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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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What changes do you want, and why

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What changes do you want, and why
Offline Cameron
12-18-2018, 10:07 AM,
#21
Member
Posts: 378
Threads: 26
Joined: Jul 2009

@ Markam again. I think the biggest barrier to escorts being viable is the fact that bombers can rip transports to shreds with ease while being difficult to take out themselves when flown correctly. At least that's how I remember them being, the combination of cap killing fire-power and agility made them super effective against most targets last I saw some in action.
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Offline Dogbite10
12-18-2018, 10:11 AM, (This post was last modified: 12-18-2018, 10:12 AM by Dogbite10.)
#22
Member
Posts: 77
Threads: 17
Joined: Feb 2012

I’d like territory control implementation using each houses Marine commodity for houses at war. Take the buffer systems and dead end systems and let Military IFF players capture the bases for their house by offloading Marines to them. Then set them to the new controlling houses military IFF at server restart. It would make conflicts seem more dynamic.

Also try to get more activity during the slow period. I don’t know how, maybe events for those time zones?

[Image: troy%20mullins3.png]
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Offline Markam
12-18-2018, 10:34 AM,
#23
Templar Enthusiast
Posts: 1,865
Threads: 122
Joined: Aug 2008

Fair enough point about the bombers wrecking transports, would need to allow escorts to intercept antismuggling operations before they are in range of transports, but that is within the realms of possibility though right?

[Image: jVk71cR.png][Image: CNwiaZq.png]
Markam is evil
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Offline Lythrilux
12-18-2018, 10:44 AM,
#24
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

The change I want is for this thread to be in the right forum section.

[Image: Lythrilux.gif]
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Offline Dino
12-18-2018, 10:54 AM,
#25
Retired
Posts: 1,832
Threads: 91
Joined: Mar 2011

(12-18-2018, 10:44 AM)Lythrilux Wrote: The change I want is for this thread to be in the right forum section.

Your wish has been granted.
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Offline Lythrilux
12-18-2018, 11:14 AM,
#26
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

Dreams do come true.

[Image: Lythrilux.gif]
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Offline Cursetantine
12-18-2018, 11:42 AM,
#27
Lord of the Unicorns
Posts: 282
Threads: 32
Joined: Jul 2015

I want bigger ZOIs, less tech nerfs, more diverse trade, better PvE.

and less drama, but people here apparently crave for it in 1-2 days like a drug Big Grin

ALG #1
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Offline Markam
12-18-2018, 11:44 AM,
#28
Templar Enthusiast
Posts: 1,865
Threads: 122
Joined: Aug 2008

Was torn on the correct forum, wanted more honesty and figured flood was easier for people to post in.

[Image: jVk71cR.png][Image: CNwiaZq.png]
Markam is evil
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Offline Thunderer
12-18-2018, 11:58 AM, (This post was last modified: 12-18-2018, 11:58 AM by Thunderer.)
#29
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

Battleship CDs that can also fire backwards (maybe based on the cloak disruptor concept, so that you can't use them to CD enemy torpedoes?)

[Image: 396AUfe.png]
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Offline TheShooter36
12-18-2018, 12:40 PM,
#30
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

I would like carriers to be actually viable. Give then one heavy slot at the very least. Plus the drone as a support feature rather than having entire ship rely on a drone to do damage. Or increase number of drones to 3 and reduce drone respawn timer to 30 seconds.

If all else fails, for the love of god revert them to battleships.

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