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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.90.2 Bug Reports

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4.90.2 Bug Reports
Offline Banned player t202085
10-27-2018, 04:08 PM,
#161
Member
Posts: 1,112
Threads: 121
Joined: Dec 2009

(09-26-2018, 09:45 PM)Silverlight Wrote: ====================
Type: Commodity
Bug: Nauru Isn't selling Iridium again
====================

Core planet/moon Nauru is no longer selling Iridium, it is supposed to and this seems to come back and go again with every update

Still an issue

User was banned for: https://discoverygc.com/forums/showthrea...tid=202085
Time left: (Permanent)
Offline Greylock
11-03-2018, 09:58 AM,
#162
Buttcloaker Extraordinaire
Posts: 738
Threads: 72
Joined: Mar 2018

====================
Type: Equipment
Bug: Trinity Torpedoes not tracking
====================

After several fights, I've noticed that the Trinity Torpedo turret only fires straight forward, even when it is turned in other directions, such as backwards. This is rather annoying when trying to fight off battleships.

[Image: dqsrBM1.png]
Offline Emperor Tekagi
11-03-2018, 06:11 PM, (This post was last modified: 11-03-2018, 10:05 PM by Emperor Tekagi.)
#163
Niemann's legacy
Posts: 2,852
Threads: 267
Joined: Jun 2015

====================
Type: Ship Hardpoints
Bug: Well, the 2 heavy slots at the sides are somewhere in the docking bay now, rendering them completly useless as they can only fire straight forward. Screen is from SP but I've faced the issue on the server too.
====================

Fixed via hyperspace matrix bugfix revert. Hardpoints now work, floating matrix bug returned. -Aristaan

Edit: Thanks for the fast solution, much appreciated!
Offline Karlotta
11-03-2018, 11:37 PM, (This post was last modified: 11-03-2018, 11:40 PM by Karlotta.)
#164
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

====================
Type: Systems
Bug: Jump Hole always in use, never ending queue
====================

When trying to use the Frankfurt -> sigma15 jump hole, I get the message "in use, entering queue" audio message, but it stays "in use" forever. I was flyinga Pilgrim liner, another player with a liberty armored transport had the same problem. Logging in and out, or docking at manheim and trying again doesnt fix it. When that happens in gates because a npc got stuck in the sequence, waiing for some time lets you skip ahead in hte queue. Here waiting doesnt help.

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
Offline evanz
11-04-2018, 01:53 AM, (This post was last modified: 11-04-2018, 01:54 AM by evanz.)
#165
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

(11-03-2018, 11:37 PM)Karlotta Wrote: ====================
Type: Systems
Bug: Jump Hole always in use, never ending queue
====================

When trying to use the Frankfurt -> sigma15 jump hole, I get the message "in use, entering queue" audio message, but it stays "in use" forever. I was flyinga Pilgrim liner, another player with a liberty armored transport had the same problem. Logging in and out, or docking at manheim and trying again doesnt fix it. When that happens in gates because a npc got stuck in the sequence, waiing for some time lets you skip ahead in hte queue. Here waiting doesnt help.

A server restart will probably fix that, normally does, its not a bug in the game, it just happens
 
Offline Reddy
11-04-2018, 07:54 AM,
#166
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

(11-03-2018, 09:58 AM)Greylock97 Wrote: ====================
Type: Equipment
Bug: Trinity Torpedoes not tracking
====================

After several fights, I've noticed that the Trinity Torpedo turret only fires straight forward, even when it is turned in other directions, such as backwards. This is rather annoying when trying to fight off battleships.

yes, they are force oriented, they work when you are directly facing or directly running away from a target and also have short range. not a good option when fighting battleships imo

[Image: yaMOial.png]
Offline diamond1
11-04-2018, 10:11 AM,
#167
Member
Posts: 923
Threads: 21
Joined: Nov 2015

(11-04-2018, 07:54 AM)Reddy Wrote:
(11-03-2018, 09:58 AM)Greylock97 Wrote: ====================
Type: Equipment
Bug: Trinity Torpedoes not tracking
====================

After several fights, I've noticed that the Trinity Torpedo turret only fires straight forward, even when it is turned in other directions, such as backwards. This is rather annoying when trying to fight off battleships.

yes, they are force oriented, they work when you are directly facing or directly running away from a target and also have short range. not a good option when fighting battleships imo

I have this issue as well, The torpedoes have never fired backwards, even in a straight line. The only way for them to actually fire is if i'm standing dead-still without any kind of momentum. There's not a strong enough propulsion that'll push it to be able to fire it backwards or even have a remote chance of doing so, Hell. I was firing a set directly in front of me yesterday and they didn't track at all, While still being in range.

Offline evanz
11-06-2018, 11:50 PM,
#168
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

====================
Type: Route pathing
Bug: Route pathing fails
====================

when I try to select a route going through systems that should easily work, I get a “no best path”

Eg this time was when I entered into Cambridge from O3 tried to select the Manchester gate in curacao

Now is that me selecting the “wrong end” of the gate? im sure it used to work

see pic

[Image: hMvKMOAt.png]

Fixed. -Xalrok
 
Online JorgeRyan
11-10-2018, 09:51 AM,
#169
The Brotherhood
Posts: 1,107
Threads: 64
Joined: Jul 2016

====================
Type: Commodity (choose one)
Bug: The Nonsense Factory has no commodity dealer anymore
====================

pic

[Image: EjUDu1h.png]
Feedback and comm bumping here
Offline marco
11-10-2018, 10:51 AM,
#170
Member
Posts: 248
Threads: 16
Joined: Jun 2017

(10-19-2018, 08:18 PM)Mark109K Wrote: ====================
Type: Equipment
Bug: Nanotool doesn't work
====================

I've tested both of my Repair Ships, and the nanotool seems not working. Tested in conn and outside too. With the same ships I already made repairs. Freelancer ID

Yep, that's a bug. Looking into it. ~Kazinsal

News?

[Image: CL4.png]
Thanks a lot to A1ex for this sign
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