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[Model Request] Core Heavy Battleship - MEGALODON | Paying in Credits, Sci-Data, Soul

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[Model Request] Core Heavy Battleship - MEGALODON | Paying in Credits, Sci-Data, Soul
Offline Venkman
04-24-2018, 06:40 PM,
#91
Fellow Junker
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(04-24-2018, 06:11 PM)Silverlight Wrote:
(04-24-2018, 06:10 PM)Lythrilux Wrote: It just sounds like there's an exclusives club of factions that are allowed to get new toys, whilst other factions are kept on the sidelines.
#

Where is this club and how do I join?

Try here

or here

[Image: KhTQy6x.gif]
Orex Armaments
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Offline Durandal
04-24-2018, 06:44 PM,
#92
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Super secret dev Illuminati discussion held with Lythrilux regarding the Megalodon several months ago.
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Offline Unlucky_Soul
04-24-2018, 06:48 PM, (This post was last modified: 04-24-2018, 07:21 PM by Unlucky_Soul.)
#93
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(04-24-2018, 06:44 PM)Durandal Wrote: Super secret dev Illuminati discussion held with Lythrilux regarding the Megalodon several months ago.

Well care to explain this ?? How did it get there? must be a conspiracy right??
Still doesn't explain the sudden shifting of goalpost. What a SHAME !!!!!!!

All you tried to do was make someone else look bad. A below the belt tactic.

[Image: oNG6Z9E.gif]
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Offline Lythrilux
04-24-2018, 06:48 PM, (This post was last modified: 04-24-2018, 06:50 PM by Lythrilux.)
#94
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In which you, alone, approached me only warning that it may not be approved. It didn't detract from Rohj's initial approval of the Megalodon. You even told me a couple Summers ago that if I did a favour for you, you'd get the Megalodon into the mod personally before the next update (at that time).

[Image: Lythrilux.gif]
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Offline Durandal
04-25-2018, 05:04 AM,
#95
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(04-24-2018, 06:48 PM)Unlucky_Soul Wrote:
(04-24-2018, 06:44 PM)Durandal Wrote: Super secret dev Illuminati discussion held with Lythrilux regarding the Megalodon several months ago.

Well care to explain this ?? How did it get there? must be a conspiracy right??
Still doesn't explain the sudden shifting of goalpost. What a SHAME !!!!!!!

All you tried to do was make someone else look bad. A below the belt tactic.

As a matter of fact I would care to explain that. The Megalodon is listed there as "end game content", which was to be implemented in a player constructed manner with a POB module. Now that we have coders, this might actually happen. The Megalodon could certainly make an appearance in that fashion, but only once the architecture is in place to support it.
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Offline Implosion
04-25-2018, 10:24 AM,
#96
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(04-25-2018, 05:04 AM)Durandal Wrote:
(04-24-2018, 06:48 PM)Unlucky_Soul Wrote:
(04-24-2018, 06:44 PM)Durandal Wrote: Super secret dev Illuminati discussion held with Lythrilux regarding the Megalodon several months ago.

Well care to explain this ?? How did it get there? must be a conspiracy right??
Still doesn't explain the sudden shifting of goalpost. What a SHAME !!!!!!!

All you tried to do was make someone else look bad. A below the belt tactic.

As a matter of fact I would care to explain that. The Megalodon is listed there as "end game content", which was to be implemented in a player constructed manner with a POB module. Now that we have coders, this might actually happen. The Megalodon could certainly make an appearance in that fashion, but only once the architecture is in place to support it.

Yeah sure, do that whole PoB thing. Would this be the case for all heavy battleships? I bet it won't. There's a long history of Core content being put on hold. ( See Nauru ) There were plenty of players doing loads of lore in a span of a few years. But we never got it. So they quit and left. Meanwhile, factions get REMODELS of already existing ships. Other factions get bases and planets overnight with absolutely zero lore background whatsoever.

But, let's move to that chat.
Last I cheked, the Nomads also have a rather heavy battleship, FWGs and all that fancy shmancy. Further more, People aren't going to quit because we didn't get a battleship, people are gonna quit because of neglect.

"Let's paint the Core's snubs black and take away their names and slap some imposter fish names, that's should keep their mouths shut for a few years, at least."
"Let's slap a docking ring on Nauru after so many years, but wait, you know what, make it inactive, just so they know their place in the food chain."
"Let's COMPLETELY REMOVE A CORE BASE in a perfectly valuable location and give them some crappy excuse of an outpost in a system no one ever goes. What are they gonna do about it?"
"Oh, how about we first let them push for Meg and when it's finally done, we deny it. You know, just for kicks"

Fact to the matter is, this post wouldn't have existed if information and feedback was provided by the dev team the first time Lyth pushed for this ship. They could have shut it down then and there.
So I'm sorry, but this is absolutely hilarious. Going as far as to implement a new system for end game stuff? Really?
And you are right, Core is a small faction, I won't argue with that. But it won't get any bigger if this trend continues. I cannot possibly expect my members and leader to be motivated to bring content in the game when they know, for a fact, that it will be halted for years and denied. In that exact order.

Now then, to the next thing.
Here's are few reason why the Meg is a good idea.
  1. PvE - Self explanatory
  2. PvP - Two out of three factions in the 'crons have it. And I'm all for the Order getting a similar ship themselves.
  3. RP - Could be used as a long range carrier behind enemy lines, amongst other things
  4. Base sieges and counter sieges. ( Although this might change, as just said. But since I lack any dev info for future updates, I'm working with what I have now. )
  5. And the most important reason: The more ships this mod offers, the better. Like, that's one of the main reasons I stick around. Fresh stuff and new things to do.

We could've gone and SRP'd all sorts of heavy battleships if we wanted to, but that's not how we roll. Indies are, believe it or not, important for us. I don't aim to be some kind of unique elitist kind of a person and fly my faction's single supercool unique ship class.
I'm not trying to take a jab at you, Justin, but that's my unfiltered opinion. And yes, you said things I agree with. For example, the FWG. I'm not entirely sure that's needed, but it would certainly be nice. Plus, we both know ships with FWGs are balanced around them, are they not?
Either way, the outcome is obvious to me and I don't know why I even bothered to type all this down. The Core will deffo not get this. I'd like to apologize to Shooter for pressuring him to make the inis so we have them in time.

PS: You're contradicting yourself.
Quote:[2/8/2018 1:17:40 PM] Justin Hopkins: You may very well not be getting the Megalodon.
or
Quote:As a matter of fact I would care to explain that. The Megalodon is listed there as "end game content", which was to be implemented in a player constructed manner with a POB module. Now that we have coders, this might actually happen. The Megalodon could certainly make an appearance in that fashion, but only once the architecture is in place to support it.

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Offline Lythrilux
04-25-2018, 01:00 PM,
#97
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+1 Implo, summed it up perfectly.

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Offline TheShooter36
04-25-2018, 01:25 PM,
#98
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Posts: 1,970
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Joined: Jul 2014

No apology needed implo. I get that you were hyped.

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Offline Unlucky_Soul
04-25-2018, 01:40 PM,
#99
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(04-25-2018, 10:24 AM)Implosion Wrote: "Oh, how about we first let them push for Meg and when it's finally done, we deny it. You know, just for kicks"

Pretty much sums up what I said about shifting goalposts.

[Image: oNG6Z9E.gif]
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Offline Major.
04-25-2018, 01:59 PM,
#100
Imperial Veteran
Posts: 905
Threads: 66
Joined: Jun 2015

(04-25-2018, 01:40 PM)Unlucky_Soul Wrote:
(04-25-2018, 10:24 AM)Implosion Wrote: "Oh, how about we first let them push for Meg and when it's finally done, we deny it. You know, just for kicks"

Pretty much sums up what I said about shifting goalposts.

Model was made by you, no wonder why it get's not implemented ))))))))))))))))))

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