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Kamome II. Done on June 6th 2020

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Kamome II. Done on June 6th 2020
Offline 7AlphaOne1
11-04-2017, 04:36 PM,
#41
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Out of curiosity, is the size going to remain close about the same (adding of a few parts) or is there a possibility of the Kamome II being scaled up to sizes comparable to the hege, sort of balancing the mining vessel sizes?

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Offline Swallow
11-04-2017, 09:50 PM,
#42
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Dunno.

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I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
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Offline Vulkhard Muller
11-05-2017, 12:55 AM,
#43
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(11-04-2017, 04:36 PM)seven-alpha-one-one Wrote: Out of curiosity, is the size going to remain close about the same (adding of a few parts) or is there a possibility of the Kamome II being scaled up to sizes comparable to the hege, sort of balancing the mining vessel sizes?

I sincerely hope not, the hege is absolutely atrocious and needs a new model stat. If anything this needs to be on par with the Behemoth and sit at a comfortable 3k cargo, and all mining factions should have a ship around 3k cargo


But that is my unpopular opinion


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Offline Swallow
04-09-2019, 10:07 PM,
#44
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http://p3d.in/k8ARt - 1.1.2
UVing

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Skorak
04-09-2019, 10:37 PM,
#45
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Joined: Mar 2008

The bottom texture looks very odd.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Swallow
04-09-2019, 10:53 PM,
#46
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

They are not done yet.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Durandal
04-10-2019, 09:08 AM,
#47
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This could really use a little bit of color contrast somewhere, anywhere. The Bishamon suffers from the same problem. I made it a point to use gray, black, warning stripes, and red/blue port/starboard lights on the Benzaiten, to mix things up a little. A ship this large in what is effectively only one color across the entire mesh is going to be a little bit of an eyesore in my opinion. I'm not saying you need to go crazy on mixing it up, just enough so that it's pleasant on the eye.
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Offline Swallow
04-10-2019, 09:18 AM, (This post was last modified: 04-10-2019, 09:19 AM by Swallow.)
#48
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Well, it actually takes whatever ambient lighting is out there on itself, so it is not entirely white.
I can tweak GMG textures tho, which will affect both this and Bishamon. Probably that'll be making one of the textures more gray.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline sindroms
04-10-2019, 09:37 AM,
#49
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Posts: 9,436
Threads: 986
Joined: Feb 2008

This would make for a neat kus civ 3,6ker. GMG would require something with a bit more...tanks. For gas.

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Offline Dark.Star
04-10-2019, 10:17 AM,
#50
[RM] - Rheinland Military
Posts: 775
Threads: 64
Joined: Nov 2017

this looks lit

[Image: unknown.png]
[Image: yelol.png]
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