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[Model Request] Core Heavy Battleship - MEGALODON | Paying in Credits, Sci-Data, Soul

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[Model Request] Core Heavy Battleship - MEGALODON | Paying in Credits, Sci-Data, Soul
Offline Jessitrescott
03-08-2018, 05:25 PM,
#71
Mother of Mep
Posts: 780
Threads: 43
Joined: Mar 2011

(03-08-2018, 04:58 PM)HassLHoFF™ Wrote:
(03-08-2018, 02:22 PM)Jessitrescott Wrote: Please, Core needs this thing for pvp balance in the omicrons. I would appreciate it if someone Yellow gives us more input.

Sorry. Thinking about pvp balance in the Omicrons....
first thing comes to my mind is Gammu.
To the model, imo it doesn't suit core shipline.

AI is a whole new matter,The reason why you think the ship doesnt fit the Core shipline is because all Core Ships are veritcal and very slim, Having a Vertical and slim Core Heavy BS will lead to something like the Kusari Heavy BS. The Kusari Heavy BS is something of a balance issue since it can strafe like a light and also has a lot of balance issues. Imho this thing looks like how a Core Heavy BS should look like.

Any more inputs ?

[Image: jess.png]
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Offline Lobo
04-10-2018, 04:48 PM,
#72
Member
Posts: 5
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Joined: Mar 2018

why is this not in-game?
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Offline Reddy
04-10-2018, 04:55 PM,
#73
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

maybe idea is scrapped

[Image: yaMOial.png]
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Online Lythrilux
04-10-2018, 05:41 PM,
#74
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

Shooter was/is supposed to do the ini files. He encouraged me not to do it myself which worked for me since I've been busy anyway. When I get proper broadband setup in my new home I'll tackle the Inis if they're not done by then.

[Image: Lythrilux.gif]
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Online Lythrilux
04-24-2018, 05:59 PM,
#75
Edgy Worlds
Posts: 10,362
Threads: 737
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Well looks like the Dev team decided to deny this from the mod out of the blue, even though it was approved quite a while ago. I should have completely neglected my RL responsibilities and got it into the mod when I had the chance. Oh well! I suppose the moral of the story is to not waste time and effort on anything, because people are unreliable and can just go back on their word in the blink of an eye (egads, I'm being a bittervet again!).

Maybe I'm just being naive - what's the point in adding new content to the mod anyway? We've already had a CR Dread, Coalition Carrier, what more do we need?

Oh well, See you in space!

[Image: Lythrilux.gif]
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Offline Banned player t202085
04-24-2018, 06:04 PM, (This post was last modified: 04-24-2018, 06:06 PM by Banned player t202085.)
#76
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Posts: 1,112
Threads: 121
Joined: Dec 2009

(04-24-2018, 05:59 PM)Lythrilux Wrote: Well looks like the Dev team decided to deny this from the mod out of the blue, even though it was approved quite a while ago. I should have completely neglected my RL responsibilities and got it into the mod when I had the chance. Oh well! I suppose the moral of the story is to not waste time and effort on anything, because people are unreliable and can just go back on their word in the blink of an eye (egads, I'm being a bittervet again!).

Maybe I'm just being naive - what's the point in adding new content to the mod anyway? We've already had a CR Dread, Coalition Carrier, what more do we need?

Oh well, See you in space!

a similar happened with the BD heavy cap, It was approved, then things take too long a person gets replaced then the replacement says no. The idea is that no one other than house militaries will be getting heavies now which sorta/kinda does make sense.

Edit:
Just looked at the model texture stretching. It may be that the model just didn't make it to the new standards, try getting a higher quality model?

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Offline Jessitrescott
04-24-2018, 06:05 PM,
#77
Mother of Mep
Posts: 780
Threads: 43
Joined: Mar 2011

Meanwhile there is a battlegroup faction with a bigger fleet than 5th and the rp got approved, there's no stability within this games dev nor can they make clear decisions. Atleast we didn't cyber Devs/ admins to get stuff into game.

[Image: jess.png]
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Online Lythrilux
04-24-2018, 06:10 PM,
#78
Edgy Worlds
Posts: 10,362
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Joined: Jan 2013

In all seriousness...

(04-24-2018, 06:04 PM)Silverlight Wrote: a similar happened with the BD heavy cap, It was approved, then things take too long a person gets replaced then the replacement says no. The idea is that no one other than house militaries will be getting heavies now which sorta/kinda does make sense.

If people can make the content, why not? My faction was excitedly waiting for this and now they're all disappointed. I mainly wanted a niche ship for PvE. If people are willing to put the effort into making the model, writing the inis and doing the roleplay for something, what possible logical reason is there for it being barred from the mod? I don't see why BD can't get something new if they put the effort in.

It just sounds like there's an exclusives club of factions that are allowed to get new toys, whilst other factions are kept on the sidelines.

[Image: Lythrilux.gif]
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Offline Banned player t202085
04-24-2018, 06:10 PM,
#79
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(04-24-2018, 06:05 PM)Jessitrescott Wrote: Meanwhile there is a battlegroup faction with a bigger fleet than 5th and the rp got approved, there's no stability within this games dev nor can they make clear decisions. Atleast we didn't cyber Devs/ admins to get stuff into game.

Tell me, who do I have to cyber to get my faction a new battleship?

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Offline Banned player t202085
04-24-2018, 06:11 PM,
#80
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(04-24-2018, 06:10 PM)Lythrilux Wrote: It just sounds like there's an exclusives club of factions that are allowed to get new toys, whilst other factions are kept on the sidelines.
#

Where is this club and how do I join?

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