@JonasHudson Leaving storyline developments, including ones that determine the future of a faction or its assets, up to which side can gather the larger gank squad is an absolutely terrible idea. If you enjoy fighting over something lasting, you're free to organize battles over POBs with like-minded people, where all people who are affected by the outcome agreed to the terms.
(07-02-2019, 05:55 PM)JonasHudson Wrote: It has become terribly DRY to try to continue pretending 'such and such station was captured' or destroyed when it wasn't, it was dev'd.
This is literally what story development is. Doesn't matter if it's in Discovery, or EVE, or Warcraft, or Poker Night at the Inventory. Someone has to write this stuff, and someone has to implement it, otherwise the story goes nowhere.
We can't literally have everyone winning all the time.
(07-02-2019, 09:35 AM)Lythrilux Wrote: Well the Devs did want to finish the Gallic war as quickly as possible
Finish all wars on server and competition between factions. And then close the server,because people will have no reason to enter the game. Only for conn talks.
I have restarted the trade event with a 10x higher cap. The base price of the commodities is now $8000 at all sell/buypoints and the bonus is now 9500 (which is mostly the same as before as it cost 4000 to buy and sold for 100 without the bonus.)
(07-02-2019, 09:35 AM)Lythrilux Wrote: Well the Devs did want to finish the Gallic war as quickly as possible
Finish all wars on server and competition between factions. And then close the server,because people will have no reason to enter the game. Only for conn talks.
(07-02-2019, 06:52 PM)Karlotta Wrote: @JonasHudson Leaving storyline developments, including ones that determine the future of a faction or its assets, up to which side can gather the larger gank squad is an absolutely terrible idea. If you enjoy fighting over something lasting, you're free to organize battles over POBs with like-minded people, where all people who are affected by the outcome agreed to the terms.
Well personally, I suggested an open, visible to all players system of determining when a faction has mustered enough to challenge over a station so that it stays proportionate to the force exerted by all factions. To me, its not so good as it is. Its not about gathering the larger gank squad though. If people are so serious about how they take their space wars they can always go the extra mile to gather in fleets on their own (like armies on a battlefield) and go at it over a base, instead of a chaotic rabble or gank squad domination. I'm not saying thats necessary either. But I always wondered why we don't have battles over NPC bases where they hang in the balance in real time like a long term POB siege, and let sides organize to attack and defend as they go, and of course RP around it all to document and involve the entire community.
But I do think fighting over the NPC bases and assets is actually better than fighting over POB's. We should emulate that but more often and over the same bases and planets that are already in the middle of things.
If time was given, people could prepare. With accelerants, like when NEMP's could be used in pvp, a gank fleet might not be so tough or guaranteed its victory right at the start. We have much less possibilities here without stuff like that, and with no real objective there isn't much worth fighting for. Before you call that crazy, that did used to be considered a thing that would happen on a roleplay server.
(07-02-2019, 06:55 PM)Kazinsal Wrote:
(07-02-2019, 05:55 PM)JonasHudson Wrote: It has become terribly DRY to try to continue pretending 'such and such station was captured' or destroyed when it wasn't, it was dev'd.
This is literally what story development is. Doesn't matter if it's in Discovery, or EVE, or Warcraft, or Poker Night at the Inventory. Someone has to write this stuff, and someone has to implement it, otherwise the story goes nowhere.
We can't literally have everyone winning all the time.
Systems can determine what happens for a lot of situations as well. I'm willing to sacrifice an artificially moving story for a slightly slower moving story based on actual commensurate in game stuff going on. There would still be a winning and losing side, and as long as the events still have 2 main sides, would be more so determined by who can bring the most force and best use it. Maybe we don't have the population for it anymore, but leaving something open usually means ranks fill on both sides for a chance to make a real win! None of those games ever had freely developing situations or battles where they let the players determine the outcomes? Haven't I heard of huge battles where thousands of actual dollars of ships would be lost in a single day. That's got to have had some kind of effect player driven effect.
Its ok though, its obvious that it probably can't be handled here, there seems to be a lot of opposition to the idea and that completely blows my mind, but majority rules.
(07-01-2019, 07:31 PM)Xalrok Wrote: Toulouse will fall to the GRN.
What's the sense to take part here if The Council will lose Toulouse?
I dunno, there's this cool thing called roleplay. It's a story friend, everyone cannot be winning at the same time.
If events are going to be rail-roaded with forced outcomes, personally I don't see the point in the attaching story to them at all. That's just the opposite of creating an immersive, interactive storyline that actually captures player interest and gets them invested into the story. For example, what precisely makes that roleplay matter if the outcome is pre-determined? What's the point in a Council player roleplaying if they've already lost? It just reduces any potential roleplay and encourages almost pure PvP or trade. These events might as well just exist purely for applying bonuses in hot zones, and linking to the respect faction Wiki pages to explain why they're shooting each other in the first place.
It just seems like the Gallic War is going to end with a whimper, with community interest largely absent. Lessons still haven't been learned.
The AR| (Action révolutionnaire) will be there.
I hope to see you fellas in space.
Just not today. Today was a day filled with way too many things already.
<span style="font-family:Lucida Console"><span style="color:#33CC00">*personality core activated*</span>
Science consists of stating the obvious and linking the facts. </span>