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[Need More Input] [Replacement Vote] Horizontal Vanilla/Ageira Trade Lanes

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Poll: Vanilla Trade Lanes: Make horizontal or leave vertical?
You do not have permission to vote in this poll.
Horizontal
60.14%
83 60.14%
Vertical
39.86%
55 39.86%
Total 138 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
Need More Input [Replacement Vote] Horizontal Vanilla/Ageira Trade Lanes
Offline wodalin
12-07-2018, 01:42 PM, (This post was last modified: 12-07-2018, 01:45 PM by wodalin.)
#41
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Posts: 79
Threads: 4
Joined: Oct 2012

(12-07-2018, 12:54 AM)DSE|-CEO Wrote: =DSE- is already RP-ing a switch to horizontal in Poole where it has set up base to build the TL's from Caernavfon to Plymouth. Tried to get a Licence from EFL but they haven't even replied, but fortunately =DSE- has already reversed engineered the EFL horizontal trade lanes and using genuine Ageira technology can deliver. All it requires is to fit-out Scrap Palace to manufature the Horizontal trade lanes.

Our Liberty Mastadon's get stuck a lot on the vertical TL's but have not once done so on the Horizontal. Plus the same entry (left) each time cuts down on productivity wastage. Big ships line up way better as the entrances are far bigger. I don't think many Battleships will find them a curse like the vertical ones.

Cheers!

Dude, that has nothing to do with role play. It's game mechanics.
And if the devs will change that it will have been always horizontal.
Digital Anvil should have done this from the start.

And you are really ruining DSE with your mindless efforts. Do you
really think you can change all the lore for your faction? That's not
acceptable role play.
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Offline Thunderer
12-07-2018, 01:51 PM,
#42
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Posts: 5,611
Threads: 463
Joined: Jul 2011

I haven't found any difference in the difficulty of docking between horizontal and vertical trade lanes. I think it is just placebo.

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Offline Durandal
12-07-2018, 02:04 PM,
#43
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

There actually is a mechanical bit to it, which is that you've got a greater field of view to your left and right than you do vertically, which makes pretty much everything about the docking process with a horizontal lane easier. If you know your ship well, yeah, vertical lanes aren't a problem, but its a lot more intuitive to do it horizontally unless there's some weirdo playing FL on a vertical monitor.
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Offline Megaera
12-07-2018, 02:14 PM,
#44
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Vertical


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Offline Querious
12-07-2018, 04:00 PM,
#45
Member
Posts: 497
Threads: 69
Joined: Aug 2014

Making the lanes horizontal will not change any RP, so don't worry about that. Besides, the mod has made crazier changes than this. Another benefit is that the change requires zero effort to explain inRP.
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Offline Mephistoles
12-07-2018, 08:25 PM,
#46
Gas Miners Guild
Posts: 2,350
Threads: 91
Joined: Jun 2013

I've never had any issue getting around in vertical tradelanes in any ship. This game is howmanyyearsold, if after all this time you can't manage basic navigation in a perfectly functioning system then it's clearly not the game at fault.

Gallic tradelanes being horizontal is a cool thing that makes them different. Absolutely no need to change the way vanilla tradelanes work.

This is exactly the same thing as "Let's go to Discord!" - a stupid downgrade to a stupid system just because it's the new shiny thing.

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Offline Emperor Tekagi
12-07-2018, 08:26 PM,
#47
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Threads: 267
Joined: Jun 2015

(12-07-2018, 08:25 PM)Mephistoles Wrote: I've never had any issue getting around in vertical tradelanes in any ship. This game is howmanyyearsold, if after all this time you can't manage basic navigation in a perfectly functioning system then it's clearly not the game at fault.

Gallic tradelanes being horizontal is a cool thing that makes them different. Absolutely no need to change the way vanilla tradelanes work.

This is exactly the same thing as "Let's go to Discord!" - a stupid downgrade to a stupid system just because it's the new shiny thing.

+1
Also some ships are harder to dock on Gallic, horizontal lanes, than on vertical ones, just saying. Could be my imagination but eh, don't think so.
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Offline oZoneRanger
12-07-2018, 08:42 PM,
#48
O.G.|Original Gamer
Posts: 956
Threads: 82
Joined: Jan 2010

Leave it as is. Vertical. A rework of the lanes might produce something as lame as the new BWT ship model.
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Offline xiphos
12-07-2018, 09:06 PM,
#49
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Posts: 955
Threads: 23
Joined: Dec 2010

(12-07-2018, 08:25 PM)Mephistoles Wrote: I've never had any issue getting around in vertical tradelanes in any ship. This game is howmanyyearsold, if after all this time you can't manage basic navigation in a perfectly functioning system then it's clearly not the game at fault.

Gallic tradelanes being horizontal is a cool thing that makes them different. Absolutely no need to change the way vanilla tradelanes work.

This is exactly the same thing as "Let's go to Discord!" - a stupid downgrade to a stupid system just because it's the new shiny thing.

Cannot agree more.


(12-07-2018, 08:26 PM)NieRdackel Wrote: Also some ships are harder to dock on Gallic, horizontal lanes, than on vertical ones, just saying. Could be my imagination but eh, don't think so.

Not only imagination. Some ships don't like the Gallic Lanes. I blame Ageira EFL Oil & Machinery

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Offline Wilfred
12-07-2018, 11:11 PM,
#50
Member
Posts: 91
Threads: 1
Joined: Apr 2016

Big yes to horizontal. Absolutely.

(12-06-2018, 02:38 PM)Thunderer Wrote: Leave vertical only in Bretonia. The British drive on the left after all.

(12-06-2018, 04:25 PM)Oxford Institute Wrote: Horizontal, but I actually would like to see Bretonia and maybe Kusari as Left-hand traffic, and yes Ageira is a Libertonian company but I am sure that they would do whatever the client asks/pays for
Also why is Gallia left-hand? It should be right

Horizontal throughout Sirius, right-hand traffic everywhere but Bretonia (even Kusari got with the program eventually).

Make Gallia's lanes vertical, if they want to be different.


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