• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 3 4 5 6 7 … 28 Next »
Poll: Which One Is the Better Bretonian BC?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Which Bretonian Battlecruiser Concept Do You Like Better?
You do not have permission to vote in this poll.
One
17.86%
20 17.86%
Two
24.11%
27 24.11%
Three
16.07%
18 16.07%
Four
10.71%
12 10.71%
Five
19.64%
22 19.64%
Six
11.61%
13 11.61%
I have a model of my own (share it please)
0%
0 0%
Total 112 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4 Next »
Poll: Which One Is the Better Bretonian BC?
Offline Sombs
05-30-2018, 07:42 PM,
#21
Three orange cats in a mech
Posts: 6,808
Threads: 502
Joined: Feb 2014

6 is my favourite.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Reply  
Offline aerelm
05-30-2018, 07:50 PM, (This post was last modified: 05-30-2018, 08:05 PM by aerelm.)
#22
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

(05-30-2018, 07:17 PM)Chills Wrote: nop middle part really doesn't matter for balance. It's about engine and front size.

Funnily enough, the way hit detection in FL engine works is pretty much the exact opposite of what you said.

[2:26:24 PM] aerelm: basically, this is how hitreg in FL works:
[2:26:50 PM] aerelm: the crosshair is aligned to wherever the model is centered to
[2:27:24 PM] aerelm: and then each shot getting close to that center point, is aligned to wherever the nearest surface (on the hitbox) is
[2:28:05 PM] aerelm: so, "center-heavy" ships (those that aren't either flat from one profile, or don't have any negative space near the center) end up bein bullet magnets
[2:29:28 PM] aerelm: getting hit even by shots that were supposed to be a near miss
[2:31:11 PM] aerelm: and ships that have mostly negative space in the middle end up with pretty much the same issue, just the opposite end of the spectrum
[2:31:49 PM] aerelm: won't be hit even with properly aimed shots
[2:32:16 PM] aerelm: and trying to fix those by recentering the model on the nose/tail breaks their handling and docking
[2:39:13 PM] aerelm: If you imagine the positive space of a model as black and negative space as white
[2:39:18 PM] aerelm: and draw a red circle ~50% of the model's size in the center
[2:39:41 PM] aerelm: too much of one color in the center red circle (where hit register tracks to) will cause that issue I mentioned
[2:40:34 PM] aerelm: though, as long as it has a balanced distribution of white and black in all profiles, it'll work decent enough ingame
[2:40:45 PM] aerelm: Manta, for example, will be all black in that circle from side but wont have that much black in it from front
[2:41:06 PM] aerelm: or eagle will be mostly black from top, but mostly white from front
[2:41:31 PM] aerelm: so it balances itself out
[2:41:41 PM] aerelm: sabre, on the other hand, will be mostly white both from side and front
[2:41:57 PM] aerelm: which is why its hitbox is broken, and can't possibly be fixed without the source code

So yea... as a couple of people already pointed out, model #2 (despite being a nice model) simply won't work in FL engine, due to having mostly negative space in its center.
Reply  
Offline Exe
05-30-2018, 07:57 PM, (This post was last modified: 05-30-2018, 07:59 PM by Exe.)
#23
Apex Predator
Posts: 245
Threads: 12
Joined: Mar 2015

2 is the only good option. Rest is trash, since Bretonia needs some good capital ships to encounter Gallias Bcs and Cruisers more efficient. Also a BC should be small in front and in its back, so that it can strafe to sneak trough enemy cruiser's mortars etc. The other models are way to fat, that would destroy a Battlecruisers purpose like the Tirpitz already suffered. Please take 2.
Reply  
Offline Durandal
05-30-2018, 08:10 PM,
#24
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(05-30-2018, 07:50 PM)aerelm Wrote:
(05-30-2018, 07:17 PM)Chills Wrote: nop middle part really doesn't matter for balance. It's about engine and front size.

Funnily enough, the way hit detection in FL engine works is pretty much the exact opposite of what you said.

[2:26:24 PM] aerelm: basically, this is how hitreg in FL works:
[2:26:50 PM] aerelm: the crosshair is aligned to wherever the model is centered to
[2:27:24 PM] aerelm: and then each shot getting close to that center point, is aligned to wherever the nearest surface (on the hitbox) is
[2:28:05 PM] aerelm: so, "center-heavy" ships (those that aren't either flat from one profile, or don't have any negative space near the center) end up bein bullet magnets
[2:29:28 PM] aerelm: getting hit even by shots that were supposed to be a near miss
[2:31:11 PM] aerelm: and ships that have mostly negative space in the middle end up with pretty much the same issue, just the opposite end of the spectrum
[2:31:49 PM] aerelm: won't be hit even with properly aimed shots
[2:32:16 PM] aerelm: and trying to fix those by recentering the model on the nose/tail breaks their handling and docking
[2:39:13 PM] aerelm: If you imagine the positive space of a model as black and negative space as white
[2:39:18 PM] aerelm: and draw a red circle ~50% of the model's size in the center
[2:39:41 PM] aerelm: too much of one color in the center red circle (where hit register tracks to) will cause that issue I mentioned
[2:40:34 PM] aerelm: though, as long as it has a balanced distribution of white and black in all profiles, it'll work decent enough ingame
[2:40:45 PM] aerelm: Manta, for example, will be all black in that circle from side but wont have that much black in it from front
[2:41:06 PM] aerelm: or eagle will be mostly black from top, but mostly white from front
[2:41:31 PM] aerelm: so it balances itself out
[2:41:41 PM] aerelm: sabre, on the other hand, will be mostly white both from side and front
[2:41:57 PM] aerelm: which is why its hitbox is broken, and can't possibly be fixed without the source code

So yea... as a couple of people already pointed out, model #2 (despite being a nice model) simply won't work in FL engine, due to having mostly negative space in its center.

You're actually wrong about this and it is perfectly possible to adjust a hitbox's center of mass, as I did recently to the Rabisu in the last balance patch. That said, it'd be impossible to put it literally anywhere on the second model without it being too thin or too far from the center.
Reply  
Offline Thyrzul
05-30-2018, 08:25 PM,
#25
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

What would be the issue with centering Model #2 like if the bottom half of the front wouldn't exist? Besides that I reckon it could have some beefier belly, but I think the general shape is okay.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline Piombo65
05-30-2018, 08:33 PM,
#26
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

(05-30-2018, 07:29 PM)SMI-Great.Fox Wrote:
(05-30-2018, 07:22 PM)Piombo65 Wrote: No, seriously; from some years I told that the current (that new one) carrier model is ugly.

Certain ugliness has beauty to it. <3

Yes, and I'm the best PvPer...

{AC}= Auxilia Coalition - Recruitment - Register your mercenary company
  Reply  
Offline Chills
05-30-2018, 08:38 PM,
#27
Member
Posts: 258
Threads: 13
Joined: Jan 2014

(05-30-2018, 08:10 PM)Durandal Wrote:
(05-30-2018, 07:50 PM)aerelm Wrote:
(05-30-2018, 07:17 PM)Chills Wrote: nop middle part really doesn't matter for balance. It's about engine and front size.

Funnily enough, the way hit detection in FL engine works is pretty much the exact opposite of what you said.

[2:26:24 PM] aerelm: basically, this is how hitreg in FL works:
[2:26:50 PM] aerelm: the crosshair is aligned to wherever the model is centered to
[2:27:24 PM] aerelm: and then each shot getting close to that center point, is aligned to wherever the nearest surface (on the hitbox) is
[2:28:05 PM] aerelm: so, "center-heavy" ships (those that aren't either flat from one profile, or don't have any negative space near the center) end up bein bullet magnets
[2:29:28 PM] aerelm: getting hit even by shots that were supposed to be a near miss
[2:31:11 PM] aerelm: and ships that have mostly negative space in the middle end up with pretty much the same issue, just the opposite end of the spectrum
[2:31:49 PM] aerelm: won't be hit even with properly aimed shots
[2:32:16 PM] aerelm: and trying to fix those by recentering the model on the nose/tail breaks their handling and docking
[2:39:13 PM] aerelm: If you imagine the positive space of a model as black and negative space as white
[2:39:18 PM] aerelm: and draw a red circle ~50% of the model's size in the center
[2:39:41 PM] aerelm: too much of one color in the center red circle (where hit register tracks to) will cause that issue I mentioned
[2:40:34 PM] aerelm: though, as long as it has a balanced distribution of white and black in all profiles, it'll work decent enough ingame
[2:40:45 PM] aerelm: Manta, for example, will be all black in that circle from side but wont have that much black in it from front
[2:41:06 PM] aerelm: or eagle will be mostly black from top, but mostly white from front
[2:41:31 PM] aerelm: so it balances itself out
[2:41:41 PM] aerelm: sabre, on the other hand, will be mostly white both from side and front
[2:41:57 PM] aerelm: which is why its hitbox is broken, and can't possibly be fixed without the source code

So yea... as a couple of people already pointed out, model #2 (despite being a nice model) simply won't work in FL engine, due to having mostly negative space in its center.

You're actually wrong about this and it is perfectly possible to adjust a hitbox's center of mass, as I did recently to the Rabisu in the last balance patch. That said, it'd be impossible to put it literally anywhere on the second model without it being too thin or too far from the center.

nope im not talking about that.

Am 30.05.2018 um 20:10 hat   geschrieben:
> belly not very important, really. You can't hit tirpitz, probably fattest BC, from 1,5k and less when you are not blindfiring. guns have 2,5k range. If u cant hit BC at 1,5k or 500m really does not matter at all at this point. But you will hit with blindfire. Both models

Am 30.05.2018 um 20:10 hat   geschrieben:
> If u make bret big enough its engines will be easier to hit than tirpitz

Am 30.05.2018 um 20:11 hat   geschrieben:
> tirpitz with its small ass might even be more difficult to blindfire at this rate

Summarized: BSs cant hit ANY BC thats TSing without BFing. Big/small belly doesnt matter for this. It is easier to BF targets with big engines. It is easier to hit a target the bigger the front is if it follows you. It is easier to hit a target the bigger the engines are if you follow it.


Second model fullfills the needed "proportions" for a BC.
It's my opinion after years of capwhoring, other capplayers like titan and reddy agree.
And it looks good.
Reply  
Offline aerelm
05-30-2018, 08:50 PM, (This post was last modified: 05-30-2018, 09:49 PM by aerelm.)
#28
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

(05-30-2018, 08:10 PM)Durandal Wrote: You're actually wrong about this and it is perfectly possible to adjust a hitbox's center of mass, as I did recently to the Rabisu in the last balance patch. That said, it'd be impossible to put it literally anywhere on the second model without it being too thin or too far from the center.

Oh, I see the confusion. By "model" in that skype log I was referring to the ship itself (i.e. the shape), not specifically the .cmp file. Of course realigning the targeting reticle will have to be done through its .sur. So for techy-accurate correction, just replace every "model" in that log with "hitbox" and it'll essentially be the same as what you said. Tongue


(05-30-2018, 08:25 PM)Thyrzul Wrote: What would be the issue with centering Model #2 like if the bottom half of the front wouldn't exist? Besides that I reckon it could have some beefier belly, but I think the general shape is okay.

Recentering the ship too close to one end throws off its handling (when turning, the opposite end will wobble around much faster than the ship's intended handling). The issue will only be prominent on larger (or longer) ships if it's aligned too close to one end. Snubs, or even smaller or more-compact caps can still mostly get away with it, but in case of this specific model, it's quite thin and long from 2 profiles, so having it centered around the nose - esp. at battlecruiser size - will result in situations like its engine going straight up to a 45° angle the moment it starts turning downwards.

Edit: Could work with a beefier belly.
[Image: gIWRb8r.png]
Reply  
Offline Isha
05-30-2018, 08:51 PM,
#29
Member
Posts: 70
Threads: 5
Joined: Apr 2018

I'll go for 2. It's beautiful. Maybe it would make some good use of a docking point - small launch pad or hangar to make it even better. Anyways, I love the look of it.

[Image: yZ3ppEt.png]
Reply  
Offline Thyrzul
05-30-2018, 11:08 PM,
#30
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

(05-30-2018, 08:50 PM)aerelm Wrote: Recentering the ship too close to one end throws off its handling (when turning, the opposite end will wobble around much faster than the ship's intended handling). The issue will only be prominent on larger (or longer) ships if it's aligned too close to one end. Snubs, or even smaller or more-compact caps can still mostly get away with it, but in case of this specific model, it's quite thin and long from 2 profiles, so having it centered around the nose - esp. at battlecruiser size - will result in situations like its engine going straight up to a 45° angle the moment it starts turning downwards.

Edit: Could work with a beefier belly.
[Image: gIWRb8r.png]

I did not propose to center it closer to the front, I said place it higher than the all inclusive geometry would suggest, like where it would normally be if the lower half of the front wouldn't be there. So that it's inside the model.

At most I can see only those frontal bottom wing-things wobbling that way, but they don't have any significant volume either, compared to the rest of the ship.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode