• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
1 2 3 4 5 … 8 Next »
4.91 Bug Reports

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (49): « Previous 1 … 14 15 16 17 18 … 49 Next »
4.91 Bug Reports
Offline Foxglove
02-06-2019, 04:44 PM, (This post was last modified: 02-06-2019, 04:44 PM by Foxglove.)
#151
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

====================
Type: Ship Stats/Equipment
Bug: The Nomad shipline is missing equipment slots.
====================

To mount the Vagrant jump drives, several Nomad ships need equipment hardpoints added to them. The following ships need the following equipment slots added:

  1. Nomad Morph - Needs an Equipment class 4 slot added.
  2. Nomad Anzu Gunship - Needs an Equipment class 4 slot added to it.
  3. Nomad Nammu Mindnode - Needs an Equipment class 4 slot added to it.
  4. Nomad Irra Greater Nomad Purifier - Needs an Equipment class 3 slot added to it.

Fixed. -Xalrok

[Image: maYSx8o.png]
Offline realekki
02-06-2019, 08:44 PM,
#152
Member
Posts: 421
Threads: 48
Joined: Feb 2015

====================
Type: / system wide /
Bug: trader problems
====================

in app. 60% of all times after docking to a station, planet, pob its not possible to sell or buy anything. affects commodities and equipment
Offline Sombs
02-07-2019, 11:44 PM,
#153
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

====================
Type: Systems
Bug: EW04_02 (Corfu Station) parts are inaccurately placed. I fixed that for you, if you want.
====================

Since the former QA-Dev added multiple parts to EW04_02 a few patches ago, Corfu has been suffering from placement accuracy deterioration. It got worse with the latest patch.
[+]Examples






I took my time to fix everything already, since other than Unseelie I don't think the station needs to look doofy on purpose. Remove all station parts except for EW04_02 itself and the Corvo and the repair ship and just replace it with the following:
[+]INI
Code:
[Object]
nickname = Ew04_02_dsy_fightermoor_short_1
pos = -17923.5, -168.5, -2351.5
rotate = 0, 90, 180
archetype = dsy_fightermoor_short
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_dsy_fightermoor_short_2
pos = -17672, -168.5, -2351.5
rotate = 0, 90, 180
archetype = dsy_fightermoor_short
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_dsy_fightermoor_internal_1
pos = -17923.6, -168.5, -2580
rotate = 0, 90, 180
archetype = dsy_fightermoor_short
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_dsy_fightermoor_internal_2
pos = -17672, -168.5, -2580
rotate = 0, 90, 180
archetype = dsy_fightermoor_short
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_storage_2
pos = -17923, -156, -2679
rotate = 0, 90, 180
archetype = dsy_mod_store_8
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_scaffold_01
pos = -17672, -126, -2679
rotate = 0, 0, 180
archetype = dsy_fightermoor_short
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_scaffold_02
pos = -18136, -126, -2679
rotate = 0, 0, 180
archetype = dsy_fightermoor_short
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_scaffold_03
pos = -17672, -186, -2679
archetype = dsy_fightermoor_short
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_scaffold_04
pos = -18136, -186, -2679
archetype = dsy_fightermoor_short
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_scaffold_tanks_01
pos = -17747.5, -115.5, -2679
archetype = dsy_industrial_tank_x2
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_scaffold_tanks_02
pos = -17747.5, -196.5, -2679
rotate = -180, 0, 0
archetype = dsy_industrial_tank_x2
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_scaffold_grabber_01
pos = -17888, -126, -2679
rotate = 0, 0, 180
archetype = dsy_fightermoor_short
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_scaffold_grabber_02
pos = -17888, -186, -2679
archetype = dsy_fightermoor_short
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_scaffold_beam
pos = -17893, -156, -2679
rotate = 0, 90, 180
archetype = dsy_mod_beam_c_w
reputation = gd_z_grp
parent = Ew04_02
;

[Object]
nickname = Ew04_02_space_tankl4_1
pos = -17798, -230, -2545
rotate = 0, 90, 0
archetype = space_tankl4
reputation = gd_z_grp
parent = Ew04_02
;
[+]How it will look


The four added storage tanks are perfectly merging with the texture of the scaffold beam while covering up a texture glitch caused by the fightermoors overlapping to match perfectly with the visible parts. Alternatively, the central moors can be removed along with the tanks and Ew04_02_scaffold_02 and Ew04_02_scaffold_04 could be moved closer to close the gap, which would look less detailed. I suggest the way I placed the parts as they are.

Please keep in mind that if you use FL Mod Studio to move parts, their decimal values will disappear and FL Mod Studio will grid-snap them at real numbers.

Fixed by Unseelie. -Xalrok
Offline cerious
02-08-2019, 01:10 PM,
#154
Member
Posts: 20
Threads: 1
Joined: Jun 2012

=========
Type: System?
Bug: POB Consensus Multiplex mostly inside Planet Pygar in Omicron Theta
=========

It looks like the new Atmo Entry Point for Planet Pygar was placed on/or very close to the POB forcing the POB into the planet.
This is known and a request was made but no new location+orientation has been provided. ~Alex
Offline Exterminator
02-08-2019, 11:57 PM, (This post was last modified: 02-16-2019, 10:34 PM by Exterminator.)
#155
Member
Posts: 357
Threads: 45
Joined: Feb 2009

====================
Type: Infocard/Equipment
Bug: An oversight on [TBH] ID
====================
Currently it has:
-Cannot ally with any lawfuls except with Kusari lawfuls against other unlawfuls

missing "and Gallic lawfuls" that the regular Corsair ID has


After recently noticing the line was added via player request, and not changed by the devs, this is not considered an oversight anymore and this post can be ignored/deleted. Sorry about the unnecessary post

[Image: xFSG5AM.png]
Join the Corsair Brotherhood / [TBH]
Offline Neraxon
02-13-2019, 10:34 PM,
#156
Member
Posts: 518
Threads: 49
Joined: Apr 2016

====================
Type: Equipment
Bug: Bomber Chain Gun 8k ammo
====================

Seems like that if you buy the chaingun the first time for example 2 of them you can only buy 2k ammo. But if you die/relog/go to conn/ etc with /autobuy all on. You buy 2k for each weapon. I ended up with 8k ammo for 4 Guns.

Working as intended. -Xalrok

[Image: aXlZguI.jpg]
Offline Greylock
02-15-2019, 03:46 AM,
#157
Buttcloaker Extraordinaire
Posts: 738
Threads: 72
Joined: Mar 2018

====================
Type: Infocard
Bug: LibDread Infocard outdated
====================

With the addition of three secondary turret slots, the infocard was neglected. It still says that the ship has 13 guns. It has 16.

[Image: dqsrBM1.png]
Offline Burning
02-15-2019, 08:41 PM,
#158
Light's Harbinger
Posts: 418
Threads: 42
Joined: Dec 2014

====================
Type:Infocard / Systems /(choose one)
Bug: Even though nomore existant (is a Wreck now), station shows up in commodity trade menu
====================

Let's say you buy a commodity. In your inventory, click it and click the button "Show traderoutes" (or whatever it's called). It showed this one wrecked station in Manchester, Birmingham, I think (at this point, there was no sign of it being inactive or wrecked). Clicking on it, it shows me the location where the station was before it turned into a wreck. I reached there to realize the station is turned into a wreck and can now longer be docked at.
Offline Meat32wi
02-16-2019, 05:00 PM,
#159
Member
Posts: 80
Threads: 13
Joined: Dec 2018

====================
Type:Equipment
Bug: Still cannot buy Cloak batteries as Nomad Trial
====================

Well, I will post this again. As i said, When you play with Nomad Trial ID you can buy Nomad cloak, but you cannot buy Batteries, so it makes Nomad Cloak useless. Please fix. Thank you

Fixed. -Xalrok

[Image: 5SfP3Jb.gif]
Squished ~Champ
Offline Banned player t202085
02-16-2019, 06:29 PM,
#160
Member
Posts: 1,112
Threads: 121
Joined: Dec 2009

Battleship Karlsruhe lost its ship vendor

Fixed. -Xalrok

User was banned for: https://discoverygc.com/forums/showthrea...tid=202085
Time left: (Permanent)
Pages (49): « Previous 1 … 14 15 16 17 18 … 49 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode