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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Blood Dragons commodity

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Blood Dragons commodity
Offline Megaera
06-02-2018, 04:58 PM,
#11
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Pufferfish venom


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Offline WesternPeregrine
06-19-2018, 10:37 AM,
#12
Kusari Vanguard
Posts: 2,312
Threads: 166
Joined: Oct 2013

Bumping for more opinions.

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Offline Lanakov
06-19-2018, 12:07 PM,
#13
MNG
Posts: 989
Threads: 73
Joined: Nov 2008

I like the idea of precious cultural artifacts very much. Valuable heirlooms, collector replicas and so forth would be very interesting to the wealthy elites of various markets who probably are getting tired of "regular" artifacts... Plus it plays well into the traditionalist-culturally attached Dragon archetype.

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(06-14-2019, 12:25 PM)Sombra Hookier Wrote: If everyone was a bit more like Lanakov, the entire world would be more positive. Including pregnancy tests.
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Offline Shiki
06-19-2018, 12:56 PM,
#14
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Posts: 2,754
Threads: 121
Joined: May 2015

do they need one in the first place? they can trade order khekhemer munition or whatever.

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Offline Kaze
06-19-2018, 12:58 PM,
#15
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Posts: 2,070
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Joined: Sep 2011
Staff roles:

Handmade katanas.

Oh wai-

<3

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[08:11 PM] Dusty Lens said: Well in that case. NUUUUUUUUUUUUUUUUUUUUKE & #SAVAGE & #STORIES
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Offline WesternPeregrine
08-22-2018, 03:36 PM,
#16
Kusari Vanguard
Posts: 2,312
Threads: 166
Joined: Oct 2013

Hey, something or someone reminded me of this. I shall bother you now in putting this on your mind once again.

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========================
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| Character Profiles | The North Star Bulletin News|
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Offline Banned player t202085
08-22-2018, 03:56 PM,
#17
Member
Posts: 1,112
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Joined: Dec 2009

I like the idea of faction specific commodities, not sure dragons would part with their family heirlooms for cash though

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Offline LaWey
08-22-2018, 03:59 PM,
#18
SCEC studying YOU
Posts: 1,298
Threads: 69
Joined: Jan 2018

I want anything what i can haul from Kyoto back on coalition ships (aside sake). Peoples want to see Kusarian arts. After ideology checks of course. Also we need machines to recultivate lands.
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Offline Zephyranthes
08-22-2018, 04:02 PM,
#19
Paste Purveyor
Posts: 510
Threads: 87
Joined: Jan 2013

I’d appreciate it if these commodities had a high buying price, but even higher selling price to accentuate their worth and rarity. Would also add another dynamic to the risky smuggling by having more on the line per run.
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Offline Sand-Viper
08-22-2018, 04:14 PM,
#20
Member
Posts: 1,973
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Joined: Nov 2007

(08-22-2018, 04:02 PM)Zephyranthes Wrote: I’d appreciate it if these commodities had a high buying price, but even higher selling price to accentuate their worth and rarity. Would also add another dynamic to the risky smuggling by having more on the line per run.

Yes, and yes! I've been wanting to see something like this for years, now. Something that which breaks the "sacred X credits per second" rule by being a high risk/high reward type of commodity; something that can potentially compete with even ore trading, at the cost of the commodity having an absurdly high initial investment cost, as well as being considered contraband in most places.

This would encourage the player to avoid trade lanes/gates, as well as even hire a scout to keep their cargo safe. Because if a pirate or lawful catches you with such a commodity, they're liable to make some serious bank off of you.

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