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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Denomination of credits

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Poll: Shall sirian credits be denominated?
You do not have permission to vote in this poll.
Let's not
40.35%
23 40.35%
Let's divide by 10
43.86%
25 43.86%
Let's divide by 100. I am aware of possible consequences
15.79%
9 15.79%
Total 57 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3 Next »
Denomination of credits
Offline SnakThree
08-20-2019, 07:06 AM,
#11
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

A script will be used to divide prices in all possible places

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Busy Miner
08-20-2019, 07:47 AM,
#12
Gold-digger
Posts: 147
Threads: 5
Joined: Oct 2017

(08-15-2019, 09:31 PM)Anton Okunev Wrote: ...

Also. PoB commodities anyway cost *****. They should cost more.

No, it is already a pain in the butt to buy and haul all the necessary stuff, especially things that cost more than one cargo space. Heavier prices would be just annoying.
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Offline Thunderer
08-20-2019, 09:24 AM,
#13
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

I like this.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
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Offline NoMe
08-20-2019, 09:47 AM,
#14
Savage
Posts: 2,005
Threads: 355
Joined: Jun 2011

(08-20-2019, 07:47 AM)Wolle489 Wrote:
(08-15-2019, 09:31 PM)Anton Okunev Wrote: ...

Also. PoB commodities anyway cost *****. They should cost more.

No, it is already a pain in the butt to buy and haul all the necessary stuff, especially things that cost more than one cargo space. Heavier prices would be just annoying.

a base, as base and where some people live, need several things Wink including your presence to keep it alive, your money too Smile

on other hand, about money, i don't see where this go, for now it works no?
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Offline LaWey
08-20-2019, 10:08 AM, (This post was last modified: 08-20-2019, 10:08 AM by LaWey.)
#15
SCEC studying YOU
Posts: 1,298
Threads: 69
Joined: Jan 2018

Idea of it, because freelancer has 2 bil limit per character, economic cant follow player-driven inflation of money. So denomination suppose to return prices and money to small numbers, giving to eco dev place for further economical balance without fear that we will crash game.

Well about pobs i of course meant as well decrease amounts of commodities amounts. I just still not did post yet, where i will elaborate idea Big Grin.
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Offline Darkseid667
08-20-2019, 12:39 PM, (This post was last modified: 08-20-2019, 01:04 PM by Darkseid667.)
#16
Goldfinger
Posts: 324
Threads: 19
Joined: Sep 2017

(08-20-2019, 10:08 AM)Anton Okunev Wrote: ...
Well about pobs i of course meant as well decrease amounts of commodities amounts. I just still not did post yet, where i will elaborate idea Big Grin.

I like the idea of of one commodity instead of F/W/O, like "base supply crates". Would pay more for that.
PS: Would also vote for a reduction of the ammount needed. 200 Crew eating 400 F/W/O per day? Seems quite the risk for obesity.
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Offline Bannorn
08-20-2019, 12:41 PM, (This post was last modified: 08-20-2019, 12:42 PM by Bannorn.)
#17
DHC-
Posts: 619
Threads: 59
Joined: Dec 2018

(08-15-2019, 09:32 PM)Dark_Knight Wrote: I think the mod has gone on so long that any attempt at changing how credits work will most likely cause irreparable issues.

Better to overhaul the trade and economy systems/mechanics.

Edit: I would support an additional commodity of "POB Supply Crate" or whatever, at a higher price but better convenience... seems interesting.

[Image: hZ0WkLg.png]

(06-12-2019, 01:04 AM)Nepotu Wrote: Remove the SNAC for good
Quote:[08.07.2019 03:20:17] =CR=Zulu: Situations like these makes me wish they left me behind in Crayter.
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Offline Busy Miner
08-21-2019, 06:34 AM, (This post was last modified: 08-22-2019, 06:27 AM by Busy Miner.)
#18
Gold-digger
Posts: 147
Threads: 5
Joined: Oct 2017

I like the idea of a new commodity for POBs that replaces the ridiculously high amount of FWO. Since the amount of RA that the POBs need has thankfully been nerfed, it is time to reduce the rest, too.
Could be those afore mentioned "base supply crates", with a description like "contains all your base needs, oxygen-containers, several different food items, clean water and fresh underpants". Instead of 2 x crew-count per day of FWO each, POBs could use up 2 x crew-count of those instead. Buyable everywhere where you find RA, too.
PS: could be priced like RA, too, that means 250 Cr/unit.
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Offline axisdeus
08-28-2019, 03:58 PM,
#19
Member
Posts: 321
Threads: 38
Joined: Oct 2013

The idea in itself is good. I reckon the 2 billion limit is an issue to many players (not my case though). If possible to implement, it would not negatively impact anything or anyone.

As for talks about inflation?! What inflation are you dreaming of? The economy is static, nothing devalues in time and is not dependent on any action you do. There is no inflation in this game, unless someone starts creating it (manually, script or otherwise).
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Offline Lusitano
08-28-2019, 04:53 PM,
#20
Storm Chaser
Posts: 1,859
Threads: 197
Joined: Feb 2011

When we buy some equip, like ships or guns and armor, there is devaluation of the value ... about 1/3 of the original value i think ... isn't it possible to do something like that in a commodity? there are the sirius credits cards .. what a about something like that but when you buy it, the value devalues to the 1/3? take it easy ok? read untill the end! so we buy 1 item that cost 1 M and after it, it value is about 300K! and when someone whant their credits back, in full,ask one admin that want to sell, for example 300 items, and the admin takes those 300 items and gives him the credits! of course with a small fee. Or one sell point that buys that item at the original value, on Conn system for example. This will allow people to have fewer bank ships, and less accounts.
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