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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools [Guide] Player Owned Base

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Pages (47): « Previous 1 … 28 29 30 31 32 … 47 Next »
[Guide] Player Owned Base
Offline Maltz
02-25-2019, 09:24 AM,
#291
Son of Malta
Posts: 358
Threads: 40
Joined: Nov 2018

Now they have three kinds of food. I hope they don't want living animals or paste because their source are a bit far from the base.
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Offline dr lameos
04-05-2019, 08:12 AM,
#292
Member
Posts: 1,249
Threads: 46
Joined: Jul 2008

Could you please update the guide with this information:
https://discoverygc.com/forums/showthrea...tid=157229

damage_per_tick + (core_level * damage_per_tick)
every 120 seconds: 600 + (Core level * 600)

[Image: jXWPvRb.png]
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Offline Rantari
04-05-2019, 10:44 AM,
#293
Disciple of NoMe
Posts: 188
Threads: 13
Joined: Jul 2017

We are currently trying to make sure our numbers are correct before updating the guide. It’ll be fixed soon.
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Offline Reno
06-12-2019, 11:20 PM,
#294
Imperio Eliminator
Posts: 406
Threads: 28
Joined: Feb 2008

Hello

Question about core 1 base

My buildmod list reads:

1: shieldgenerator module type 1
2: cargo storage
3: cargo storage

How do i upgrade to a core 2 base?



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Online Kauket
06-12-2019, 11:21 PM,
#295
Dark Lord of the Birbs
Posts: 6,568
Threads: 507
Joined: Nov 2014
Staff roles:
Art Developer

You actually need to build a core upgrade module, however the blueprint is obtained via a request.


https://discoverygc.com/forums/forumdisplay.php?fid=167

[Image: kauket.gif]
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Offline Reno
06-12-2019, 11:27 PM,
#296
Imperio Eliminator
Posts: 406
Threads: 28
Joined: Feb 2008

(06-12-2019, 11:21 PM)Auzari Wrote: You actually need to build a core upgrade module, however the blueprint is obtained via a request.


https://discoverygc.com/forums/forumdisplay.php?fid=167

Thx,

I understand the request for the blueprint.

I have read the playerbase guide but i want to start the upgrade.

Can you show me the command?



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Offline Reno
06-12-2019, 11:41 PM,
#297
Imperio Eliminator
Posts: 406
Threads: 28
Joined: Feb 2008

The core 1 base has 3 modules.
Al 3 are in use (see previous post)

Can i upgrade to core 2 or do i have to empty/destroy a module?



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Offline Bannorn
06-13-2019, 12:50 AM, (This post was last modified: 06-13-2019, 12:51 AM by Bannorn.)
#298
DHC-
Posts: 619
Threads: 59
Joined: Dec 2018

(06-12-2019, 11:41 PM)Reno Wrote: The core 1 base has 3 modules.
Al 3 are in use (see previous post)

Can i upgrade to core 2 or do i have to empty/destroy a module?

Core upgrades use up a module slot. So make sure you have at least 1 empty module to construct it. So for example, for a Core 1 base a common build order for your three slots is:
- Shield Module
- Cargo Module
- Core Upgrade.

In your case to upgrade you will need to use the destroy module command for one of them, build your core upgrade, and then rebuild the module you wanted.


EDIT: just saw your question about the command as well. All the commands can be found here: https://discoverygc.com/wiki/Server_Commands, as well as in game via help commands.

[Image: hZ0WkLg.png]

(06-12-2019, 01:04 AM)Nepotu Wrote: Remove the SNAC for good
Quote:[08.07.2019 03:20:17] =CR=Zulu: Situations like these makes me wish they left me behind in Crayter.
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Offline Reno
06-13-2019, 01:27 AM,
#299
Imperio Eliminator
Posts: 406
Threads: 28
Joined: Feb 2008

(06-13-2019, 12:50 AM)Bannorn Wrote:
(06-12-2019, 11:41 PM)Reno Wrote: The core 1 base has 3 modules.
Al 3 are in use (see previous post)

Can i upgrade to core 2 or do i have to empty/destroy a module?

Core upgrades use up a module slot. So make sure you have at least 1 empty module to construct it. So for example, for a Core 1 base a common build order for your three slots is:
- Shield Module
- Cargo Module
- Core Upgrade.

In your case to upgrade you will need to use the destroy module command for one of them, build your core upgrade, and then rebuild the module


EDIT: just saw your question about the command as well. All the commands can be found here: https://discoverygc.com/wiki/Server_Commands, as well as in game via help commands.


Thanks Bannorn , that clears it up.

Reno



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Offline LaWey
09-28-2019, 12:51 AM,
#300
SCEC studying YOU
Posts: 1,283
Threads: 67
Joined: Jan 2018

About PoB weapon platforms. If FLHook nohow dont change those on server, should be so:

Type 1:
  • 2x pbwp_med_heavygun: hull - 40000; speed - 1000; range - 2750; rps - 0.5
  • 2x pbwp_med_pulse: hull- 2000; energy - 35000; speed - 1000; range - 2750; rps - 0.25
  • 6x pbwp_med_lightgun: hull 4000; speed - 1600; range - 2560; rps - 1

Type 2:
  • 2x pbwp_long_heavygun: hull - 50000; speed - 650; range - 3900; rps - 1
  • 4x pbwp_long_pulse: hull - 2000; energy - 70000; speed - 800; range - 4000; rps - 0.25

Type3:
  • 2x pbwp_short_heavygun: hull - 140000; speed - 2000; range - 1500; rps - 0.1
  • 8x pbwp_short_lightgun: hull - 2000; speed - 2600; range - 1599; rps - 2
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