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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Can't jump while cloaked now?

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Can't jump while cloaked now?
Offline Durandal
06-25-2018, 05:04 PM,
#11
Member
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This is not at all what we were looking to accomplish and it will be corrected posthaste.
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Offline Nepotu
06-25-2018, 08:17 PM,
#12
Thrower of SNACs
Posts: 864
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(06-25-2018, 04:33 PM)Greylock97 Wrote:
(06-25-2018, 04:24 PM)Nepotu Wrote: If you are cloaked you can jump no problem. That thing happens only when you are charging the cloak and jump to another system

https://youtu.be/pqVr1o4v1Tk

Great...there goes Disco ruining another thing. Hurrah!

[Image: Q83phBi.png]
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Offline Lythrilux
06-25-2018, 08:20 PM, (This post was last modified: 06-25-2018, 08:36 PM by Lythrilux.)
#13
Edgy Worlds
Posts: 10,369
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I can't help but be curious how this would affect gameplay. Being unable to use gates and holes whilst cloaked is an... interesting premise.

EDIT: Noted it's a bug, but it's an interesting bug.

[Image: Lythrilux.gif]
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Offline Kazinsal
06-25-2018, 08:23 PM,
#14
Wizard
Posts: 4,541
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It's a bug.

See above yellow post.

(Though I do rather like the idea of not being able to use gates while cloaked, since they can't logically see you. Holes would work, but gates wouldn't. Just brainstorming here.)

Retired, permanently.
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Offline Sombs
06-25-2018, 08:29 PM,
#15
Three orange cats in a mech
Posts: 6,823
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It would probably lead to people with cloaks simply heading for jump holes or making more use of jump drives in case of ships that have them. Gates and Trade Lanes are working by sending information to lane and gate - the information you can get via TLAGSNET access. "Initiating trade lane sequence!"




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Offline Alex.
06-25-2018, 09:10 PM,
#16
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I have a patch to try to fix this but it needs a server restart to do safely and there's 66 players online. Should be fixed soon.

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Offline Alex.
06-26-2018, 09:00 AM,
#17
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Fixed plugin should be live when the server comes back up.

FLHook suggestions
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Offline Thyrzul
06-26-2018, 09:22 AM,
#18
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Thank you. (Even though I can't confirm if it's been fixed yet or not.)

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Offline Sombs
06-26-2018, 10:31 AM,
#19
Three orange cats in a mech
Posts: 6,823
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I can confirm it:

- Cloaked ships can use jump holes and jump gates without uncloaking or getting forced to uncloak.
- Cloaked ships can't use jump drives while being cloaked, while charging the cloak and if you charge the jump drive before cloaking, it will turn off the charge the moment you load up the cloak.
- Ships attempting to cloak will stop the cloaking process the moment they enter a jump hole or jump gate, as usual.




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Offline Alex.
06-26-2018, 06:32 PM,
#20
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That sounds correct. Anyone notice any problems?

FLHook suggestions
All other dev queries
Please only PM me through the forums for things that need to be private like anticheat etc.
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