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  Discovery Gaming Community Discovery General News and Announcements
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Disabling Set Messages

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Disabling Set Messages
Offline ART_GR
08-28-2019, 04:59 PM, (This post was last modified: 08-28-2019, 05:00 PM by ART_GR.)
#61
Battle Member Ozelot
Posts: 84
Threads: 7
Joined: Oct 2012

This experience has already been completed. Do not give in to pressure.

I have an idea about this. I do not understand programming, but I think it can be done. Having looked through the forum, I realized that most people talk about a pause of 10 seconds. Maybe you can just set a timer to restrict messages?
Example - Minimum message required for the attack.
/l1 - <Detection of an enemy target. Warning about the readiness of attack> (The attack does not occur. After that, there can be a long RP if both sides want it).
[Programmed Timer Message MSG 10 seconds]
/l2 - <Warning of the attack>. (After this message, the player can open fire).

Also, I suggest looking at the next topic - https://discoverygc.com/forums/showthrea...tid=173103

User was banned for: https://discoverygc.com/forums/showthrea...pid2107238
Time left: (Permanent)
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Online Arcana
08-28-2019, 05:49 PM,
#62
Dublin Duster
Posts: 361
Threads: 11
Joined: Dec 2018

As others said, just give a warning to those law breakers on the Server, no need to cut down entirely set messages. We better have workaround solution, as the suggestions above,not just entirely turn off it.
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Offline Pepe
08-28-2019, 06:48 PM,
#63
Moderately rare
Posts: 1,958
Threads: 111
Joined: Apr 2011

Don't you mess with my:
/1 Hola, #t! This is el robbery. Hand over all your Nutella and no one gets hurt. Most likely.
/2 Hey, what's that creature on your shoulder!
/3 *shoots you and takes all your Nutella while you were checking your shoulders*

me rulers abusero grande, ghehehe

[Image: 3tN2x9Z.png]
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Offline Laz
08-28-2019, 07:03 PM,
#64
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

/1 Well ain't this a surprise
/2 Never should have come here
/3 Like the sight of your own blood
/4 Skyrim belongs to the Nords

Reply  
Offline Vigilia.Procuratio
08-28-2019, 07:37 PM,
#65
Member
Posts: 285
Threads: 17
Joined: Sep 2011

In all the years this has been a feature, I've never known it to be abused. At least I have never personally encountered a problem with it. So I don't see the point in fixing what isn't broken.
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Offline Loken
08-28-2019, 08:40 PM,
#66
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

(08-28-2019, 07:03 PM)Laz Wrote: /1 Well ain't this a surprise
/2 Never should have come here
/3 Like the sight of your own blood
/4 Skyrim belongs to the Nords
Repeat /2 as many times as you like.

[Image: NVY3f0y.png]
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Offline LaWey
08-28-2019, 09:49 PM,
#67
SCEC studying YOU
Posts: 1,257
Threads: 62
Joined: Jan 2018

For transports:
/1 I should go
/2 I should go
/3 We'll bang, OK
Reply  
Offline Hubjump
08-28-2019, 09:52 PM,
#68
Member
Posts: 606
Threads: 37
Joined: Apr 2014

Set messages for pvp notice be like: We'll bang, OK.
Reply  
Offline Lucas
08-29-2019, 05:48 AM,
#69
BaRyCeNtEr
Posts: 1,166
Threads: 99
Joined: Oct 2017

From /1 /2 to Mouse Button 8/9
Cool
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