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Borderworlds Transport & Train v1.0 - 23 August

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Borderworlds Transport & Train v1.0 - 23 August
Offline aerelm
05-27-2018, 12:57 PM, (This post was last modified: 06-27-2020, 03:21 PM by aerelm.)
#1
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Maybe a replacement for the current BTW, maybe a larger class transport. Whichever is felt more needed. Now both!
[Image: 5ymEo]
Base Mesh - Done
Textures - Done

Cockpit - Done
Hardpoints - Done
Animations - Done


» Model Submitted - 25 Aug 2018

View in 3D v1.0 - 23 August

Size Comparison with the current model

Both have interchangeable cargo pods (similar to Civi Train line), because why not.
Both will have animated baydoors for ejecting cargo.


(08-23-2018, 07:32 PM)aerelm Wrote: v1.0 is up.

Cleaned up some areas, added some detail to smaller surfaces, and took care of some technical stuff for downscaling.

[Image: p3aZ5AO.jpg]

[Image: IzM9GQN.jpg]

[Image: ho52LR0.jpg]

[Image: SgpfOv6.jpg]
Ignore the misaligned lights and stuff. Haven't fixed those yet.

[Image: WeFzW55.jpg]
Custom cockpit made by FallenKnight (I think)

With that, mesh/texture is wrapped up. Will finish up hardpoints, animations, etc and submit the model by the end of the week. Model submitted.
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Offline Sean Adamson
05-27-2018, 01:02 PM,
#2
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Joined: May 2018

That's very pretty, I like very much
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Offline Skorak
05-27-2018, 01:05 PM,
#3
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Suggestion to maybe allow cargo pods in there instead of modelled ones.

Looks good so far.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline aerelm
05-27-2018, 01:06 PM, (This post was last modified: 05-27-2018, 01:07 PM by aerelm.)
#4
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(05-27-2018, 01:05 PM)Skorak Wrote: Suggestion to maybe allow cargo pods in there instead of modelled ones.
(05-27-2018, 12:57 PM)aerelm Wrote: It will have interchangeable cargo pods (similar to Civi Train line), because why not.

Tongue
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Offline Skorak
05-27-2018, 01:09 PM,
#5
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Wow I missed the first two lines

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline aerelm
05-27-2018, 01:15 PM,
#6
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(05-27-2018, 01:09 PM)Skorak Wrote: Wow I missed the first two lines

Hm. Yea I see how the picture could kinda drag the attention away from that part.

Rearranged the post a bit.
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Offline Zyliath
05-27-2018, 01:22 PM,
#7
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Posts: 870
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Joined: Jan 2016

@aerelm - quoting you for a moment.

aerelm Wrote:Textures will (most) probably be handpainted instead of tiled vanilla textures

What's the difference between using pre-existing vanilla texture tiles and handpainting textures?
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Offline Lythrilux
05-27-2018, 01:30 PM,
#8
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Posts: 10,362
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Joined: Jan 2013

Looks pretty good, would make for a fitting (i.e) Border Worlds 4.3ker.

[Image: Lythrilux.gif]
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Offline Skorak
05-27-2018, 01:32 PM,
#9
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Joined: Mar 2008

I thought it was meant to replace the BWT

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline moebus
05-27-2018, 01:33 PM,
#10
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Posts: 1,086
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Joined: Feb 2010

It looks great, i'll buy one, or two!


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