• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 33 34 35 36 37 … 547 Next »
Somewhat stupid question about Sunrider

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Somewhat stupid question about Sunrider
Offline Kokopelli
10-11-2018, 04:55 PM,
#1
Space Ranger
Posts: 54
Threads: 2
Joined: Jan 2018

Apologies if the answer lies on the surface.
I've been digging through FLStat and testing various ships in SP when I noticed this civilian VHF has some pretty good stats, at least on paper. It has decent HF-level armor + high powercore but is also FAR more agile than most LFs.
How come people don't abuse the hell out of it when you can fly circles around the enemy like a LF and rain fire with your energy-efficient Class 8 guns? I can't remember seeing other players fly it. Does this have something to do with tech compatibility or its hitbox (which is quite big)?
I really must be missing something.
Reply  
Offline Epo
10-11-2018, 04:59 PM, (This post was last modified: 10-11-2018, 05:00 PM by Epo.)
#2
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

If you mean the Sunrider, then the ship is quite big from above and therefore rather useless in group combat. Some PVP vets may elaborate further Smile
Reply  
Offline NoMe
10-11-2018, 07:10 PM, (This post was last modified: 10-11-2018, 07:14 PM by NoMe.)
#3
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

it's a good ship, but only HF, not VHF.

I'm not expert but if you are a good pilot, you can annoy some vhf/bomber with it!

only one torp/cd

if i remember, there is a review on the wiki

don't forget it's just an HF
Reply  
Offline Antonio
10-11-2018, 09:29 PM,
#4
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Short answer - because mines exist.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Offline Unseelie
10-11-2018, 09:43 PM,
#5
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

(10-11-2018, 09:29 PM)Antonio Wrote: Short answer - because mines exist.

I would kind of prefer if the nuke mine didn't instakill hf and lf. Reducing its damage to 15k or 13k might make the difference there, while not removing its utility overall.

Reply  
Offline Nepotu
10-11-2018, 10:03 PM,
#6
Thrower of SNACs
Posts: 864
Threads: 62
Joined: Jan 2011

(10-11-2018, 09:43 PM)Unseelie Wrote:
(10-11-2018, 09:29 PM)Antonio Wrote: Short answer - because mines exist.

I would kind of prefer if the nuke mine didn't instakill hf and lf. Reducing its damage to 15k or 13k might make the difference there, while not removing its utility overall.

SNAC nerfed for insta killing, mines to be nerfed for insta killing. What will peeps want next? Guns do no damage cuz they kill ships?

[Image: Q83phBi.png]
Reply  
Offline NoMe
10-11-2018, 10:46 PM,
#7
Savage
Posts: 2,006
Threads: 355
Joined: Jun 2011

a better armor on hf or an admin shield Wink
Reply  
Offline Tenacity
10-12-2018, 11:45 PM,
#8
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Snac was changed because they didnt want bombers easily killing their primary counter (fighters), and because anti-cap weapons should not be equally effective against snubs. Mines are meant to be anti-snub weapons in freelancer, they arent likely to be changed.

[Image: Tenacity.gif]
Reply  
Offline Aazalot
10-13-2018, 08:49 AM,
#9
OSI
Posts: 1,102
Threads: 119
Joined: May 2009

I think being insta killed kinda ruins alot of fun for people which is why some might want the insta kill weapons nerfed.
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
3 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode