• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 24 25 26 27 28 … 547 Next »
[Poll] Caps & Snubs

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Caps & Snubs
You do not have permission to vote in this poll.
My preferred ship class is snubs
25.71%
45 25.71%
My prefered ship classes are caps
23.43%
41 23.43%
I believe snubs should be the dominant ship class
16.00%
28 16.00%
I believe caps should be the dominant ship classes
13.71%
24 13.71%
I believe snubs are overpowered
10.29%
18 10.29%
I believe caps are overpowered
10.86%
19 10.86%
Total 175 vote(s) 100%
* You voted for this item. [Show Results]

Pages (6): « Previous 1 2 3 4 5 6 Next »
[Poll] Caps & Snubs
Offline Reddy
07-16-2019, 02:02 PM,
#41
Man-At-Arms
Posts: 1,127
Threads: 18
Joined: Sep 2016

fly all classes,
get better perspective,
have fun,
~words of @Antonio

[Image: yaMOial.png]
Reply  
Offline Exe
07-16-2019, 02:29 PM,
#42
Apex Predator
Posts: 245
Threads: 12
Joined: Mar 2015

Wise words.
Reply  
Offline Lythrilux
07-16-2019, 02:33 PM, (This post was last modified: 07-16-2019, 02:34 PM by Lythrilux.)
#43
Edgy Worlds
Posts: 10,368
Threads: 737
Joined: Jan 2013

(07-16-2019, 01:58 PM)TheShooter36 Wrote:
(07-16-2019, 01:12 PM)Lythrilux Wrote: Use balance magic to make each class' respective guns do zero damage to each other. It'll look and feel a bit silly, especially in terms of immersion, but at the same time I'm sure it will massively boost the quality of fights.

And suddenly have bombers dominate or be useless because either caps cant do damage to them or bombers cant do damage to caps depending on implementation. This implementation will make a whole class obsolete.

It was kind of implied that bombers would not be suspect to this change.

To add to the bombers pwning caps thing, I recall the same happened during the Delta events several years ago. The 14 Mako squad was fun until people stopped flying cals and flew bombers, and we were absolutely powerless against a smaller number of bombers. Not just that, but it wasn't fun at all to be killed by something we had no means of dispatching.

I think that's the general problem with snubs. They can mothball to the point where nothing can stop them. Their agility and ability to escape and restock is annoying.

That's why I think the best solution is to make both classes unable to impact each other's fights. Caps in snub fights ruin snub fights. Snubs in cap fights ruin cap fights

[Image: Lythrilux.gif]
Reply  
Offline Durandal
07-16-2019, 02:35 PM,
#44
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

I'm not going to get terribly involved in this discussion but I need to point out that as per my understanding of the balance magic plugin, adding lots of weapons, especially ones which aren't a BFG style thing like the SNAC or Corona, has the potential to severely tank server performance.
Reply  
Offline Reacher
07-16-2019, 02:47 PM,
#45
Member
Posts: 893
Threads: 39
Joined: Oct 2009

Get rid of turret splitting. That’s one way to bring back the magic of caps.

Also return missions back to how they were.
  Reply  
Offline Dan.
07-16-2019, 02:53 PM,
#46
Accomplished Attacker
Posts: 143
Threads: 7
Joined: Aug 2018

(07-16-2019, 02:02 PM)Reddy Wrote: fly all classes,
get better perspective,
have fun,
~words of @Antonio
+1

[Image: o4oCNfc.png]
[Image: THsCLuA.png][Image: fnPLZH6.png][Image: 26PSva8.png][Image: RALsZal.png]
Reply  
Offline Loken
07-16-2019, 03:01 PM,
#47
Phantom of Roussillon
Posts: 2,205
Threads: 80
Joined: Jun 2010

(07-16-2019, 02:35 PM)Durandal Wrote: I'm not going to get terribly involved in this discussion but I need to point out that as per my understanding of the balance magic plugin, adding lots of weapons, especially ones which aren't a BFG style thing like the SNAC or Corona, has the potential to severely tank server performance.

There is already a noticeable delay with SNAC damage while the server calculates how much damage it's supposed to be doing. This seems to cause some funky blue message shenanigans as it's possible for someone else to hit the target before the damage is applied.

I can only imagine how bad it would get if you had multiple caps firing all of their secondaries at the same time.

[Image: NVY3f0y.png]
Reply  
Offline Nepotu
07-16-2019, 03:18 PM,
#48
Thrower of SNACs
Posts: 858
Threads: 61
Joined: Jan 2011

(07-16-2019, 03:01 PM)Loken Wrote:
(07-16-2019, 02:35 PM)Durandal Wrote: I'm not going to get terribly involved in this discussion but I need to point out that as per my understanding of the balance magic plugin, adding lots of weapons, especially ones which aren't a BFG style thing like the SNAC or Corona, has the potential to severely tank server performance.

There is already a noticeable delay with SNAC damage while the server calculates how much damage it's supposed to be doing. This seems to cause some funky blue message shenanigans as it's possible for someone else to hit the target before the damage is applied.

I can only imagine how bad it would get if you had multiple caps firing all of their secondaries at the same time.

That's why SNAC should be removed from that retarded plugin

[Image: Q83phBi.png]
Reply  
Offline Gagadug.
07-16-2019, 03:19 PM, (This post was last modified: 07-16-2019, 03:21 PM by Gagadug..)
#49
Member
Posts: 889
Threads: 67
Joined: Jan 2016

Since it is possible to make weapons do different amounts of damage depending on which shipclass they hit, wouldn't it be an option to make capitals deal no significant damage to fighters and vice verca?
As far as I can tell the main problem people who mainly play snubs have with caps is that they get instakilled when other snubs hug them. That problem would cease to exist if caps didnt deal any significant damage to them. Sure they could still be hugged but so can asteroids and bases, thats a problem that wont be fixed by any change to caps.
Caps on the other hand would not be overpowered by fighter swarms any more without a real chance to defend themselves. Thats what bombers are for anyways.
The inevitable flaw is that gunboats would suffer a lack of usefulness, but I think that class is problematic anyways since they either tend to be completely useless or absolutely unbeatable, depending on how they are balanced at the current point in time, something that can be seen with many hybridish ships ( old nomad GB with cruiser range guns, Typhoon/Crecy with their old stats along the rather small size). Removing them would not be much of a loss as far as I'm concerned.
That idea would obviously need to be fleshed out but maybe its a good starting point.
As for dominant classes, I believe there is no point in making one class objectively better than the others. If that was done why would someone bother flying the underpowered class? In the end it would mean a loss of diversity in ships which in my opinion is one of the strong points of this mod.

(And where is the "Percheron should be the dominant shipclass" option please?)
Reply  
Offline Loken
07-16-2019, 03:20 PM,
#50
Phantom of Roussillon
Posts: 2,205
Threads: 80
Joined: Jun 2010

(07-16-2019, 03:19 PM)Gagadug. Wrote: Since it is possible to make weapons do different amounts of damage depending on which shipclass they hit, wouldn't it be an option to make capitals deal no significant damage to fighters and vice verca?

Please read the previous posts.

[Image: NVY3f0y.png]
Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode