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  Discovery Gaming Community Discovery General Server Events Official Event Archive
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[Official Event] - Running the Gauntlet [Draw]

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[Official Event] - Running the Gauntlet [Draw]
Offline Mephistoles
12-02-2018, 12:05 AM, (This post was last modified: 12-02-2018, 12:10 AM by Mephistoles.)
#91
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(12-01-2018, 11:49 PM)Sombra Hookier Wrote: Kudos to the people playing the LSCs. Great RP during the event. I just wished Mep and that TBH troll would have shut their system-wide memeing.

I contributed 100x more to the event than you did. Get over yourself, it's boring.



In other news, generally a good event. I had fun.

The entire thing of course had its issues as anyone would expect, the main two being the balance around the event targets and the server's capabilities.

When you have so many people in one area fighting, there is going to be lag. Unfortunately, nothing can be done about this and it's something we have to accept and do our best to work around.

The initial NPC LSCs were far too strong and in all fairness the subsequent player LSCs were also too strong. That said, it is obviously entirely impossible to find the perfect numbers in this regard as nobody can predict who/what is going to show up and what number is the most reasonable to assign to the targets. I think it might be a good idea to study this further by having a few more similar events, but ones that don't immediately affect story development. That way we can all put together a better picture of what is an equitably balanced manner of hosting these events in the future.

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Online Kauket
12-02-2018, 12:07 AM,
#92
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(12-02-2018, 12:05 AM)Mephistoles Wrote: I think it might be a good idea to study this further by having a few more similar events, but ones that don't immediately effect story development.

Maybe people wanted Gallia to lose. Maybe people will support whatever they like more. Some people are in it for the fun, balance and mindless pews, but it'll never apply to everyone. When you factor in an outcome that makes a major change, of course it's going to be unbalanced.

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Offline Enkidu
12-02-2018, 12:10 AM, (This post was last modified: 12-02-2018, 12:13 AM by Enkidu.)
#93
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(12-02-2018, 12:05 AM)Mephistoles Wrote: The initial NPC LSCs were far too strong and in all fairness the subsequent player LSCs were also too strong. That said, it is obviously entirely impossible to find the perfect numbers in this regard as nobody can predict who/what is going to show up and what number is the most reasonable to assign to the targets. I think it might be a good idea to study this further by having a few more similar events, but ones that don't immediately affect story development. That way we can all put together a better picture of what is an equitably balanced manner of hosting these events in the future.

That is not 'in all fairness'. You would have won if BAF didn't massively up their tactics for the final round. That scenario worked out pretty much as equally as it could have.


It was still very, very close.

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Offline Mephistoles
12-02-2018, 12:12 AM, (This post was last modified: 12-02-2018, 12:13 AM by Mephistoles.)
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(12-02-2018, 12:07 AM)Auzari Wrote:
(12-02-2018, 12:05 AM)Mephistoles Wrote: I think it might be a good idea to study this further by having a few more similar events, but ones that don't immediately effect story development.

Maybe people wanted Gallia to lose. Maybe people will support whatever they like more. Some people are in it for the fun, balance and mindless pews, but it'll never apply to everyone. When you factor in an outcome that makes a major change, of course it's going to be unbalanced.

I have no argument with this. If that's the way it's going, that's the way it's going.

My point is that the objective the players had to meet wasn't balanced. It's not possible to balance this off the bat but with some further testing it may be possible to make it fairer it in the future.

(12-02-2018, 12:10 AM)Riehl Wrote:
(12-02-2018, 12:05 AM)Mephistoles Wrote: The initial NPC LSCs were far too strong and in all fairness the subsequent player LSCs were also too strong. That said, it is obviously entirely impossible to find the perfect numbers in this regard as nobody can predict who/what is going to show up and what number is the most reasonable to assign to the targets. I think it might be a good idea to study this further by having a few more similar events, but ones that don't immediately affect story development. That way we can all put together a better picture of what is an equitably balanced manner of hosting these events in the future.

That is not 'in all fairness'. You would have won if BAF didn't massively up their tactics for the final round. That scenario worked out pretty much as equally as it could have.

I fought for both sides. Barring no defending players, Gallia had no chance of winning this.

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Offline Lythrilux
12-02-2018, 12:13 AM, (This post was last modified: 12-02-2018, 12:15 AM by Lythrilux.)
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(12-02-2018, 12:07 AM)Auzari Wrote: Maybe people wanted Gallia to lose. Maybe people will support whatever they like more. Some people are in it for the fun, balance and mindless pews, but it'll never apply to everyone. When you factor in an outcome that makes a major change, of course it's going to be unbalanced.

We need to do more to improve things. We can't allow this to become the standard of events to come. Meph is right, we should test the waters more to find a good formula for future events.

Is it fair that events can be decided on the basis of "reee #DeleteGallia"? There are people who want Gallia to lose yes, but there are people who want Gallia to win. We need to reach a midpoint that gives everyone a fair chance at seeing their preferred outcome happen, in a fun way too.

Also we really didn't see a change of tactics in the last round, bar BAF hugging the Nova target thinking they could use their CMs to draw the Novas (which didn't work, could have even sworn that there were more Novas hitting their mark).

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Offline ASimpleMan
12-02-2018, 12:14 AM,
#96
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Yeah we reworked our strat in that last round and that's why your DPS was lower on that round... Not too complicated

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Offline Enkidu
12-02-2018, 12:14 AM, (This post was last modified: 12-02-2018, 12:16 AM by Enkidu.)
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(12-02-2018, 12:14 AM)ASimpleMan Wrote: Yeah we reworked our strat in that last round and that's why your DPS was lower on that round... Not too complicated


This. We completely changed our approach from how we harassed the bombers to what equipment we used and how we used it.

If we'd stuck with the old system, Gallia would have won the event, no questions asked. That was what was fun about it. Each wave, something new was tried to get over what the other team was doing.

Yes, the first wave ships were too buffed, but then they dealt with that.

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Offline Lythrilux
12-02-2018, 12:15 AM, (This post was last modified: 12-02-2018, 12:16 AM by Lythrilux.)
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(12-02-2018, 12:14 AM)Riehl Wrote: If we'd stuck with the old system, Gallia would have won the event, no questions asked.

The presence of a 4th Cruiser in the last round created an automatic loss for us. It could have been interesting if they had lowered armour, but this wasn't the case (with some people suspecting increased armour even).

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Offline Enkidu
12-02-2018, 12:16 AM,
#99
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(12-02-2018, 12:15 AM)Lythrilux Wrote:
(12-02-2018, 12:14 AM)Riehl Wrote: If we'd stuck with the old system, Gallia would have won the event, no questions asked.

The presence of a 4th Cruiser in the last round created an automatic loss for us.

Was there a fourth cruiser? I was too busy laser-focused trying to save the second.

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Offline ASimpleMan
12-02-2018, 12:18 AM,
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There was no increased armor. We used a different strategy and it saved our butts

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