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[WIP] Hogosha Gunboat take 2

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[WIP] Hogosha Gunboat take 2
Offline Zyliath
01-05-2020, 11:01 AM,
#21
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

@Swallow - will give it a try, see how it looks.
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Offline Zyliath
01-05-2020, 11:19 AM,
#22
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

https://p3d.in/AEhJA - WiP, modified.
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Offline WesternPeregrine
01-05-2020, 12:00 PM,
#23
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

May I suggest making the front the shape of a double edged chisel, rather than a boat tip? Just so it can deviate a bit from the overused Kusari boatshaped gunboat front.

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Offline Zyliath
01-05-2020, 06:27 PM,
#24
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

https://p3d.in/IrRBR - WiP, chisel head
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Offline Lucas
01-05-2020, 07:08 PM,
#25
BaRyCeNtEr
Posts: 1,165
Threads: 99
Joined: Oct 2017

A bit long for my taste but it starts to look like something!
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Offline Zyliath
01-08-2020, 08:48 AM,
#26
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

Small heads-up: I've shortened and tweaked the model a bit, been working on the hardpoint positions in order to give it a good coverage. Will post it asap.

P.S: for those who tried MAXLancer on 3dsmax 2016, it doesn't work as intended in Treewyrm's guide: he advised me to use the 2018 version.
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Offline Zyliath
01-09-2020, 05:00 PM,
#27
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

https://p3d.in/lZhL6 - WiP, take 5.

Tweaked the front, shortnened the nose. Set 2 possible hardpoint positions on top and bottom of the ship's hull, nothing final yet.
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Offline Felsvar
01-09-2020, 10:24 PM, (This post was last modified: 01-09-2020, 10:25 PM by Felsvar.)
#28
Member
Posts: 381
Threads: 30
Joined: Mar 2017

That cylinder with the nozzles still bothers me. Even then when my eyes stray away from it and focusing on other areas of the mesh, it goes right back to it!
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Offline Typrop
01-09-2020, 10:25 PM,
#29
Emperor's Wrath
Posts: 422
Threads: 25
Joined: Sep 2016

(01-09-2020, 10:24 PM)Felsvar Wrote: That cylinder with the nozzles still bothers me. Even then when my eyes stray away from it and focusing on other areas of the mesh, it goes right back to it! ?

That's because the top ones aren't pointed in the right direction.

User was banned for: They will know.
Time left: (Permanent)
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Offline Swallow
01-09-2020, 10:59 PM,
#30
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Please keep the first post updated with versions.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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