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  Discovery Gaming Community Rules & Requests Rules
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Proposal: PvP warning: /attack (or /atk) cmd

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Proposal: PvP warning: /attack (or /atk) cmd
Offline Skyelius
08-28-2019, 03:36 AM,
#1
Eternal Fighter
Posts: 262
Threads: 52
Joined: Aug 2007

DiscoGC,

What do you think about having an /attack or /atk command to serve as a PvP warning?

There are various ways this can be implemented.

I think the simplest may be to not tie it to any ingame mechanic at all, and having it only serve recordkeeping purposes.

There is no real life warning when someone is attacked; a fair ingame translation would be a "silent enemy" (such as the Nomads). A neuralnet warning (message that the victim would receive, after someone executes /atk on them) may suffice. In other words, not every character should be expected to "talk" to their intended victims, and this proposal addresses that, plus it prevents whorage of "/setmsgs".

The biggest concern for me is: time. If you agree with this idea and decide to post in this thread, can you help brainstorm about how much time should go between the /atk command (proposed PvP warning) and the time that players should be allowed by the rules to engage other players?
Let's discuss! Smile

Regards,
Sky

"It is a cold universe until you know God as your Father, and then it becomes a home. Even the next life simply becomes the Father's house, home."
—David Pawson
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Offline Greylock
08-28-2019, 04:04 AM, (This post was last modified: 08-28-2019, 04:05 AM by Greylock.)
#2
Buttcloaker Extraordinaire
Posts: 738
Threads: 72
Joined: Mar 2018

Uhh, no. A generic command for everyone to use that says the exact same thing just ain't right. This is a ROLEPLAY server. Roleplay is mandatory (literally rule 3.0). If you can't roleplay enough to say that you're going to attack someone, then this really isn't the place for you.

[Image: dqsrBM1.png]
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Offline Jayenbee
08-28-2019, 04:06 AM,
#3
Maker of Ways
Posts: 440
Threads: 21
Joined: Aug 2011

If this were to be used and that is a big IF, I suggest a 10 second grace period before hostilities commence.

Allowing both parties to either gain distance from one another and then engage or a giving a Trader a chance to go; "Oh s**t!"

I presume your intent would be to add a command that notifies people combat is about to begin right? - This is by no means an intent to replace the rule of RP before engaging. But more so a method to implement a means that informs people PVP is about to start.

When contending with a monster, you'd be wise to give the devil his due.
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Offline Lucas
08-28-2019, 06:02 AM,
#4
BaRyCeNtEr
Posts: 1,165
Threads: 99
Joined: Oct 2017

Just give us /1 /2
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Offline WesternPeregrine
08-28-2019, 07:20 AM,
#5
Kusari Vanguard
Posts: 2,312
Threads: 166
Joined: Oct 2013

If you don't want to "talk", then "narrate". Two lines of character actions before the attack are as good as his short remarks of how "hates x, gotta kill them".

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Offline Unity
08-28-2019, 07:24 AM, (This post was last modified: 08-28-2019, 07:28 AM by Unity.)
#6
Bristol Constructions
Posts: 227
Threads: 17
Joined: Apr 2017

I think we have enough commands as it is, its relatively straight forward RP to start an attack. Setmsg is a great way for you to customise the way you attack, (followed by /1 /2) Another command would'nt have this creativity. This links into faction lore very well.
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Offline Nika
08-28-2019, 07:55 AM,
#7
Armed to the Teeth
Posts: 1,727
Threads: 201
Joined: Mar 2018

Just drop your god damn two engagement lines and go for the blues if you are so eager about it, no need to come up with weird stuff to cover up your general lazyness.

Peace, being the distant dream it is, comes inevitably, and goes hand in hand with justice.
Cursed be the war.
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Heroes never die! @Vitoniz30 @Connor
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Offline Princess_Stardust
09-20-2019, 11:01 PM,
#8
Member
Posts: 90
Threads: 14
Joined: May 2018

(08-28-2019, 07:55 AM)Ironblood Wrote: Just drop your god damn two engagement lines and go for the blues if you are so eager about it, no need to come up with weird stuff to cover up your general lazyness.

go to /conn if you want to engage

can't just engage

unless you're a terrorist, but people can engage you without rp too
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Offline Wesker
09-21-2019, 12:13 AM,
#9
Level 99 Boss
Posts: 5,306
Threads: 458
Joined: Nov 2014

(08-28-2019, 04:04 AM)Greylock Wrote: Uhh, no. A generic command for everyone to use that says the exact same thing just ain't right. This is a ROLEPLAY server. Roleplay is mandatory (literally rule 3.0). If you can't roleplay enough to say that you're going to attack someone, then this really isn't the place for you.

As if roleplay narrows down to this narrative. Roleplay for combat realistically would entail no notice and just an outright engagement. To say sky’s idea isn’t roleplay in itself is ignorant.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Online Lythrilux
09-21-2019, 12:37 AM,
#10
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

*The Guardian used growl!

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