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  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Approved Faction Creation Requests
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In Vote Natio Octavarium - NO-

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In Vote Natio Octavarium - NO-
Offline SnakThree
05-11-2018, 11:21 AM,
#11
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

You still failed to bring any argument about that cargo limit as opposed to 3600+PTrain line.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Kazinsal
05-11-2018, 11:24 AM, (This post was last modified: 05-11-2018, 11:26 AM by Kazinsal.)
#12
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

The Pilgrim Liner and Pirate Train have been historically used by our faction's predecessor. Regrettably the former received a bump in cargo capacity at some point, putting it thoroughly out of our use range.

Everything we do involves other factions. Design, construction, creation, it's all done with interaction instead of insulation. This is solely something done through said interaction.

I am still genuinely curious as to why you are singling out our proposed ID instead of targeting the other, existing IDs that are more abuse prone.

e: One of our core tenets is faction development through helping develop other factions, if that helps.

Retired, permanently.
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Offline SnakThree
05-11-2018, 11:32 AM,
#13
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

So what you are saying, that instead of giving feedback towards your faction that you could properly respond to, I should be giving feedback to other factions so you wouldn't be forced to respond to this concern?

Well if you can't provide a straight answer, I will assume that you don't have a straight argument for it. Hopefully this will be noticed by staff.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Thexare
05-11-2018, 11:35 AM, (This post was last modified: 05-11-2018, 11:38 AM by Thexare.)
#14
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

What exactly is your objection? Other than to us, because we already suspected that one.

I addressed the cargo concern via PTrain reference. So that can't be it.

The alternative is either you don't want us to get anything, or you don't want us to get something that can obviously defend itself. Given the historic actions of LH~ as they relate to VR/NO, I'm not seeing much of a difference between the two.
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Offline Kazinsal
05-11-2018, 11:37 AM,
#15
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

This is a roleplaying environment. Anything we gain from it will be done through roleplay, faction interaction. If we wanted to powertrade we'd make a corporate faction that has access to 5Ks and fund our alts and roleplaying ideas with that.

At this point I'm really more curious as to why you continuously attack our faction out of roleplay, frankly. I consider it incredibly hostile as a person and request that you act constructively instead.

Frankly I was considering lowering the request to 3600+PLiner+PTrain. And then that one potential ID line was used to attack us as players and as a faction, at which point I reconsidered.

Retired, permanently.
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Offline SnakThree
05-11-2018, 11:38 AM, (This post was last modified: 05-11-2018, 11:40 AM by SnakThree.)
#16
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

My concern is that you do not deserve to have more cargo that Freelancer ID which you are "originating" from. You both failed to bring any arguments and are now insinuating as if I am against your faction for giving feedback about a simple matter as higher cargo permission? Jeez. What a joke you are.

(05-11-2018, 11:37 AM)Kazinsal Wrote: At this point I'm really more curious as to why you continuously attack our faction out of roleplay, frankly. I consider it incredibly hostile as a person and request that you act constructively instead.
Perhaps you both should act properly. I just brought feedback for which you are ready to proclaim me as having ooRP hate towards your faction.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Kazinsal
05-11-2018, 11:39 AM, (This post was last modified: 05-11-2018, 11:40 AM by Kazinsal.)
#17
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

I would like to know why you continue to attack us personally. You have been doing this for years to no end and with no explanation. I would like one.

I am trying very hard to be civil here. I would like to see the same respect paid in kind to me.

Retired, permanently.
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Offline Thexare
05-11-2018, 11:40 AM, (This post was last modified: 05-11-2018, 11:40 AM by Thexare.)
#18
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

Yeah, we should've just stuck with CR ID as a base like we were originally going to. Then we'd have the same ZoI (actually bigger), the same cargo ships we're requesting, and battleships.
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Offline JorgeRyan
05-11-2018, 11:43 AM,
#19
The Brotherhood
Posts: 1,107
Threads: 64
Joined: Jul 2016

I dont see why the larger cargo is going to be a problem? Especially if they have more rep-hacks than the base freelancer ID, since that's part of the trade balance, then there shouldn't be any problem. Let them RP towards their goals and stop being so nitpicky overthings?

[Image: EjUDu1h.png]
Feedback and comm bumping here
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Offline Corile
05-11-2018, 11:43 AM,
#20
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Quote:Our ID, and our official faction ID request, is solely for the purpose of giving us a zone of operations and ID rules that match our RP. Were the generic Military ID from long ago still around we would have based it on that with our additional restrictions in place.

I think that one crucial point you're forgetting is we're not in 2013. Out of ~72 NPC ids in the game currently, there are official factions for only ~43 of them, many of which inactive, unofficial ones for just a few more. That's around 60% of NPC ids being represented in the game.

And besides, seeing how removing the rule about generic ID officialdoms impacted their quality and behaviour over the last ~3 years, I'm a firm believer that granting Freelancer ID factions the ability to become official was perhaps one of the largest mistakes of that time.

Ultimately what I'm getting at is that the source of many issues in Disco is players who try to make the game suit their RP, rather than fit their RP in the Discovery universe. You're not helping that.




Reflections on the Revolution in Gallia
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