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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.80 features, bugs & suggestions

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Discovery 4.80 features, bugs & suggestions
Offline Fire_Tzunami
07-17-2006, 09:02 PM, (This post was last modified: 07-17-2006, 10:17 PM by Fire_Tzunami.)
#141
Member
Posts: 500
Threads: 14
Joined: Oct 2005

Ok, i barely found this post and read about until page 8... didn't have the patience to read all :P.

Well from what i remember.. i'l go a bit with my opinions too.

Well i agree with The Damned and his cruiser gun idea, and also with increasing the range of BS weapons.

To igiss: Well a CM Dropper protects the rear of the ship.... Well you could just place another one in front... no big deal :) .

Hiting a VHF with the nova is easy, when i fought dab i blown him with a nova (also blown myself)

To Nightfall:

Quote:Chi, I'll be very... upset in the sense of bringing there a Corsair or Bounty hunter base, even worse - a colony to Alpha. I like it the way it is, eventually, the Outcasts may get another base (The Corsairs have two in Gamma) like near the Tau-37 jump or Beta/Theta/Unknown jumps. An interresting thing would be (now Igiss'll shoot me) making The Hispania dockable as a Base with maybe some new Outcasts Capship most of us agreed they should be selling, maybe new weapons... just a thought...

Well, we could make another sistem (just like omega 5) where Corsairs and The Outcasts are driving a battle, a BIG battle, since I really think Corsair hate The Outcasts more then they hate The Red Hessians. These guys hate eachother, making a sistem like this would please players that are on Corsair's side as well as players on The Outcasts' side.

And I REALLY Agree with Outcasts having a BS, like corsairs.

To Dab: You were only half right on the NPCs going hostile, well with weapons yes, the will go hostile afterconsuming 1/3 of they're shield but even the splash damage of the weakest missile will make them turn red on you.

A proper faction of The Order would be very good :D

I agree VERY MUCH with drax in adding engine trail. (i already have a file and tested it on discovery, works perfectly, you can just put it over the mod file) I will provide you with a link if i get igiss' permision.

People have the right to be stupid but some people abuse their rights
I don't suffer from crazynes, I enjoy it every moment.
Artifical intelligence does not compare with natural stupidity.
Nobody's perfect, i am nobody.


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Offline Dab
07-18-2006, 01:41 AM,
#142
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Posts: 9,570
Threads: 320
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Fire_Tzunami,Jul 17 2006, 03:02 PM Wrote:Hiting a VHF with the nova is easy, when i fought dab i blown him with a nova (also blown myself)
[snapback]26652[/snapback]

Thats what I'm talking about. It ISN'T easy to hit another VHF with a nova without also blowing yourself up, which defeats the purpose. Hence if you don't want to kill youself you have to be ALOT more careful.

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Offline AaronKoss
07-18-2006, 04:33 AM,
#143
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Posts: 78
Threads: 8
Joined: Jul 2006

Can you PLEASE stop the battleships from spening whenever they are ramed!

For 1 a battleship is like 1000 times biger than a fighter and yet a fiter can make a battleship go were ever it whants when the fighter SHOULD just be stoped in its traks!
Seconed a bs shold NEVER be able to turn that quikly EVER! that includes when it hits a rock. It shold just be stoped and recive a good deel of drain to its shilds
Thank you for lisening im done know :)

"I am not one who was born in the possession of knowledge; I am one who is fond of antiquity, and earnest in seeking it there."
"The superior man, when resting in safety, does not forget that danger may come. When in a state of security he does not forget the possibility of ruin. When all is orderly, he does not forget that disorder may come. Thus his person is not endangered, and his States and all their clans are preserved."
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Offline Colm Cillian
07-18-2006, 04:59 AM,
#144
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Posts: 84
Threads: 3
Joined: Jul 2006

Ive noticed on several ships that if you loose a fin or some minor bit of hull without actually kill the ship when you hit a base and repair it does repair the ship, but every time you come back to a base after that you get the repair icon even though it show you as not having any damage when you open it to repair the ship.

Also i have a large train on my trader, i was attacked by corsair in Delta(yes a train engines can be disrupted its just hard to do) they destroyed my forward cargo pod and even after repair/landing on various planets that pod well not regenerate.



:::OT i forgot who said it, but cruise disrupters are very handy on trains, i like to fire them off at fighter just before i engage my own cruise, to keep them from following.

Colm_Cillian-Bounty Hunter-Colonial Viper
Honeycat-Free Trader-Transport
Myrna_Andraste-Colm's Battleship-Bounty Hunter Battleship
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Offline Fire_Tzunami
07-18-2006, 07:24 AM,
#145
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Posts: 500
Threads: 14
Joined: Oct 2005

Sorry, but thar cannot be fixed, this issuue was in 2 or 3 more topics.

Quote:Can you PLEASE stop the battleships from spening whenever they are ramed!

I may have a solution..... What if we could make the asteroids movable?

People have the right to be stupid but some people abuse their rights
I don't suffer from crazynes, I enjoy it every moment.
Artifical intelligence does not compare with natural stupidity.
Nobody's perfect, i am nobody.


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Offline kiggles
07-18-2006, 02:17 PM,
#146
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Posts: 436
Threads: 13
Joined: Feb 2006

Well not sure if it can be done in this mod but I was playing "freeworlds" and there BS's do not spin like crazy when a fighter rams them the fighter bounces of and the BS's can still turn, maby asking there modders how they did it? (might not work as freeworlds is a TC but just and idea)

Kiggles :laugh:

I've been mildly miffed by one-shot weapons since their implementation, oh so long ago. I remember the days when fights were a matter of who could aim better, rather than who could aim a single shot. - Virus
 
Offline Vo
07-18-2006, 04:30 PM,
#147
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Posts: 214
Threads: 12
Joined: Jun 2006

A turret fighter... (Fighter with only lvl 9 and 10 turrets)

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Offline Korrd
07-18-2006, 05:41 PM,
#148
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Posts: 3,714
Threads: 241
Joined: Aug 2005

Fire_Tzunami,Jul 18 2006, 03:24 AM Wrote:Sorry, but thar cannot be fixed, this issuue was in 2 or 3 more topics.
I may have a solution..... What if we could make the asteroids movable?
[snapback]26724[/snapback]
That is not doable too. Ask a modder why...
Technically, asteroids are not unique objects, but randomly generated debris inside an area marked as an asteroid field.
There are some unique asteroids. Those are huge and unique. there is one near the JH to Omega-5 in Cambridge system.

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Offline Fire_Tzunami
07-20-2006, 11:06 AM,
#149
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Posts: 500
Threads: 14
Joined: Oct 2005

So you are sayng that we can only move big asteroids? we aren't powerful enough for the small ones :lol: .

Well ok i thought em' asteroids are made in a diferent way... well..... we'll just have to get along with the idea that small rocks will forever move Battleships.

I found a bug in SP.

When you get out of Toledo (after the demonstration of the artifact), when u have 2 fight nomads, there are bounty hunters outside too....... and some of them in cruisers.

Also in SP whenever I dock with planed Gran Canaria the game crashes.

People have the right to be stupid but some people abuse their rights
I don't suffer from crazynes, I enjoy it every moment.
Artifical intelligence does not compare with natural stupidity.
Nobody's perfect, i am nobody.


[Image: signsnkmaniahobby008.jpg]
[Image: signsnkmaniahobby035.jpg]
[Image: signsnkmaniahobby080.png]
[Image: signsnkmaniahobby043.jpg]
[Image: signsnkmaniahobby008.jpg]
T H 3 K ! L L 3 R 0 F 8 U N N ! 3 2 H 4 2 2 P 0 K 3 N
 
Offline Igiss
07-20-2006, 11:42 AM,
#150
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Posts: 3,180
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Joined: Jun 2005

Quote:When you get out of Toledo (after the demonstration of the artifact), when u have 2 fight nomads, there are bounty hunters outside too....... and some of them in cruisers.
Do they do anything wrong? Prevent from completing the quest?

Quote:Also in SP whenever I dock with planed Gran Canaria the game crashes.
Maybe just occasional crash... I don't know.

Quote:I agree VERY MUCH with drax in adding engine trail. (i already have a file and tested it on discovery, works perfectly, you can just put it over the mod file) I will provide you with a link if i get igiss' permision.
What trail? can you explainnk me to it?

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