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This is balanced?

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This is balanced?
Offline Hyperwave22
07-03-2006, 06:07 AM, (This post was last modified: 07-03-2006, 06:12 AM by Hyperwave22.)
#51
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Posts: 583
Threads: 17
Joined: Jun 2006

I'll keep this short and constructive out of my experiences.

Light fighters should be uprgraded to be able to stand up against others.
They should have a major upgrade in almost all categories. Maneuverability is adequate.

Gunboats need a large upgrade and should be HIGHLY effective against fighters.
Some new weps, maybe a little stronger.
Cruisers should be upgraded a little, and should be good against battleships but should be exemplary when they're grouped together (I'm big on that). Maybe little stronger weps to some extent. Cruisers ROCK :P .

Battleships should be well rounded and be able to take on what life throws at them. I think that if the right ships/combinations of ships should be able to destroy them though. Having the combinations will allow for a more balance of ships. Osiris is WAY too good.

The talon and raven claw are WAY overpowered. I'd have to say that they r the major contibutors to a balance problem.

I agree that clans should have a faction-to-ship simliarity bias. It helps richen the game.

[Image: 2001775094275025807_rs.jpg]
[Image: 771179322673kj2.png]
Retired
A very big thanks to Dark Oddity who put my signature pic together
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Offline Nightfall
07-03-2006, 08:53 AM, (This post was last modified: 07-03-2006, 08:56 AM by Nightfall.)
#52
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Posts: 2,291
Threads: 58
Joined: Mar 2006

Light fighters are good the way they are, if you had a few of those (as it should) you will be able to take down a VHF fast. (I can take a VHF alone in a LF, but it requires time and concentration)

Gunboats - OK by me, good point.

Cruisers... hmmm. The Huegenot (apart from the hitbox and ability to mount so many tizona turrets...) should be a little stronger than the rest of the cruisers but still not as a battleship as it is a pirate's only capship with the exception of the Osiris. And yes, groups is what I'm talking about too.

I don't think Osiris is way too good, get it's shields down and see what happens if u place a heavy mortar in the right place -> BOOM! Where'd it go??? :crazy: (You may need the second heavy mortar if it has a MK VII armor, note: "may need")

Talon and Ravenclaw... well a bit of a hitbox problem (I think, I may be wrong), they're too agile (but I think that WAS the idea behind putting them here in the first place)

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline Drax[Trader]
07-03-2006, 10:32 AM,
#53
Member
Posts: 64
Threads: 6
Joined: Jun 2006

Maybe deleting mortars and those uber weapons wich werent in original freelancer makes it more balanced?

My Characters:
[Pirate]Black-Crimson - Raven Claw
Drax[Trader] - Large Train
(RM)Lt.Biess - Rheinland Valkyrie
[RM]RMV-Rauenthal - Rheinland Cruiser
[RM]BS-Andhrimnir - Rheinland Battleship
"Deadeye" - Bounty Hunter - Barracuda
BS-Sakishima - Independent Kusari Battleship


All gone Sad Sad Sad gotta make them new ...

[Image: RPnotacrime-copy4.jpg]
[Image: discomoduser-copy4.jpg]
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Offline Nightfall
07-03-2006, 11:37 AM,
#54
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

I don't think so, the Mortar line of weapons are avoidable, and if you miss it will cost you :) I'm saying that the Osiris is not overpowered. And don't forget the "immunity" of some ships to the mortars.

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline Jamez
07-03-2006, 11:38 AM,
#55
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Posts: 1,571
Threads: 80
Joined: Feb 2006

Ok, i'm thinking about modern-day navy ships here. They did'nt have mortars or torps. So they should actually be removed/made really bad.

Yes I know I moaned about getting a mortar on GB but I was an idiot then and thought GB's should rule the universe. But I have changed.

The armor and shielding of nearly all ships is fine. It's the weapons that need sorted. I dunno about cruisers or BS weps, not my field. Gunboats though, should be fine in the next mod because i think that they are getting anti-fighter weps. The armor and shielding on a GB is fine IMO.


Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
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Offline romer
07-03-2006, 01:13 PM,
#56
Member
Posts: 407
Threads: 1
Joined: Mar 2006

Quote:I agree that clans should have a faction-to-ship simliarity bias. It helps richen the game

That would be great. But I think the only way to achieve it would be to set all the ships in each class to the same stats. Then it would just come down to picking the right kind of ship for your particular RP. I'm sure I'll catch some grief for even having this idea. But just think...no more complaints about uber-ships.

[Image: 1c7e8191.jpg]
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Offline msmith619
07-03-2006, 03:03 PM,
#57
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Posts: 108
Threads: 20
Joined: Apr 2006

Quote:Cruisers should be upgraded a little, and should be good against battleships but should be exemplary when they're grouped together (I'm big on that). Maybe little stronger weps to some extent. Cruisers ROCK  .
I am a big cruiser fan but now I use them maily as anti-fighter ships because our weapons are no better than fighter code names and consume 10X the energy. If I could mount fighter code-names I would have better firepower. The shields, armor, energy and maneuverability are fine, we just need a "code-name" weapon type for cruisers.
BabyDoc

BabyDoc: Large Train
DragonKnight: Liberty Assault Frigate
Shadowen: Albatross Frigate
[MiD]The_Enforcer[Ace]: Rheinland bomber
[DJC]The_Kraken: Heugenot Cruiser

[Image: djc_fleetmaster.jpg]
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Offline Dab
07-03-2006, 06:10 PM,
#58
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Posts: 9,570
Threads: 320
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I agree Jamez. Once we balance out the huegenot we will be using only Sabres, Eagles, Titans, and any other fighters I find are made by freelance companies or factions (such as junkers ships would be available since they sell to anyone). And then restricting battleships to Osiris, Rheinland BS, and Battlestars (Osiris made by Corsairs now, Rheinland BSs can be Salavaged in Sigma-13 AND we could have captured some during the time AW occupied Rheinland [RP story], and Battlestars are sold and constructed by Zoners on Zoner bases and we ARE Zoners.

And about Mortars. The could be thought of as the replacement to submarines. Since there isn't a cap like a submarines (there is no point to one...) there are no torpedo dedicated ships. Mortars take huge checks out of your energy (2 heavies take almost all of the Osiris' energy capacity) so they aren't overpowered and are even easy to dodge in anything besides a BS (though it is still possible).

Gunboats. I agree completely. Need very large updates to it. Slightly stronger hull and shield. Best anti-fighter weaps anywhere (and I mean a balance between refire rate, damage, and accuracy, the solaris may succeed in the first two but it has horrible accuracy and when put over the tracking red cross it doesn't really hit the fighter). Maybe a small decrease in agility and add even more hull as it should be so agile it can sit behind a bomber, but have to use some turret view for things. Gunboats SHOULD NOT stand a chance against a cruiser unless you have 2 or more at least. Gunboats should be anti-fighter. Cruisers are anti-capships.

Nightfall, Huegenot should NOT get better hull. If the hitbox is fixed leave hull were it is right now. If it isn't fixed maybe we should even decrease the hull to make up for the fact you have a 10% chance of hitting the ship. Turret number needs reduced OR put back to original number and change all or 3/4 of them to level 9 guns as it isn't really a capital ship but a transport to new galaxies. So it should be like a balance between a real cruiser and an anti-fighter cruiser. Or we can lower turret number in line with the other cruisers and have it balanced alot like them, but then losing the special feel of the huegenot. Its agility however is a problem. Its as good as a Bret GB. Definitly fix that. It should be as agile as the Kusari Cruiser, or if it becomes half anti-fighter than maybe a bit better.

LFs stay as they are. Soon BSs will be invulnerable to single fighters alone if Igiss takes are considerations into account. If we make LFs too strong VHFs will never be used.

*Luci steps off the speech podium.*

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Offline Nightfall
07-03-2006, 06:58 PM,
#59
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Posts: 2,291
Threads: 58
Joined: Mar 2006

Dab,Jul 3 2006, 07:10 PM Wrote:Nightfall, Huegenot should NOT get better hull. If the hitbox is fixed leave hull were it is right now. If it isn't fixed maybe we should even decrease the hull to make up for the fact you have a 10% chance of hitting the ship. Turret number needs reduced OR put back to original number and change all or 3/4 of them to level 9 guns as it isn't really a capital ship but a transport to new galaxies. So it should be like a balance between a real cruiser and an anti-fighter cruiser. Or we can lower turret number in line with the other cruisers and have it balanced alot like them, but then losing the special feel of the huegenot. Its agility however is a problem. Its as good as a Bret GB. Definitly fix that. It should be as agile as the Kusari Cruiser, or if it becomes half anti-fighter than maybe a bit better.
[snapback]25515[/snapback]
Dab, where am I mentioning the word "hull"? :dry:
I mean the Huegenot should be better than the other cruisers, overall. Where can an Outcast buy an Osiris, I'm certain the Corsairs won't sell him one (except if he salvaged one somehow)

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline msmith619
07-05-2006, 06:04 PM,
#60
Member
Posts: 108
Threads: 20
Joined: Apr 2006

Quote:Nightfall, Huegenot should NOT get better hull. If the hitbox is fixed leave hull were it is right now. If it isn't fixed maybe we should even decrease the hull to make up for the fact you have a 10% chance of hitting the ship. Turret number needs reduced OR put back to original number and change all or 3/4 of them to level 9 guns as it isn't really a capital ship but a transport to new galaxies. So it should be like a balance between a real cruiser and an anti-fighter cruiser. Or we can lower turret number in line with the other cruisers and have it balanced alot like them, but then losing the special feel of the huegenot. Its agility however is a problem. Its as good as a Bret GB. Definitly fix that. It should be as agile as the Kusari Cruiser, or if it becomes half anti-fighter than maybe a bit better.

I now have flown all of the cruisers. I like the Kusari best as it is agile, true to the Freelancer type and very effective. I currently own a Kusari Destroyer, Huegont, and Rheinland cruiser. I sold the Britonia as it just did not have enough turrets for me and the Liberty needed to be facing the enemy to use that big foreward gun.
As a Huegenot owner, I am in agreement it is too good. I can fight in a VHF mode, meanining never having to go to turret view because I can dog fight like a VHF effectively. Yes, it is the smallest cruiser and should be more agile than the rest but I think it should be less agile than a GunBoat.
I also agree it has too many turrets. My Kusari has 9 lvl 10 and 4 lvl 2 turrets. Lets limit the Huegenots number of lvl 10 and downgrade the others to lvl 2.
In my Huegenot, you cannot hit me unless I am very close. I think that hit box needs to be made bigger.
Don't get me wrong, I love my Heuggy and it is my explorer but I rarely play it now because it is too good and it takes the fun out of it if you know you can't lose.
BabyDoc

BabyDoc: Large Train
DragonKnight: Liberty Assault Frigate
Shadowen: Albatross Frigate
[MiD]The_Enforcer[Ace]: Rheinland bomber
[DJC]The_Kraken: Heugenot Cruiser

[Image: djc_fleetmaster.jpg]
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