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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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SRP ID

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SRP ID
Offline eigos
06-07-2018, 12:03 PM,
#21
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

Who is going to manage all those server overrides for ID descriptions? Where will we get 20+ trusted people (with emphasis on the "trusted" part) who will be willing to edit, change, recycle and write all those individual IDs and who will oversee if they are all correct? What if someone with connections writes in more rights on some IDs than the SRP actually permits? How are we going to keep in touch with all character developments and judge which ones are metagamed and which ones are legit?

P.S. also, we are running out of space in our current .DLLs, that means extra DLLs have to be created just to manage those IDs

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Offline The Nonsense Product
06-07-2018, 02:57 PM, (This post was last modified: 06-07-2018, 02:58 PM by The Nonsense Product.)
#22
Member
Posts: 28
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Joined: May 2018

The people who voted on the SRPs in the first place, of course.
Setting up an ID from a blank is not hard. I do not see where the issue is for Copy-pasting existing lines and adding the few custom changes that come with SRPs.
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Offline Kazinsal
06-07-2018, 11:31 PM,
#23
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Presumably the staff who are approving SRP IDs on the forums are capable of updating a configuration file when they do so.

IIRC at some point most IDs were ruled as being visible in-RP as what's sent by a transponder, the notable exception being the Wild and Nomad ones. Your IFF is more like an AIS broadcast than a transponder because it just keeps blasting over and over, not the result of a device that transmits a response to a request for identification. That being said, this has always been something that's kind of been on the edge of god knows what the actual right answer is, so a tasty green conclusion would be cool.

Retired, permanently.
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Offline Lythrilux
06-07-2018, 11:35 PM,
#24
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

IDs are inRP. They shouldn't be though.

[Image: Lythrilux.gif]
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Offline Sombs
06-07-2018, 11:36 PM,
#25
Three orange cats in a mech
Posts: 6,823
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Joined: Feb 2014


I wonder if people ever used /showinfo on me. :/




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Offline Karlotta
06-07-2018, 11:44 PM,
#26
Banned
Posts: 2,756
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Joined: Sep 2016

No. People might if the info was shown by pressing a button at long distance though.

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Offline Lythrilux
06-07-2018, 11:46 PM,
#27
Edgy Worlds
Posts: 10,369
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Joined: Jan 2013

(06-07-2018, 11:44 PM)Karlotta Wrote: No. People might if the info was shown by pressing a button at long distance though.

Showinfo should really be accessible via the actual show information button, F9.

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Offline Kazinsal
06-08-2018, 12:54 AM,
#28
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

(06-07-2018, 11:46 PM)Lythrilux Wrote: Showinfo should really be accessible via the actual show information button, F9.

I've tried finding a way to do that. It's not something I've accomplished yet because of the complexity of systems involved and the lack of time I've had to start rummaging through server.dll to find the bits that I want to molest.

Retired, permanently.
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Offline Sombs
06-08-2018, 05:32 PM,
#29
Three orange cats in a mech
Posts: 6,823
Threads: 503
Joined: Feb 2014

So I was checking all kinds of ships in Conn over the last two days, and many SRPs were there. I found literally only one ship having set a /showinfo, and that wasn't even an approved SRP. That feature definitely needs a bit more attention, or Kaz finds a nice workaround.




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Offline SnakThree
06-08-2018, 05:51 PM,
#30
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

It could be requirement for SRP to have description and ID lines in set info .

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