• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 39 40 41 42 43 … 547 Next »
Carriers idea

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): 1 2 3 4 Next »
Carriers idea
Offline Mr.Mike.
06-15-2018, 10:34 AM, (This post was last modified: 06-15-2018, 10:36 AM by Mr.Mike..)
#1
Member
Posts: 488
Threads: 37
Joined: Nov 2016

Hello!


There was an idea of how to balance the game on carriers and at the same time leave their force as it was (at least, I think so).


So, let's compare the Liberty`s Dreadnought and Carrier:

CharacteristicsLiberty "Overlord"-class DreadnoughtLiberty "Atlantis"-class Carrier
Weapons0/13 ( 3 heavy turrets, 4 primary turrets, 6 secondaries ) 0/27 ( 2 heavy turrets, 4 primary turrets, 21 secondaries )
Hull strength1,800,0001,900,000
Power output8,000,0009,000,000
Power Rechange260,000300,000

And now we compare the ships of Bretonia (all the same classes):

CharacteristicsBretonia "Dunkirk"-class BattleshipBretonia "Invincible"-class Carrier
Weapons0/14 ( 3 heavy turrets, 4 primary turrets, 7 secondaries ) 0/25 ( 2 heavy turrets, 4 primary turrets, 19 secondaries )
Hull strength1,750,0002,300,000
Power output8,000,0009,000,000
Power Rechange260,000300,000


As you can see, carriers bypass their battleships by the number of weapons, the power of the core and even the strength.

Let's turn to the reality: no aircraft carrier has such a number of weapons, and even more so - such strength to withstand the enemy's tight fire. All their weapons are fighter jets and bombers with different weapons.

So, in connection with the appearance of Drone Bays, I propose to introduce the following changes:

Bretonia:
CharacteristicsBretonia "Invincible"-class Carrier (Before the changes)Bretonia "Invincible"-class Carrier (After the changes)
Weapons0/25 ( 2 heavy turrets, 4 primary turrets, 19 secondaries )0/15 ( 0 heavy turrets, 2 primary turrets, 13 secondaries )
Hull strength2,300,0001,500,000
Power output9,000,0009,000,000
Power Rechange300,000300,000

Liberty:
CharacteristicsLiberty "Atlantis"-class Carrier (Before the changes)Liberty "Atlantis"-class Carrier (After the changes)
Weapons0/27 ( 2 heavy turrets, 4 primary turrets, 21 secondaries )0/16 ( 0 heavy turrets, 2 primary turrets, 14 secondaries )
Hull strength1,900,0001,300,000
Power output9,000,0009,000,000
Power Rechange300,000300,000

This will change the class of carrier ships radically. But let's have a closer look.

Weapons:
Changes in the number of turrets should lead to the fact that carriers could successfully fight with enemy fighters, and not act as tanks in each battle. Of course, such a need will lead to the creation of new weapons for carriers only:
[+]First Weapon
Carrier Light Turret
Hull Damage: 1,000
Energy Damage: 500
Refire Rate: 10.00
Power Usage: 5,000 u/round
Speed: 5000 m/sec
Travel Range: 3,000 meters

This type of weapon will not cause serious damage, but its main feature is the rate of fire, the speed of flight and the range of fire.
[+]Second Weapon
Carrier Flak Turret
Hull Damage: 20,000
Energy Damage: 10,000
Refire Rate: 1.00
Power Usage: 50,000 u/round
Damage Type: Direct

Missile Stats
Seek Range: 2,000 meters
Thrust Speed: 350 m/sec
Lifetime: 3.20 seconds
Travel Range: 1,120 meters
Turn Rate: 0.00 deg/sec (0.0 rad/sec)
Hit-Points: 2

Explosion Stats
Explosion Radius: 50 meters
Detonation Range: 10 meters

The main feature of the gun is a low energy cost and high damage to small targets (bombers, fighters).
I would use the main guns from the battleships, since some kind of firepower needs to be kept.

Nevertheless, even with such weapons, the firepower leaves much to be desired, because such a weapon can destroy a small group of bombers (and that is not a fact), well, or a n00b gunboat/cruiser.

Drone Bays:
Carriers for this and called carriers, that carry on their board some ships. As I believe, you need to expand the arsenal of the Drone Bays. Now we have a bomber with powerful shields and conventional armor. The only variety on it is torpedoes. As I believe, carriers should have an fighters/bombers on their board.

So, I propose to introduce the following Drone Bays in return for the old ones:
[+]Fighter Light Drone Bay
Number of ships carried: 3
Class of ships: fighter.
Capacity in the cargo hold: 100.
[+]Fighter Medium Drone Bay
Number of ships carried: 5
Class of ships: fighter.
Capacity in the cargo hold: 150.
[+]Fighter Heavy Drone Bay
Number of ships carried: 7
Class of ships: fighter.
Capacity in the cargo hold: 200.
[+]Bomber Light Drone Bay
Number of ships carried: 2
Class of ships: bomber.
Capacity in the cargo hold: 150.
[+]Bomber Medium Drone Bay
Number of ships carried: 4
Class of ships: bomber.
Capacity in the cargo hold: 210.
[+]Bomber Heavy Drone Bay
Number of ships carried: 5
Class of ships: bomber.
Capacity in the cargo hold: 300.
Also I believe that you can distribute Bays for homes: Liberty Fighter Drone Bay etc. So Military ships will replace civilian models which will be logical.

Naturally, there will be confusion with the commands: how to activate it, how to activate the other ... But in fact: how can we activate all this simply and conveniently? I think that for each Bays we can make the distribution as in turrets:
1 slot - Bomber Medium Drone Bay
2 slot - Fighter Medium Drone Bay

You can change the permutation of Bays, but you can use all the same commands:
[+]commands
/bay1attack 6th|LNS-Hampshire - This means that the drones of 1 slot ( Bomber Medium Drone Bay ) will attack 6th|LNS-Hampshire by SNAC`s and EMP weapons ( because shoot at one torpedo is not too interesting and easy for good cruiser-player ).
/bay2attack 6th|Alpha-1.1 - It means that the drones of 2 slot ( Fighter Medium Drone Bay ) will attack 6th|Alpha-1.1. It will be attacked by the fighters, so that it will not be sweet...
/bay1launch - This means that the drones of 1 slot will fly into open space and will stand next to the host ship waiting for orders.
/bay1return - This means that drones of 1 slot will fly to their host-carrier and dock to him.

Or (alternative):

/bay2attackt - This means that the drones will attack the target that we clicked on.
We do not need to think about which ships to use, we are now often meeting the Cultists. Their ships appear thanks to the commands of the administration. In fact, ships with the same principle of operation will be able to use and players.

(In addition to the Cultists ships, administration can spawn and military vessels).


Why need to do this:
  1. Class of the ship: in no computer game I have not seen carriers have high firepower, including a large number of ships. As a rule, if there were such ships, they were huge, not the size of the battleship, for example.
  2. The mission of the ship: now the carrier will really be a support ship, and not an attacking tank. He will need cover from a large number of bombers and certainly help from the battleship that appeared on the horizon. He will be dangerous when fighting at a long distance, but his strength ends in a battle with any ship of the same size as himself in close.


There is much more to offer: new types of weapons, bays. But the bottom line is that at the moment the carriers are too strong, they are practically battleships (not to mention the Liberty and Bretonia ships).

That`s all, thanks.
Reply  
Offline TheShooter36
06-15-2018, 10:50 AM,
#2
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

I like your weapon idea but hull nerf is over the top on your suggestion from what i see. Plus drone bays are going to be limited to 1 drone per ship for the moment as you know.

Reply  
Offline Mr.Mike.
06-15-2018, 11:07 AM,
#3
Member
Posts: 488
Threads: 37
Joined: Nov 2016

(06-15-2018, 10:50 AM)TheShooter36 Wrote: I like your weapon idea but hull nerf is over the top on your suggestion from what i see. Plus drone bays are going to be limited to 1 drone per ship for the moment as you know.

Well, it's not a problem to change the number of ships in one compartment, as I think.


6th Liberty Navy Fleet || BDM|

[Image: c1MhYs-KBQo.jpg]
[+]Collection of my great phrases and citations

"Don't blame the person, he didn't do. You act like a pig."


Reply  
Offline Sombs
06-15-2018, 11:08 AM,
#4
Three orange cats in a mech
Posts: 6,823
Threads: 503
Joined: Feb 2014

Never touch a running system. We don't need to fix carriers kaputt. They are fine the way they are and the drone bays are the icing, really.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



Reply  
Offline Shiki
06-15-2018, 11:15 AM,
#5
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

GIve them all secondaries and a lot of docking modules 4 free.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
Reply  
Offline Reddy
06-15-2018, 11:20 AM,
#6
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

(06-15-2018, 11:08 AM)Sombra Hookier Wrote: Never touch a running system. We don't need to fix carriers kaputt. They are fine the way they are and the drone bays are the icing, really.

+1
they are being balanced right now. currently the libcarrier is the only one with drone bay and the other carriers will have drone bays too. maybe next update

[Image: yaMOial.png]
Reply  
Offline Mr.Mike.
06-15-2018, 11:23 AM,
#7
Member
Posts: 488
Threads: 37
Joined: Nov 2016

(06-15-2018, 11:08 AM)Sombra Hookier Wrote: Never touch a running system. We don't need to fix carriers kaputt. They are fine the way they are and the drone bays are the icing, really.

Are you seriously?

Do you think that 1 drone-bomber really can do something in real combat? The current system is primitive and inescapable, I propose its improvement.


6th Liberty Navy Fleet || BDM|

[Image: c1MhYs-KBQo.jpg]
[+]Collection of my great phrases and citations

"Don't blame the person, he didn't do. You act like a pig."


Reply  
Offline Sombs
06-15-2018, 11:31 AM,
#8
Three orange cats in a mech
Posts: 6,823
Threads: 503
Joined: Feb 2014

The drones are a gimmick, a tiny bit of support. You're requesting a change for the entire class which is not necessary. The drones are generally rather underwhelming and only situational useful. It either requires a buff to the drones themselves or to revert the carriers to their old stats + drones as gimmick. Adding more drones could turn into a serious problem for the server performance though, especially in bigger battles - and carriers are often deployed into larger battles.

The proposed changes also will require a long time of looking for exploits in terms of balance. The current carrier system is nice the way it is. I say that as owner of both an Atlantis and the Bretonian Carrier.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



Reply  
Offline Mr.Mike.
06-15-2018, 11:39 AM,
#9
Member
Posts: 488
Threads: 37
Joined: Nov 2016

(06-15-2018, 11:31 AM)Sombra Hookier Wrote: The drones are a gimmick, a tiny bit of support. You're requesting a change for the entire class which is not necessary. The drones are generally rather underwhelming and only situational useful. It either requires a buff to the drones themselves or to revert the carriers to their old stats + drones as gimmick. Adding more drones could turn into a serious problem for the server performance though, especially in bigger battles - and carriers are often deployed into larger battles.

The proposed changes also will require a long time of looking for exploits in terms of balance. The current carrier system is nice the way it is. I say that as owner of both an Atlantis and the Bretonian Carrier.

There is no problem in how the balance will change there. Yes, it will be crooked and bad, but still it will be some kind of progress. Over time, everything will improve and the update will be on the level. From the point of view of realism and logic, carriers should not have such high firepower, they need drones, like support ships and only.


6th Liberty Navy Fleet || BDM|

[Image: c1MhYs-KBQo.jpg]
[+]Collection of my great phrases and citations

"Don't blame the person, he didn't do. You act like a pig."


Reply  
Offline Sombs
06-15-2018, 11:46 AM,
#10
Three orange cats in a mech
Posts: 6,823
Threads: 503
Joined: Feb 2014

Realism in a video game, especially Freelancer, is a very bad argument. I'm 100% this will not make it into the game because this is absolutely not needed. If you want to have a different experience, don't try to bend the game to your will but try another game. Freespace 2 for example. It does have carriers as well. Heavy armed ones, I might add.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



Reply  
Pages (4): 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode