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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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4.91 Bug Reports

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4.91 Bug Reports
Offline Karlotta
09-09-2019, 10:30 PM, (This post was last modified: 09-09-2019, 10:31 PM by Karlotta.)
#441
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

====================
Type: Effects
Bug: Visual Effect that started in one system also appears in the next system you jump to
====================

[+]screenie
When you shoot the you-know-what long enough for a visual effect and you-know-what happens in a certain well hidden place, and then you take the JH above the main plane to the next system, the visual effect that you started in the other system also appears in the next system, in the relative same place as in the other system. Ask me in pm if you dont know what you-know-what is .
https://i.imgur.com/pueVwug.png

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
Offline Save My Soul
09-10-2019, 11:05 AM,
#442
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

(08-14-2019, 10:57 AM)Save My Soul Wrote: ====================
Type: Equipment
Bug: Kusari Destroyer heavy turret hardpoint
====================

One of Takeda's heavy turrets (hardpoint № 3) just hangs half on that gorgeous "pedestal". Sometimes it seems to me that it will come off at cruise, huh. Can you move it a bit? For the sake of aesthetics. Better let it hang a little bit on all sides than the way it's now, tho.

[+]That is actually what I am talking about.
[Image: takeda-trt-01.png]

[Image: takeda-trt-02.png]

[Image: takeda-trt-03.png]

[Image: sig-gitto-gudo-da-da.png]
 
Offline StDH
09-10-2019, 04:25 PM,
#443
Member
Posts: 548
Threads: 100
Joined: Aug 2017

====================
Type: Missions
Bug: 10 crew from CR Dreadnought in Missions
====================



~The eyes that only see prey. An instinct to act on~
~The bloodlust and it’s just, Not enough... Not enough.~
~But that’s the chain of command, And now we know we must not hide~
 
Offline Udarus
09-14-2019, 11:18 AM,
#444
Member
Posts: 30
Threads: 4
Joined: Apr 2019

====================
Type: Systems
Bug: Teleporting ship to enother system. Two La Rich Battleships in game.
====================

When my Enclave ship (GRE) docking to Battleship La Rich in Aquitane, it does teleport in Roussillon to sector in the Tarn Ice Cloud.
When my Enclave ship (GRE) docking to Battleship La Rich in Roussillon, game crashes. I then after logging my ship does teleport in Aquitane to sector near planet Bordeaux.

Fixed. -Xalrok
Offline Save My Soul
09-14-2019, 12:34 PM,
#445
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

(08-16-2019, 05:41 PM)Save My Soul Wrote: ====================
Type: Infocard
Bug: Scrapy typos~
====================

There is typo in "Scraper" description. There should be "Samura engineers", yah. This is the name of the corporation. Proper noun. You can't say "Microsoft(e/i)an engineers", right?

[+]That is actually what I am talking about.
"A" is for "attentiveness". Aww
[Image: scraper-infocard.png]

Fixed. -Xalrok

[Image: sig-gitto-gudo-da-da.png]
 
Offline Foxglove
09-20-2019, 01:32 PM,
#446
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

====================
Type: Infocard
Bug: Nomad faction infocard is the same as Vagrant faction one
====================

This has been reported before, but the Nomad faction infocard is still the same as the Vagrant one in the reputation sheet under player status.

[Image: maYSx8o.png]
Offline Save My Soul
09-22-2019, 02:40 PM,
#447
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

(08-19-2019, 12:19 PM)Save My Soul Wrote: ====================
Type: Ship Stats
Bug: Discrepancy in the number of batts/nanos
====================

"Scimitar", "Sea Serpent", "Skeleton" and "Wahoo" have an unequal amount Shield Batteries/NanoBots (it seems like they just lacks nanos).

[+]That is actually what I am talking about.
Scimitar/Skeleton:
[Image: scimitar-skeleton-nbs-bug.png]

Sea Serpent/Wahoo:
[Image: sea-serpent-wahoo-nbs-bug.png]

[Image: sig-gitto-gudo-da-da.png]
 
Offline Ruud
09-23-2019, 06:51 PM, (This post was last modified: 09-23-2019, 06:58 PM by Ruud.)
#448
Member
Posts: 289
Threads: 93
Joined: Sep 2012

====================
Type: Location
Bug: Battleship La Riche
====================

I visited Battleship La Riche in Aquitaine. But when I left it I found my self in Roussillon, bottom-right inside E4. Nearest object, an unstable jump hole at 8.7 K.

I checked if it already was reported as a bug but found nothing so far. But.... Patch 20 says this BS has been moved to Roussillon, yet I found it in Aquitane. Something went wrong with the implementaiton?

Weird bug Smile

Edit: trying to go to Aquitaine through the jump hole I was killed by a mine field. And respawned in BS La riche near the planet. So we have TWO battleships ???

Kind regards / groetjes, Ruud Baltissen
www.Baltissen.org
 
Offline Commandantt
09-25-2019, 07:39 PM,
#449
Premier Minister
Posts: 546
Threads: 91
Joined: Jan 2017

====================
Type: System
Bug: My base exploded
====================

My station died from one shoot(solaris gb turret) when she has almost 8% hp.

I turn on my pob shield ussing "/base shieldmod on" and undock my ship, after few moments I understand that I cant dock back to base because she writes that shield online.

The base wrote that the shield is active, but the animation of the shield sphere was absent, as was the fuel in its cargo compartment. Since the creation of the station, there has been no fuel at all.

[24.09.2019 23:22:18] Docking failed because base shield is active

When I understand all this and that none of my ships has docked to this base I think that maybe one shoot in base will turn off the shield.

I just finished the construction of the shield module, this was the only module in the pob.

I changed ship from transport to coalition GB full solaris.

And I shoot the base because I think that it will turn off "shield mode" or maybe base will understand that she doesn't have fuel in cargo.

But base exploded...

[24.09.2019 23:22:20] Base Cargo Extension destroyed

In station cargo: reinforced alloy for repair, food, water, oxygen and crew and some stuff for shield build delivered over norms.


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Offline DSE|=
09-28-2019, 04:33 AM, (This post was last modified: 09-28-2019, 04:55 AM by DSE|=.)
#450
Member
Posts: 421
Threads: 95
Joined: Nov 2017

Loaded my base builder with all the correct items. When I went to deploy, got the error message not enough cargo. Looked inside and only had two which I had loaded at my last base. All the rest had disappeared. This also happened when loading RH at Holman. Docked at Hamilton POB and nothing in the hold. Did it again, made certain i had RH and flew back to Leeds. Ditto. Nothing in Hold. Did it the third time and it worked.

Each time there was a loss of credits so something weird.

Just did it again and lost all commodities except fusion diodes and Industrial Hardware. Still credits being taken, and everything was tickety-boo,
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