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  Discovery Gaming Community Rules & Requests Rules
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DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]

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Pages (7): « Previous 1 … 3 4 5 6 7 Next »
DiscoveryGC ID Overhaul - Official & Independent [Arioch's Proposal]
Offline Lafayette
04-27-2018, 08:06 AM,
#41
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-23-2018, 12:21 AM)Karlotta Wrote: The owner of this unlawful ID is permitted to
- attack any ships, except transports, without prior demand
- demand cargo and credits from any ship, and attack them if they do not comply
within their Zone of Influence, and
- attack Ageira, Interspace and IND
- pirate vessels carrying Ageira Whiteboxes and Gate/Lane Parts
anywhere.

They may not ally with any lawfuls.

Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado

Allowed ships: Fighters, Freighters, Transports with less than 4400 cargo, Gunboats

Regarding your proposal, you are omitting lots of things:
- You do not list attacking bases. Some IDs may have different treatment of PoB attacks (and their ZoI) than ships.
- You do not list the fact that LH can attack any ships within their ZoI only
- About self-defense everywhere or defending other Hackers or their bases outside ZoI
- You do not list the fact that LH can escort everywhere or trade (yes it might be redundant for you, but not everyone knows that)

And you transferred the cargo restriction to the "Allowed ships" section which can be done if people want to save a line. Personally, as I said in another reply, the trick is to play with font sizes. We decrease font size for bulletin points and the text is clear and way more readable than any attempt to cut words.
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Offline Lafayette
04-27-2018, 08:10 AM,
#42
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-25-2018, 01:45 AM)GrnRaptor Wrote: Requests for the official Liberty navy IDs.

  1. Separatis(t) spelled correctly.
  2. Add Virginia to the shoot on sight section next to Zone-21 and Alaska.

1) It is removed completely from my overhaul because it is redundant (outdated). It was added at a time when Separatists used LN ID as well.
2) No because there are approved civilians (such as Universal) who may provide services to the military. It is not as restricted as Zone-21 or Alaska. If it changes in the future, I can change the text as well.
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Offline Lafayette
04-27-2018, 08:13 AM,
#43
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-25-2018, 09:51 AM)Laura C. Wrote: Since the Lib-Rhein war is long over, Hamburg does not belong to LN ZOI.

Done.
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Offline Lafayette
04-27-2018, 08:16 AM,
#44
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-26-2018, 12:23 PM)Tænì Wrote: Our battleships are not equipped with SRP ID, and we have an admin check to ensure there are no more than 2 (+1 SRP).

Having it on the official ID ensures that SRP ID mixups don't happen and saves bureaucracy for both admins and the faction. Hence the 'limited'. Other than that, I like the update from an UN perspective.

Thank you!

I wanted to cut it out in order to standardize wording and make it clear for everyone. Because one reading it would not know in what manner Battleships are limited to the UN| faction. SRP ID can easily be monitored since in a search there is 2 or 3 UN| ships which will show up as carrying it.
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Offline Lafayette
04-27-2018, 08:17 AM, (This post was last modified: 04-27-2018, 08:19 AM by Lafayette.)
#45
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-26-2018, 12:35 PM)SnakThree Wrote: To make IDs better, we need to have the most basic rules on server rules thread, like the ability to defend itself and same IFF anywhere and so on.

Self defence yeah, but most lawful IDs allow players to defend neutral lawful ships, not just their own IFF that unlawfuls can. So there is a distinction there.
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Offline Lafayette
04-27-2018, 08:21 AM, (This post was last modified: 04-27-2018, 08:25 AM by Lafayette.)
#46
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-26-2018, 10:26 PM)Durandal Wrote: What we have right now is far from perfect, but it is functional. I'd much rather just leave it and amend IDs iteratively through the current system than basically teach myself how to walk again.

I have noticed that a number of sanctions is caused by mis-understanding your ID. About parts of it being confusing or blurry, especially for a new player.

This proposal does not change any of your permissions, it standardizes wording and makes phrasing much clearer and less ambiguous. So yes, you don't need to learn anything if this is approved.
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Offline Lafayette
04-27-2018, 08:29 AM, (This post was last modified: 04-27-2018, 08:29 AM by Lafayette.)
#47
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-24-2018, 04:58 PM)Karlotta Wrote: So are you still pursuing an ID overhaul or have you given up on it?

Me or someone else will send a request to the admins for review after collecting as many responses/feedback as possible. It is, after all, a project the Administration started on its own two years ago.

So the current admins will decide if they still want this ID revision.
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Offline SnakThree
04-27-2018, 08:51 AM,
#48
Member
Posts: 9,085
Threads: 337
Joined: Mar 2010

Two years ago? No, it was started like four years ago if not more. I was part of the collective team that wanted to fix and standardize it all.

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[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Lafayette
04-27-2018, 09:20 AM,
#49
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-22-2018, 10:19 PM)JorgeRyan Wrote: As for the actual ID lines, it was my understanding that a) Corsairs can treat cardamine/ Blodo Diamond smuggles as combat targets anywhere (why wouldn't I shoot them?) and b) The Unione Corse can escort and bounty hunt anywhere too since otherwise it would be a redundant line, since everyone is already allowed to escort/ bounty hunt in their ZoI.

a) It is not specified. Thanks for pointing it out.
b) Actually bounty hunting in the manner that BHG/FL IDs does include transports, but many normal IDs are not allowed to engage them without a demand. Nevertheless, the mistake has been rectified.
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Offline Lafayette
04-27-2018, 09:24 AM, (This post was last modified: 04-27-2018, 09:24 AM by Lafayette.)
#50
Member
Posts: 209
Threads: 29
Joined: Feb 2018

(04-22-2018, 10:51 PM)PRJKTLRD Wrote: This is really good idea! Again kudos for mentioning Commune, even if it is not still official!

I like how you summarised things. Explains everything, and everything is more... crystal clear.

Thank you!

As for Commune, I simply converted what I found in the game files I was provided with (ID number 531481), I thought you were official already. Probably I accidentally spoiled the admin announcement, my bad!
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