(01-21-2019, 08:24 PM)Sombra Hookier Wrote: It takes less than five minutes to make any restart, sell the noob commodities, go to conn, buy the camera ship and return.
Alot can happen in 5 minutes. Why go through the fuss?
(01-21-2019, 08:24 PM)Sombra Hookier Wrote: It takes less than five minutes to make any restart, sell the noob commodities, go to conn, buy the camera ship and return.
Alot can happen in 5 minutes. Why go through the fuss?
You can simply make a spectator account with eight camera ships set up in the active combat zones and you're golden. Why would you want others to go through the effort of reprogramming the game instead of setting up a ship in less than five minutes while there are so many restarts that they cover pretty much every second system?
I think the ship death state is a dead-end in Freelancer, hence the menu that emerges when a player dies. Anyway, in space, the camera seems to be attached (programmatically, not strictly physically) to the ship that the player is flying. Without being able to rewrite engine code (an infamous problem in the FL modding community), I suspect that freely moving a camera in space is not possible.
I could be wrong, of course, though I suspect the fact that the Camera Ship exists at all is evidence of this being a difficult or impossible problem.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.