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Request: Removal of Music Attenuation

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Request: Removal of Music Attenuation
Offline Ruairi
07-04-2018, 08:38 AM,
#1
Member
Posts: 360
Threads: 65
Joined: Apr 2016

One problem that some of us have found when making music mods is the audio not playing as loud as expected in game. I poked around the .ini files and found out that almost every single music queue in Freelancer has a high amount of negative attenuation (fancy way of saying decreased volume). Even if you put the music slider all the way up, the track still won't play at full volume.

This can be a problem when certain tracks in our music packs are originally low volume. Meaning, in order to hear the song at the desired level, you may need to amplify the track in a program such as Audacity. Though, there's one particular side-effect that gets in the way of this: clipping. Clipping is quite annoying, as it can damage speakers and make audio extremely unpleasant to listen to (due to distortion).

So what's the solution? Well, remove the attenuation from all the music tracks in music.ini file. Obviously, players can't do this themselves, as modifying .ini files is not allowed. Therefore, the developers would have to set the attenuation to 0, so that all tracks play at full volume. The Freelancer default tracks would be rather loud because of this, but you can simply readjust the music volume slider like normal. It would be AWESOME for those that make music packs if the developers could do this.

If you want a quick, horrible demonstration, here's this video. Pardon my voice, it's just now breaking (also I stutter and repeat myself a lot, I'm sorry for being bad at talking).

Thank you in advance,
- Ruairi.
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Offline eigos
07-04-2018, 09:31 AM,
#2
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

If @Xalrok agrees to this change, then you could help us out and do the change in the sound.ini and submit us the modified one to implement

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Offline Ruairi
07-04-2018, 09:11 PM, (This post was last modified: 07-05-2018, 01:42 AM by Ruairi.)
#3
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Posts: 360
Threads: 65
Joined: Apr 2016

Sounds doable.
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Offline Ruairi
07-05-2018, 01:49 AM,
#4
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Posts: 360
Threads: 65
Joined: Apr 2016

Here's the modified music.ini file. Nothing besides attenuation has been changed.
Feel free to test it in single player (in a separate installation) and share your thoughts.


music.ini
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Offline Ruairi
07-10-2018, 01:31 AM,
#5
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Posts: 360
Threads: 65
Joined: Apr 2016

casual bump

hamburger
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Offline Enkidu
08-02-2018, 12:12 AM,
#6
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Posts: 4,082
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Joined: Apr 2013

As another audio guy, I highly concur with this. Pointless attenuation is slightly dumb and I'm uncertain why it's used so aggressively in Freelancer stock.

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Offline Freeroamer
08-02-2018, 12:36 AM,
#7
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Posts: 1,126
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Joined: Jul 2013

I'd agree with that also, Just kinda sound somewhat pointless to keep the attenuation.

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