(04-18-2018, 02:55 PM)sindroms Wrote: I wonder if the healing factor can be applied to missiles, not just a regular projectile weapon.
Nanobot missiles or something.
Target ships with shield down, apply fire-and-forget doots.
I think you may be onto something here.
Perhaps even with variety, too. High-speed missiles with light repairs that are hard to intercept, and heavy, chunkier, slower but high tracking heal missiles that can be shot down more easily by enemies.
Edit: Now I envision a Repair Ship having access to both a turreted Nano-tool as well as being able to lob Nanobot Missiles at people. I mean, if someone is willing to fly a Repair Ship, why not make it a powerful enough support vessel so that more factions might consider using it instead of having that player simply fly another cap or a cap-killing bomber?
Edit 2: I may or may not have passed along the idea of Nanobot Missiles to a few FLHook-savvy people. I'm told the coding behind such a thing is technically possible, the main question is whether or not it would be implemented. It's also likely to be lower priority than a few other projects the FLHook folks are working on, but hey - The fact that they mentioned it may be possible is promising!
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This is what indeed my suggest. Just make repair heavy transport turret. Logistic Battletransport would be interested in tactic plane for fleet battles i think.
I thought of repair cruisers (weakened versions of light cruisers) for a while now since I must agree spazzy on every point about the uselessness of repair ships. Since the new carrier changes are coming why not also give them a repair tool since they do not do much else than spawning drones from afar and are otherwise vulnerable and useless? Tbh I always wanted to fly repair ships regulary. But I also want to win fights, so I am more useful on a cap.
Edit: Also repair drones spawned by carriers would be an option
Input from the balance team (or whatever is left of it) would be mucho gratto origatto mr roboto.
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