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  Discovery Gaming Community Discovery General Server Events Official Event Archive
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[Official Event] The Fall of Toulouse

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[Official Event] The Fall of Toulouse
Offline Xalrok
07-04-2019, 07:58 AM,
#61
Member
Posts: 652
Threads: 58
Joined: May 2009

Updated the event with cargo piracy sellpoints for the GRN side on Battleship Montmorency and Nimes Station.
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Offline Nika
07-04-2019, 08:07 AM,
#62
Armed to the Teeth
Posts: 1,714
Threads: 200
Joined: Mar 2018

Can we possibly get to know the current progress on the trade event?

Peace, being the distant dream it is, comes inevitably, and goes hand in hand with justice.
Cursed be the war.
[Image: 1EEZnqd.png]
Heroes never die! @Vitoniz30 @Connor
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Offline Maltz
07-04-2019, 08:08 AM,
#63
Son of Malta
Posts: 358
Threads: 40
Joined: Nov 2018

Cannes? Those republican "refugees" have interesting taste. Good for me. More people to kidnap.
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Offline Lythrilux
07-04-2019, 08:46 AM,
#64
Edgy Worlds
Posts: 10,355
Threads: 737
Joined: Jan 2013

(07-04-2019, 07:58 AM)Xalrok Wrote: Updated the event with cargo piracy sellpoints for the GRN side on Battleship Montmorency and Nimes Station.

Bust out the GATs brrrt brrrt

[Image: Lythrilux.gif]
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Offline Nepotu
07-04-2019, 09:02 AM,
#65
Thrower of SNACs
Posts: 855
Threads: 60
Joined: Jan 2011

(07-04-2019, 08:46 AM)Lythrilux Wrote:
(07-04-2019, 07:58 AM)Xalrok Wrote: Updated the event with cargo piracy sellpoints for the GRN side on Battleship Montmorency and Nimes Station.

Bust out the GATs brrrt brrrt

Even more points for me (sun)

[Image: Q83phBi.png]
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Offline Reptile
07-04-2019, 04:58 PM,
#66
Typical russian lolwut
Posts: 306
Threads: 32
Joined: Nov 2012

(07-04-2019, 12:47 AM)Durandal Wrote: I'm going to hop online this Saturday (7/6) and enable respawns between 1800 and 2200 server time.

Can we have the cooldown for 10-15 min for reengage after death,for understanding who won or defeated?
Kinda fast rounds. 10 -15 min is enough to provide some massive attack and strategy to win or loose. If one side concentrating fire and killing someone - it must have not only points for kill,it must have a little time for eliminating the enemy like a bonus.
If we will kill some hard target and will feel a small victory,and then he will undock later in 10 seconds - this will broke all aftertaste. But this is only our small wish.

Wrote:
~Please leave this community, please. You'd be doing everyone a favour.
~Nikita. Please. Go play sims.
~Nikita, stop acting like that... you are just embarrassing yourself.
~Your way to win may be within rules, but you still break Rule 0.0 be excellent to eachother.
~but please just keep it to the Russian Discord chats and off the forums. We're tired of reading it.

then you will see 70 players online in this way. -me
2012©
RNC|MND-Gepard
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Offline Shaggy
07-04-2019, 05:02 PM,
#67
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

(07-04-2019, 04:58 PM)Reptile Wrote:
(07-04-2019, 12:47 AM)Durandal Wrote: I'm going to hop online this Saturday (7/6) and enable respawns between 1800 and 2200 server time.

Can we have the cooldown for 10-15 min for reengage after death,for understanding who won or defeated?
Kinda fast rounds. 10 -15 min is enough to provide some massive attack and strategy to win or loose. If one side concentrating fire and killing someone - it must have not only points for kill,it must have a little time for eliminating the enemy like a bonus.
If we will kill some hard target and will feel a small victory,and then he will undock later in 10 seconds - this will broke all aftertaste. But this is only our small wish.

The Royalist already win the event by default, what more do you want?

[Image: sRoat31.png]
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Offline Reptile
07-04-2019, 05:21 PM,
#68
Typical russian lolwut
Posts: 306
Threads: 32
Joined: Nov 2012

(07-04-2019, 05:02 PM)Shaggy Wrote:
(07-04-2019, 04:58 PM)Reptile Wrote:
(07-04-2019, 12:47 AM)Durandal Wrote: I'm going to hop online this Saturday (7/6) and enable respawns between 1800 and 2200 server time.

Can we have the cooldown for 10-15 min for reengage after death,for understanding who won or defeated?
Kinda fast rounds. 10 -15 min is enough to provide some massive attack and strategy to win or loose. If one side concentrating fire and killing someone - it must have not only points for kill,it must have a little time for eliminating the enemy like a bonus.
If we will kill some hard target and will feel a small victory,and then he will undock later in 10 seconds - this will broke all aftertaste. But this is only our small wish.

The Royalist already win the event by default, what more do you want?

This is only wish from our side of 10 players of grn side. Add or not - only dev choice.

Wrote:
~Please leave this community, please. You'd be doing everyone a favour.
~Nikita. Please. Go play sims.
~Nikita, stop acting like that... you are just embarrassing yourself.
~Your way to win may be within rules, but you still break Rule 0.0 be excellent to eachother.
~but please just keep it to the Russian Discord chats and off the forums. We're tired of reading it.

then you will see 70 players online in this way. -me
2012©
RNC|MND-Gepard
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Offline Karlotta
07-04-2019, 05:24 PM, (This post was last modified: 07-04-2019, 05:27 PM by Karlotta.)
#69
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

Although I've been playing CR mostly and I like that I made over a billion in humanitarian/nukues aid to our allies, I must admit its a bit one sided right now, probably for two reasons: 1. People notoriously don't like to play GRN / unambiguous bad guys 2. More and easier money is still being made by the Council side. Maybe the kill bonus could be raised for the royalist side only? Or lower the kill and trade bonus on the Council side, if too high kill bonus is too easy to abuse by 2 people playing either side? (also I don't think event outcomes should have good or bad consequences for "sides" story-wise)

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
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Offline Couden
07-04-2019, 05:31 PM,
#70
Guardian of Tempest
Posts: 2,047
Threads: 162
Joined: Aug 2017

Gallia was a mistake.

[Image: 3XTkESZ.png]

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