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Renaming systems?

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Poll: Do you like when developers rename systems?
You do not have permission to vote in this poll.
Yes.
17.02%
8 17.02%
No.
65.96%
31 65.96%
Other.
17.02%
8 17.02%
Total 47 vote(s) 100%
* You voted for this item. [Show Results]

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Renaming systems?
Offline Binski
12-22-2019, 01:56 AM, (This post was last modified: 12-22-2019, 02:47 AM by Binski.)
#11
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Every time this is done they throw away an opportunity to have some event, with some healthy competition, to determine things. Too bad we don't use a battle system *coughs* because then, we could make it so that faction's/houses can rename a system if they control it. 'Control' in this case would be defined as secure militarily, and that would mean having the assets to secure a system. So for a house to do this, they should need to maintain a certain number of npc static capitals in that system. As long as they keep their objects alive and well, they'd keep the system. Holding a system would be part of the goal and reward. Not only could we be having oranized conflicts over systems for their planets, routes, resources, bases, but even just to control their name.

In the case of O-49, Bretonia has finalized its annexation of the system, but they did that pretty cheaply. One old battleship to capture the whole system? Ok fine, really, they could give Stirling an HP bar of like 1.5 billion and basically that, (ideally combined with some smaller targets too) would allow for a little war, for factions to challenge, and do things in game to provoke wars. If the ship became weak, they could order it to withdraw, move up another ship to take the beating of holding that position. There are plenty of ways to let players do their thing and still balance out situations.

The coup is nice writing, but afterwards, if it were already set up, Coalition could have launched an attack on a mortal Stirling, use NEMP's on it, put it in danger, make the bretonia player base get moving on defense and repairs.

Its insane to ignore this possible avenue for having wars and even minor temporary conflicts. People can handle it, and I'd never believe it can't be done. If they can do it for wrecks, npc weapons platforms, storage containers, why not ships? They don't even have to explode, just stop firing and letting people dock when they go dead, and they'd just stay a wreck until removed. Yes damage would have to carry over like POB's, but nailing those few things would change this whole situation. Set it up, let players fight over these issues in game, take it to the game playing field, and let the happenings do more of the determining of these decisions, instead of surprising us and not involving players, nor using it as incentive to get people moving. More to do in game = more rp.

Its true inrp there was no reason for a war, but if more could be triggered in game like that, small conflicts and incursions would happen all the time, more people would spy on each other's bases etc, violate territory, attack each other's bases.

As to Omega-3, it will always be omega-3 to me, but in a way I don't mind as long as something happened inrp and in game around it. Bretonia expanded into the system, ok so things change. But no battle system means it could never have been really challenged by those who'd want to resist that change in the game. Or, at the very least, no work in game needed to be done, which would at least make it somewhat fair. If factions do the work to annex and hold systems for minimum amounts of time, like 6 months, then I'm ok with them renaming even the oldest systems. Just connect it to in game activity, let RP tie it together, and then its not so bad, and everyone would see it coming.

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Offline Groshyr
12-22-2019, 01:58 AM,
#12
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I'd like to have such skill in writing a wall of text
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Offline Capt. Henry Morgan
12-22-2019, 02:01 AM,
#13
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As systems become more settled, it makes sense that they'd lose their catalog designations and gain proper names. Other systems probably got that over the past decades and centuries as well. Changing names makes sense when the political situation changes, too. Different nations can have different names for the same patch of real estate, just as they do in the real world. Altogether, I think these sorts of small and functionally inconsequential changes make Sirius feel just a bit more alive.

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Offline Thunderer
12-22-2019, 02:17 AM,
#14
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Aquitaine will forever be Edinburgh for me. (Though I'll accept to call Gaia Bordeaux, just to annoy Gaians)

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Offline Hubjump
12-22-2019, 03:05 AM,
#15
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(12-22-2019, 01:56 AM)Binski Wrote: use NEMP's

NEMP's aren't cannon
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Offline Hubjump
12-22-2019, 03:06 AM, (This post was last modified: 12-22-2019, 04:01 AM by Hubjump.)
#16
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(12-21-2019, 06:17 PM)Hubjump Wrote: Iran and Persia.
Germany and Deutschland.
England and Angelstan.
Hmmm... Franks and Gauls?

My point is you can continue to call it Omega-3 there is literally nothing saying you can't.
It's like how New Amsterdam was made New York by the British in 1664.
If all vanilla assets are never touched ever than the mod will remain stagnant.
We have to accept things will change in time. The core worlds and such will change little by little compared to edge worlds sure but without change this mod would be far more bore some.
Gallia can be changed drastically with little protest because it isn't vanilla. Imagine we had a strong Gallic playerbase. They'd probably hate change as much as you do.

We still call Aquitaine Edinburgh because our BAF roots and also for RP purposes. Gallia should have a different name for Leeds imo. Nations always enjoyed renaming conquered lands.

(12-21-2019, 10:03 PM)Thunderer Wrote: Kyushu was probably called Tau-Something when it was discovered. Dresden Omega-Something, and so on. No idea what nomenclature Liberty used, though, as all of those systems have already been colonized and renamed during early Sirius history.

I don't think that good RP is necessary, but it is, well, good RP.

(12-22-2019, 02:01 AM)Capt. Henry Morgan Wrote: As systems become more settled, it makes sense that they'd lose their catalog designations and gain proper names. Other systems probably got that over the past decades and centuries as well. Changing names makes sense when the political situation changes, too. Different nations can have different names for the same patch of real estate, just as they do in the real world. Altogether, I think these sorts of small and functionally inconsequential changes make Sirius feel just a bit more alive.
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Offline Charo
12-22-2019, 03:28 AM,
#17
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Not as big a deal as everyone makes it out to be tbh, if you hate it so much just continue to use the old name

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Offline Binski
12-22-2019, 03:59 AM,
#18
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(12-22-2019, 03:05 AM)Hubjump Wrote:
(12-22-2019, 01:56 AM)Binski Wrote: use NEMP's

NEMP's aren't cannon

Doesn't need to be for cannon though. If some bases took damage, and NEMP's did a % hit, like 15% of the total hull strength, they could be used in both normal pvp, and to hasten sieges. Then at least they could be used, have a real use and when a headline goes out that a ship/base was NEMP'd it would be accurate. If that was allowed though, I'd expect people to save them for base sieges, both for offense and defense.

In that case NEMP's could be used in the battles, help augment a side, but not really be the hinge for cannon changes, it would still mostly come down to the overall outcome of the battle. NEMP's would be used, mentioned, but not be the only deciding factor. They wouldn't be able to take out a base alone, but be a wild card to help with an organized attack, or let small lone attacks be made to do big hits at high cost.

And that's also why I have raised the issue of repair ships. They would be crucial to a situation like that staying balanced. That way these bases could be repaired as well as attacked, and it would slow down the situation. To really cause a victory, groups of players would have to organize group attacks. NEMP's could be used for times like that, which would make thing's interesting.

If all sides had real time target bases, inrp wise. factions would have to consider the consequenses of taking a war to the NEMP level. In Coalition vs Bretonia's situation, Coalition could NEMP the Stirling in a big attack, but also likely provoke a counter NEMP attack by Bretonia. Maybe it would backfire on a faction, it would come down to the outcomes of the battles. If we did this, I'd say a bunch of NEMP's would be used over a few weeks, the useless stockpile we have would deplete in some cases, and it would stimulate some grind again. Back during the first part of the year, I ground like crazy for NEMP's when I figured there was a chance in using them to help our side. Its crazy not to use this stuff and the opportunities they create!

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
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NixOlympica
12-22-2019, 06:33 AM,
#19
Unregistered
 

I don't mind and I think it makes sense but I'd appreciate if the old name was in parentheses at least for a while. Sounds like a sensible thing.
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Offline Reeves
12-22-2019, 06:39 AM,
#20
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(12-22-2019, 06:33 AM)The Ghost of Pilgrim Wrote: I don't mind and I think it makes sense but I'd appreciate if the old name was in parentheses at least for a while. Sounds like a sensible thing.

+1

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