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  Discovery Gaming Community Rules & Requests Rules
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Poll - POBs and Mining Areas

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Poll: Do you want a POB rule that forbids the construction of POBs closer than 15k from the edge of a mining area?
You do not have permission to vote in this poll.
Yes
58.75%
47 58.75%
No
41.25%
33 41.25%
Total 80 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
Poll - POBs and Mining Areas
Offline MotokoSusu
05-02-2018, 05:42 PM, (This post was last modified: 05-02-2018, 05:43 PM by MotokoSusu.)
#11
Member
Posts: 304
Threads: 41
Joined: Jan 2017

well i am not going to vote but imo the PoB in the mining zone are becoming a salty issue and it always the same group grabbing the pitch forks and singing the same tune. may god all i see is it kills RP with the PoBs in the zones . i think the pirates are doing a pretty good job of killing the RP themselves with the lack of imagination and 5 sec 4 word RP. that should be a bigger issue to address then a few PoB's. ONLY met one pirate that was worth they salt and was fun to rp with was in Kusari space the guy actually made it where you did not mind giving the money.
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Offline Thyrzul
05-02-2018, 05:47 PM,
#12
The Council
Posts: 4,683
Threads: 115
Joined: Sep 2011

What if PoB construction would also start with a required investment of 100mil credits - perhaps in the form of a special commodity or something -, just like core upgrades themselves? You can then siege the remaining few mining field bases and those spamming them would then think twice if they really want to spend more cash on them.

I'm not voting, because I agree with the motive, but disagree with the proposed solution. I'd rather try to look for game mechanic alternatives before turning to more and more rules, especially when we also have reoccuring complaints about too much rules throughout the years.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Lythrilux
05-02-2018, 05:48 PM,
#13
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

Is that really a good idea with Discovery's current economy though? 100 million is nothing if you're not a newbie.

[Image: Lythrilux.gif]
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Offline buzzlightyear
05-02-2018, 05:52 PM,
#14
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Posts: 82
Threads: 13
Joined: Apr 2018

Honestly most of the ln pirates afk camp gates....and thats about it...

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Offline LaWey
05-02-2018, 05:53 PM,
#15
SCEC studying YOU
Posts: 1,298
Threads: 69
Joined: Jan 2018

Agreed with motoko about pirates, but this issues both from traders and pirates sides. Also, about PoBs preventing pirating, im laugh when saw last RP around Veltman Smelter. I'm didnt saw outcasts or rogues or hackers pirating in Texas even without PoB, they all just sit in NY.

About theme - Yes, but only after reworking mining system. We have not peoples for working ore economy by another ways. There needed some another things, like big volume mining ship to replace PoB role in mining field.
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Offline Alex.
05-02-2018, 05:56 PM,
#16
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(05-02-2018, 05:24 PM)Lythrilux Wrote: Was I dreaming or wasn't there literally a rule that said players couldn't build POBs in the mining area? What happened?

It reads:
Quote:. - Bases located within 15k of mining fields will not be permitted to advance beyond Core 2.
i.e., core 1 and core 2 are allowed within 15k of mining fields currently.

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Offline Starsunder
05-02-2018, 06:04 PM,
#17
Member
Posts: 312
Threads: 37
Joined: Jul 2012

A PoB close to a mining field for storage purposes and a fall back point makes sense. A PoB within a mining field or near a NPC base or near a jump hole/gate tends to end up being a nuisance most of the time. Granted, inRP rules and consequences generally means these bases do not last long, but to remove such a base takes time and resources. It would be much easier if it could be made a rule and an admin do an instant removal. That said, I do not support an outright ban, but rather an application process be made so that exceptions can still be allowed (and base sieging taken care of in the usual manner).



(05-02-2018, 05:41 PM)Sciamach Wrote:

In an ideal world, setting up a POB would require most if not all of the following:
A staff screening process
A large upfront credit payment
Distance-requirements from dockable solars/mining fields,
And a change to the siege rules to not require declarations for core-1 bases

The thing of it is: most of these bases are made by newbies just learning the POB system with absolutely 0 community contact or regard for how their bases effect the gameplay/roleplay environment - hell, one of the first ones I sieged was owned by a guy supposedly from china who tried to tell me to go to conn if I wanted to PVP him. Why are the besiegers being forced under the current rules to put in 10x more effort into destroying these nonsensical bases than the people that built them put into the construction?


Agreed.

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Offline Wesker
05-02-2018, 06:05 PM, (This post was last modified: 05-02-2018, 06:05 PM by Wesker.)
#18
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(05-02-2018, 05:31 PM)Sciamach Wrote: Dear gods this must be some kind of record. First it was me and jack, but now it's me, Jack, and Lyth all agreeing on something...

Someone double check that the sky isn't turning red and/or falling on us all pls

The sky turned red the day I returned.

Pun 100% intended.

Also my opinion on this should be obvious.

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Offline Omi
05-02-2018, 06:17 PM,
#19
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

I'm voting no just to be different

[Image: omicega.gif]
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Offline Wesker
05-02-2018, 06:20 PM,
#20
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(05-02-2018, 06:17 PM)Omicega Wrote: I'm voting no just to be different

Hi Omicega

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