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Geoff's Dev work: Getting side tracked

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Geoff's Dev work: Getting side tracked
Offline Geoffacake
12-09-2018, 11:46 AM, (This post was last modified: 12-09-2018, 07:30 PM by Geoffacake.)
#31
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

Hexagons, Hexagons, HEXAGONS!


Just a little practice again. I tried to go for a human type looking cloak system that doesn't show any sort of organic elements.
This did teach me a little more on ALE design but also taking a crash course into how to make textures for Disco.

First iteration used treewyrms hexagons, second one used a custom textures I made along with a ring wave.

Third version made i guess, made it a lot faster to try and fit in with how quick most other cloak types last.






[Image: DzoojAc.png]
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Offline Lucas
12-09-2018, 12:00 PM,
#32
BaRyCeNtEr
Posts: 1,165
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Joined: Oct 2017

These are stunning and absolutely beautiful.
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Offline Zoners of Galileo
12-09-2018, 01:53 PM,
#33
Freeport 12 Admin COO
Posts: 392
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Joined: Jul 2017

I love the second visual on the cloaking evice looks cool

Thanks
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Offline Skorak
12-09-2018, 02:14 PM,
#34
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Posts: 4,422
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Joined: Mar 2008

That ring is actually great. Much better and I guess it finally looks human as you wanted.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Laz
12-09-2018, 02:21 PM,
#35
(Sorta) Retired Code Monkey
Posts: 1,904
Threads: 106
Joined: Jan 2014

Are these using the ale I gave you with a different txm?

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Offline Geoffacake
12-09-2018, 08:28 PM,
#36
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

Redo on the fighter cloak sound, seems somewhat more suitable.


[Image: DzoojAc.png]
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Offline TheShooter36
12-09-2018, 10:35 PM,
#37
Guardian of Oaths
Posts: 1,970
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Joined: Jul 2014

I want this for caps...amazing work!

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Offline Geoffacake
12-11-2018, 05:07 PM,
#38
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

This is probably as close to as how i wanted it to get. Any minor tweaks from here wouldn't be worth documenting, but overall I think i got the movements, density and art style is on point for what I was aiming for


[Image: DzoojAc.png]
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Offline Geoffacake
05-04-2019, 01:09 PM,
#39
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

BDM Unique cloak,
Haha, look. I'm making content for myself. #NotADevApparently

Anyway, these will most probably go towards what I've finally decided as our faction perk request. I'm settled with the sound but I'm having trouble making rings like the fighter one. I'll hopefully have the time to come round to it later


[Image: DzoojAc.png]
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Offline Enkidu
05-04-2019, 01:13 PM,
#40
UN| Unioners
Posts: 4,145
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Joined: Apr 2013

(05-04-2019, 01:09 PM)Geoffacake Wrote: BDM Unique cloak,
Haha, look. I'm making content for myself. #NotADevApparently

Anyway, these will most probably go towards what I've finally decided as our faction perk request. I'm settled with the sound but I'm having trouble making rings like the fighter one. I'll hopefully have the time to come round to it later


I love it.

Now, I'm the guy with the tasteless Thor Ragnarok neon lightning ship, so I've got no leg to stand on, but I think it would be prettier if the fx count was toned down a bit. Just a tiny bit less fx objects would help it remain immediately obvious what the player is looking at from a distance.

[Image: XTF1d6x.png]
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