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[Need More Input] Model replacement vote [Falchion/Kingfisher]

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Poll: Model replacement
You do not have permission to vote in this poll.
Replace the Kingfisher
36.99%
27 36.99%
Replace the Falchion
63.01%
46 63.01%
Total 73 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
Need More Input Model replacement vote [Falchion/Kingfisher]
Offline Durandal
06-25-2018, 03:11 AM,
#31
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

The model has been pushed to git and is ready to be deployed in the next patch. As an aside, it came to my attention while implementing the model that it had no hitbox, only a shield bubble! I've created a tight, form fitting hitbox for the mesh that Kuze should probably show up to claim if he's reading this.

The model did need to be upscaled slightly, by 20% to be exact. Below is a size comparison with Frozen's Falchion model currently ingame.

[Image: 0uSdCX7.png]


The model is longer but slimmer than the current one ingame, and stats will remain unchanged for the initial implementation pending live testing. The ship will deploy with three extra light hardpoints and two extra contrails. Anyone who wants these on their existing Falchion will need to repurchase the ship.
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Offline TheBadPandaMan
06-25-2018, 10:29 AM,
#32
Member
Posts: 77
Threads: 11
Joined: Dec 2017

The ship does not have a cruise disrputor even though it should? Otherwise it is really good.
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Offline Traxit
06-25-2018, 12:56 PM,
#33
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Posts: 1,184
Threads: 50
Joined: Dec 2012

The hitbox is pinpoint accurate, great job @Durandal .

[Image: eitgNHT.gif]
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Offline Durandal
06-25-2018, 01:40 PM,
#34
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Posts: 5,106
Threads: 264
Joined: Apr 2009

(06-25-2018, 10:29 AM)TheBadPandaMan Wrote: The ship does not have a cruise disrputor even though it should? Otherwise it is really good.

This was fixed, but it turns out the hardpoint is broken and faces upwards. That'll be corrected next patch, at least it's functional.

As for the hitbox, well, yeah. Turns out hitboxes are actually really easy to make, I've done a bunch of them recently.
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Offline Kuze
06-29-2018, 09:25 AM, (This post was last modified: 06-29-2018, 02:12 PM by Kuze.)
#35
Member
Posts: 430
Threads: 11
Joined: Oct 2008

Oh what a surprise it was yesterday, when after a long while I updated the mod and discovered two of my ships ingame.
Also sorry for the lack of any response. I was reading the forums recently, and thus unaware of this discussion. I am glad my ships made it ingame. Feel free to ask me anything regarding the meshes. It is stated in the pack readme, that I do not want any mesh related changes, however exceptions are possible if they will be Disco exclusive.


BTW here are my two 3D site accounts: (not every ship from my latest pack is present on those accounts)
p3d account
Sketchfab account

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
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Offline Kuze
06-29-2018, 02:18 PM, (This post was last modified: 06-29-2018, 02:20 PM by Kuze.)
#36
Member
Posts: 430
Threads: 11
Joined: Oct 2008

(06-29-2018, 09:25 AM)Kuze Wrote: Oh what a surprise it was yesterday, when after a long while I updated the mod and discovered two of my ships ingame.
Also sorry for the lack of any response. I was reading the forums recently, and thus unaware of this discussion. I am glad my ships made it ingame. Feel free to ask me anything regarding the meshes. It is stated in the pack readme, that I do not want any mesh related changes, however exceptions are possible if they will be Disco exclusive.


BTW here are my two 3D site accounts: (not every ship from my latest pack is present on those accounts)
p3d account
Sketchfab account

@Durandal: All my meshes in my latest Legacy Mesh Pack are without surs and other Fl modding additions. I lack the knowhow to make surs (I shall learn it). Feel free to apply any fitting hitbox the ship needs.

Ps: sorry for the double post, please remove the previous shorter one

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
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Online Sand-Viper
06-29-2018, 02:38 PM,
#37
Member
Posts: 1,953
Threads: 104
Joined: Nov 2007

Whoa...

That Sovereign I Clipper, though. Not sure if the wooden flight decks fit for Freelancer, but the rest of the ship is pretty snazzy! I like it!

The Macune Freighter has an interesting skin and Kusari-like fins. It would be neat to see what that texture and similar fins attached to a Falcon (Perhaps shave off the top fin and replace it with your own style of fin?).

As a final note, one of my earlier comments suggested that we also replace the Broadsword Bomber, which was similar in appearance to the Falchion.

Assuming @Kuze's Scimitar model, which has replaced the Falchion, were to receive an altered model for use as a bomber.. What might that look like?

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Offline Keller
06-29-2018, 02:38 PM, (This post was last modified: 06-29-2018, 02:39 PM by Keller.)
#38
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Posts: 596
Threads: 62
Joined: May 2017

Add in the Serpent as the Xeno VHF.


[Image: 1KdqLN0.png]

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Offline Kira
06-29-2018, 02:52 PM,
#39
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Posts: 49
Threads: 0
Joined: Jun 2018

Si. Concordo com Lukas.
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Offline Chrysalis
06-29-2018, 02:59 PM, (This post was last modified: 06-29-2018, 03:06 PM by Chrysalis.)
#40
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Posts: 866
Threads: 82
Joined: Sep 2010

(06-29-2018, 02:38 PM)Krsnik Wrote: Add in the Serpent as the Xeno VHF.
I disagree.
Not nearly enough duct tape.

Edit: The darker theme kind of fits the Coalition, in my mind. Otherwise, it'd make a good generic fighter, can never have enough of those.

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