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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Do you think making SNAC useless vs snubs was a good idea?

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Poll: Do you think making SNAC useless vs snubs was a good idea?
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Yes
50.38%
66 50.38%
No
49.62%
65 49.62%
Total 131 vote(s) 100%
* You voted for this item. [Show Results]

Pages (11): « Previous 1 … 7 8 9 10 11 Next »
Do you think making SNAC useless vs snubs was a good idea?
Offline Thunderer
09-23-2018, 12:07 PM, (This post was last modified: 09-23-2018, 12:08 PM by Thunderer.)
#81
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I was wondering... How do we explain this inRP? For example, I (somehow) manage to SNAC a fighter, and it doesn't explode. What's the explanation my character will believe in? Maybe overpenetration? Just goes through, makes a hole, but no extensive damage?

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Offline Backo
09-23-2018, 12:12 PM, (This post was last modified: 09-23-2018, 12:24 PM by Backo.)
#82
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(09-23-2018, 12:07 PM)Thunderer Wrote: I was wondering... How do we explain this inRP? For example, I (somehow) manage to SNAC a fighter, and it doesn't explode. What's the explanation my character will believe in? Maybe overpenetration? Just goes through, makes a hole, but no extensive damage?

Overpenetration sounds like a good enough excuse. Think of it as HEAT rounds. When shooting light armored targets the detonation just does not trigger in time and it pierces the whole construction rather than detonating inside. And for heavy armored ships you'd want to pierce the outer hull before detonating inside to do maximal damage possible.

Overpenetration: https://www.youtube.com/watch?v=TcXGCblnL8A

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Offline Kazinsal
09-23-2018, 12:13 PM,
#83
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Given the nebulous (heh) status of what an antimatter projectile really consists of -- a medicine ball sized glob of antimatter would be enough to break an apocalyptic fragment off the moon, so it's definitely not all seetee; I've been going with most of it being a cryogenic suspension to keep the relatively small antimatter payload intact and shielded on its way to the target -- it's probably fair to make something up about reduced detonation surface resulting in the majority of the payload not being able to annihilate before it's turned into fast neutrinos by the part that could.

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Offline Traxit
09-23-2018, 12:19 PM, (This post was last modified: 09-23-2018, 12:20 PM by Traxit.)
#84
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something something not enough surface area for antimatter to glue itself on the ship so it just slips away dealing impact damage only which is the 15%

edit: ricochet basically

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Offline sasapinjic
09-23-2018, 12:19 PM, (This post was last modified: 09-23-2018, 12:21 PM by sasapinjic.)
#85
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(09-23-2018, 12:07 PM)Thunderer Wrote: Just goes through, makes a hole, but no extensive damage?
Happens in warfare all the time , so yes , lucky survival is good explanation .
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Offline Felsvar
09-23-2018, 01:32 PM,
#86
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Im still enjoying the bombers even with the plug-in. Much more meaningful fight. Get use to it.
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Offline Exterminator
09-23-2018, 03:30 PM,
#87
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After checking the today's patch notes, seems I have wrongly understood the nerf last night, so that's my bad.
At least now I know I can still use SNAC against caps, so that's good.
The nerf isnt as bad as I originally thought it was, however, "high skill, high reward" aspect is gone when you're against snubs which really takes away all the fun from it.
With SNAC being made useless against snubs, it would be fair that it becomes a bit more effective against caps in return

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Online Kauket
09-23-2018, 04:45 PM,
#88
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Still does 18k damage, a mini razor does 17.4k. That's still some damage potential, better than nothing.

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Offline Meallan
09-23-2018, 04:50 PM,
#89
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Scatters, nukes, etc. Bombers have a lot of solutions.

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Offline Shelco
09-23-2018, 05:25 PM,
#90
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Very nice

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