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  Discovery Gaming Community Rules & Requests Site & Forum Feedback
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My opinion on why the game has constantly been losing players

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My opinion on why the game has constantly been losing players
Offline Sanctions
07-10-2018, 07:33 AM,
#131
Member
Posts: 299
Threads: 5
Joined: Feb 2015

So yesterday I've created two Discovery threads on the biggest Russian imageboard.
#1 in /v/: https://2ch.hk/v/res/3196875.html#3197859
#2 in /vg/: https://2ch.hk/vg/res/26894817.html#26898462
See how much interest it has gotten.
Both threads have drowned almost instantly.
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Offline Sombs
07-10-2018, 07:41 AM,
#132
Three orange cats in a mech
Posts: 6,823
Threads: 503
Joined: Feb 2014

Then put up a server and forum and play with those guys under your conditions. Crass changes to Discovery are more likely to piss off people here, which is a bad trade for a new clientel.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



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Offline Sanctions
07-10-2018, 07:46 AM,
#133
Member
Posts: 299
Threads: 5
Joined: Feb 2015

We have quite experienced devs out of old [RF] bunch, none of them are really interested in doing that, even for money.
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Offline Sombs
07-10-2018, 07:52 AM,
#134
Three orange cats in a mech
Posts: 6,823
Threads: 503
Joined: Feb 2014

Then all you can do is ask them how good their english is and whether they are willing to check out Discovery. I had to learn english as well, a bit more than two years ago I barely managed to write a post here that was understandable. Let those people showing interest not deceive you, though, I have people posting below my imgur galleries about Discovery as well but they rarely show up here, following the links I provided.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



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Offline Sanctions
07-10-2018, 09:25 AM,
#135
Member
Posts: 299
Threads: 5
Joined: Feb 2015

I owe my English to Disco, and I've stated that also in those threads, it's a nice opportunity to level it up a lot.
But it's still quite a niche project, seems to be too complicated to them outsiders.
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Offline sasapinjic
07-10-2018, 10:07 AM, (This post was last modified: 07-10-2018, 10:08 AM by sasapinjic.)
#136
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

(07-10-2018, 05:35 AM)Kazinsal Wrote:
(07-10-2018, 05:22 AM)Corpus13 Wrote: Conn is important for trading codeguns and transfering stuff, which will become quite problematic without this. Just imagine, you want to transfer your shiny CAP 8 to another ship and your armory gets destroyed by someone with minimal RP effort in it. You will need to move armorless ship to a proper location as well, which means feeding with blues again. Good stuff? Not.

A really neat feature that FLHook has is the ability to turn PvP off in certain systems. We could keep Conn open but disable PvP damage in it.

Why dont staff try to turn pvp off in conn for a for a test period of time ? It can actualy improve population of players is systems .
(i say staff instead developers/administrators becouse for this , as for any other thing , i dont know who decide).
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Offline SnakThree
07-10-2018, 10:18 AM,
#137
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

(07-10-2018, 10:07 AM)sasapinjic Wrote:
(07-10-2018, 05:35 AM)Kazinsal Wrote:
(07-10-2018, 05:22 AM)Corpus13 Wrote: Conn is important for trading codeguns and transfering stuff, which will become quite problematic without this. Just imagine, you want to transfer your shiny CAP 8 to another ship and your armory gets destroyed by someone with minimal RP effort in it. You will need to move armorless ship to a proper location as well, which means feeding with blues again. Good stuff? Not.

A really neat feature that FLHook has is the ability to turn PvP off in certain systems. We could keep Conn open but disable PvP damage in it.

Why dont staff try to turn pvp off in conn for a for a test period of time ? It can actualy improve population of players is systems .
(i say staff instead developers/administrators becouse for this , as for any other thing , i dont know who decide).

So PvP aces killing mediocre players would enhance activity? No. See how current BHG is just killing activity and logging off once they have noone else to shoot. I wish they could stick to Conn and leave us regular people to interact with each other

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline A.B.
07-10-2018, 10:24 AM,
#138
Banned
Posts: 76
Threads: 7
Joined: Nov 2016

(07-10-2018, 10:18 AM)SnakThree Wrote: So PvP aces killing mediocre players would enhance activity? No. See how current BHG is just killing activity and logging off once they have noone else to shoot. I wish they could stick to Conn and leave us regular people to interact with each other

This. I couldn't agree more.

User was banned for: User request
Time left: (Permanent)
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Offline Greed
07-10-2018, 10:29 AM,
#139
Federal Veteran
Posts: 25
Threads: 0
Joined: Jul 2015

(07-10-2018, 10:18 AM)SnakThree Wrote: See how current BHG is just killing activity

[Image: 640?cb=20160916210129]

You should pursue a professional career as a comedian.

[Image: kFtXSQw.jpg]
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Offline Reddy
07-10-2018, 10:33 AM,
#140
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

(07-10-2018, 05:35 AM)Kazinsal Wrote: A really neat feature that FLHook has is the ability to turn PvP off in certain systems. We could keep Conn open but disable PvP damage in it.

Disable conn? where will ppl train and test loadouts or enjoy pvp in general?
most systems have 2hr death timers, except for few places which have 30min.

[Image: yaMOial.png]
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