrepresented (missing official faction) or generally dead areas who want to bring activity, but is being put down or ignored by the people who get the say behind the curtains. Transparency is a two way street of being under a large microscope and sifting through crap to get to constructive thoughts, but at the same time providing more positive changes that a majority would be opposed to, resulting in sudden changes and adaptations rather than issues being ironed out during plotting and development.

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Offline sindroms
04-24-2018, 02:57 AM,
#23
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Posts: 9,437
Threads: 985
Joined: Feb 2008

You think that, until you figure out that open transparency is basically having devs spoil you the ending of an upcoming game DLC.

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Offline Charo
04-24-2018, 03:15 AM, (This post was last modified: 04-24-2018, 03:16 AM by Charo.)
#24
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

It'd be nice if Gallia would stop stomping through Sirius like a mary-sue'd anime OC. They've blown through 2 houses at this point and are on their way to their third, in a war that I've only ever seen one battle 2 years ago. I mean I'm pretty far out of the loop on this one, but still seems pretty redic that they're written to keep advancing and advancing. I can't imagine anything happening with Bretonia in their super-weakened state, so they're out of the question war-wise. Liberty is just Liberty, no idea what's going on with Rheinland, and the Kusari civil war fell flat on its face. Dunno man, just seems like the story was written into a corner that it can't get out of. Maybe the devs have something going on, but if it concerns Gallia advancing on any more fronts I don't see it going well activity wise

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Offline Spectre
04-24-2018, 03:24 AM,
#25
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Posts: 2,314
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Joined: Jul 2013

The only way to fix the 'war fighting' problem is to make Gallia start losing, straight up. It makes sense both in and out of roleplay, and why it hasn't been done sooner is beyond me.

Rheinland has the GMG to take on, and Kusari still has internal struggles to deal with.
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Offline Doc Holliday
04-24-2018, 03:52 AM,
#26
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Here's my take. Bretonia has been at war like, forever now. They were losing against Kusari and are doing worse against Gallia which has been making a move against Liberty in California.
I could see Liberty going against Kusari while Bretonia, after years of war, goes dormant for a time as it is financially ruined. I could see some civil war coming of it. Think of it. When your queen leads you to ruin in two wars, or if any leader does, they won't have a job long. A monarch will have more than some Mollys or Gaians to contend with. Perhaps some defeated serviceman looking for redemption.
Gallia.....they've stretched themselves thin and pull back. They forgot to lock the back door where the Council and Brigands have re-tooled with some help from elements of the Crayter Republic, privateers, Gaians and yes, even the Outcasts.
Rheinland....I'm having a hard time figuring this out. They too lie dormant but become somewhat of a financial powerhouse. They have resources that everyone needs and do well trading, re-building their own depleted war chest. They will, however, have a lot of problems with the Sairs.

Overall, Gallia can't push on forever. They'll overstretch themselves making their supply lines vulnerable....VERY vulnerable. And really, what would anyone gain by them dominating everything? I mean, once you rule everything, what then?
No worries, pew pew fiends, you will all have plenty of opportunities.

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Offline Phillip.Jokar
04-24-2018, 04:07 AM,
#27
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Posts: 43
Threads: 3
Joined: Aug 2008

(04-24-2018, 01:47 AM)DarkTails Wrote: There needs to be more transparency than just 'hinting' at things that may or may not happen.
Disagree, personally.
Hints at what pre-existing stuff will be involved is fine, but the ongoing story and major changes shouldn't be revealed till' the ACTUAL reveal. Lots of changes that happen as part of overarching stories and game developments can seem very different without the whole picture to look at, so it's better to wait for it to be put together.

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Offline SCEC
04-24-2018, 05:44 AM,
#28
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Posts: 421
Threads: 60
Joined: Jan 2017

(04-24-2018, 03:52 AM)Doc Holliday Wrote: Here's my take. Bretonia has been at war like, forever now. They were losing against Kusari and are doing worse against Gallia which has been making a move against Liberty in California.
I could see Liberty going against Kusari while Bretonia, after years of war, goes dormant for a time as it is financially ruined. I could see some civil war coming of it. Think of it. When your queen leads you to ruin in two wars, or if any leader does, they won't have a job long. A monarch will have more than some Mollys or Gaians to contend with. Perhaps some defeated serviceman looking for redemption.
Gallia.....they've stretched themselves thin and pull back. They forgot to lock the back door where the Council and Brigands have re-tooled with some help from elements of the Crayter Republic, privateers, Gaians and yes, even the Outcasts.
Rheinland....I'm having a hard time figuring this out. They too lie dormant but become somewhat of a financial powerhouse. They have resources that everyone needs and do well trading, re-building their own depleted war chest. They will, however, have a lot of problems with the Sairs.

Overall, Gallia can't push on forever. They'll overstretch themselves making their supply lines vulnerable....VERY vulnerable. And really, what would anyone gain by them dominating everything? I mean, once you rule everything, what then?
No worries, pew pew fiends, you will all have plenty of opportunities.

I will add some thoughts here. From real history cases and military strategy (especially of modern hybrid warfare) the point of war for Gallia is not to conquer the entire Bretonia, but actually to make it a failed state and incent revolts, separatism and even revolution. In my opinion, exhausted Bretonia leads to bureaucrats becoming corrupted (for the shortage of money), states slowly disintegrates and Gallia takes a few border system to slowly integrade while the rest of Bretonia becomes a nice buffer zone against Liberty with a few client states. This can even lead to eco-revolution led by Gaians, socialist/communist revolution with Coalition undercover agents, authoritarian pro-monarchic revolution of Gallia admirers who want to be friends of Gallia and a strong Crown as well. Mollys can achieve the secession of Dublin, etc. At any rate, Gaul war-machine was built in a few centuries, allowing them to mass-produce warships without conversion and authoritarian state allows Gauls to throw a lot of professional sondiers into the fray. Bretonia, having sustained so many losses, can not in principle hold any longer.

Of course this logic is limited to IRL IR, geopolitics and warfare theory extrapolated into space, yet IR in space can be completely different. Yet I 100% agree the Bretonian stalemate is to be addressed.
(P.S. the Coalition has some ideas to support pro-socialistic movements in Bretonia. Make it first Labourist, than full communism, lol. Well, let the dreams be dreams).

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Offline Stone21
04-24-2018, 06:20 PM,
#29
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Posts: 303
Threads: 5
Joined: Jan 2009

Can't we just push Gallia back to where it came from already? I am bored of Gallia going everywhere, after Liberty you'll go with Gallia capturing Rheinland or what? The story is getting ridiculous and one sided. I won't repeat myself but this is bullshit. Gallia should be counter-attacked and finished off and sent back to their home with heavy losses.
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Offline Sciamach
04-24-2018, 06:40 PM,
#30
Member
Posts: 1,643
Threads: 114
Joined: Jul 2013

It really is gods-awful writing to constantly have one-side win everything. Gallia's continuous expansion across half of bretonia and now into Liberty's borderworlds is just eye-rollingly boring at this point. I know of and am admittedly a part of a community subset that just wants as little to do with Gallia as possible for that exact reason: Gallia has become a Mary-sue house- attain a constant string of victories despite the enormous amounts of effort on the part of half of every other faction in the game. Does it make logical sense for Gallia to win a lot because of it's fleet? Yeah sure- but thats the problem to begin with: "the guy with every advantage wins" is really bad storytelling.

Freelancer was interesting to begin with because - despite faction sizes and cohesiveness - every faction in Digital Anvil's creation had the possibility to pose a threat to one another (within reason), be it through invasion or just constant hid-and-run attacks: everyone could harm eachother, and the interesting parts of the story were the politics of the groups involved and the clever thinking that won the day in combat. When the entirety of Gallia's war with Bretonia and Liberty can be summed up as "Gallia wins, everyone else involved lost a lot of ships" - then you know something has gone wrong.

The French Imperalist faction has been done to death. We get it: Gallia has 9000 Valors, now what can we do to stop them?
Nothing?
Well then no thanks, I'll go do something else.

That exact sentiment is why so few people want anything to do with Gallia. Playing the underdog can be fun but when you have 0 effect on things despite every avenue available to you, people aren't going to want to do anything with it. And when you have player-factions that do nothing but go "honhonhon kill them all", it doesn't really help matters.

Please, for the love of gods devs: get rid of Gallia's plot armor and find some way to force them to interact with the other houses in a meaningful way beyond stepping on them. The current status-quo is boring for everyone involved.

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