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  Discovery Gaming Community Rules & Requests Rules
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Aliens killing transports without a demand is bad for gameplay

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Aliens killing transports without a demand is bad for gameplay
Offline Lythrilux
01-22-2020, 03:14 AM,
#81
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

[Image: e209r0v.png]

[Image: Lythrilux.gif]
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Offline Tenacity
01-22-2020, 05:15 AM,
#82
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

C'mon lyth, you should realize as well as anyone that some areas of space need to be dangerous, and transports shouldnt be hiding behind the rules all the time.

[Image: Tenacity.gif]
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Offline Nika
01-22-2020, 07:11 AM,
#83
Armed to the Teeth
Posts: 1,715
Threads: 200
Joined: Mar 2018

I see that yellows were quick to take action in regards to this... idiotic suggestion. What are alliens supposed to do to transports, tickle them with their tendrils?

Address and fix real issues, not the made up ones that lead to such a swift adjustement of the rules. Be competent for a change, do not follow the path of the least resistance and balance out the fucking Delta ore fields so the profits would match the risks.

Peace, being the distant dream it is, comes inevitably, and goes hand in hand with justice.
Cursed be the war.
[Image: 1EEZnqd.png]
Heroes never die! @Vitoniz30 @Connor
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Offline Foxglove
01-22-2020, 07:37 AM,
#84
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

I usually just tried to ignore transports as a squid anyway. They are neither fun to kill nor engaging to fight against and people aren't interested in RP while flying them either.

[Image: maYSx8o.png]
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Offline Lucas
01-22-2020, 07:39 AM,
#85
BaRyCeNtEr
Posts: 1,165
Threads: 99
Joined: Oct 2017

ID overwrites Server Rules anyway ?
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Offline Foxglove
01-22-2020, 07:48 AM,
#86
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

Obviously, but this was a comment regarding the actual topic of this thread.

[Image: maYSx8o.png]
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Offline Charo
01-22-2020, 08:07 AM,
#87
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

Aliens are bad for roleplay*

Fixed it for you :^)

[Image: 4O2YE70.gif]
[Image: 5bcml50.png]
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Offline Uknown
01-22-2020, 11:57 PM,
#88
Famine Forbidden
Posts: 237
Threads: 33
Joined: Apr 2011

Well, come to think about it, why nomads wants money (?)
is supposed Nomads live in sirius and far corners of the galaxies ...
They are red to everyone, even the AI's xD
So is okay, you will die one time, change your route and then try again, or hire someone to escort you ... that is simple and easy to do ...
Even in SP they just hit everything with "human or robot toasters" ...
don't be rude, accept it, specially when Omicrons are the reason of the movements in aliens ...
don't cry, is part of a fun game.

[Image: c2193eb60463f6834a882718c2247819.gif]
✨ ⇝ Nanosinx#1541 ⇜ ✨
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Offline Grumblesaur
03-08-2020, 10:56 PM, (This post was last modified: 03-08-2020, 10:57 PM by Grumblesaur.)
#89
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

Lyth is right about this, and I'd even go so far as to say that Nomad players, outside of big events, are detrimental to roleplay.

The roleplay precedent the Nomad players have set in-game is a flavor of telepathy that usually consists of a handful of words, with occasional brackets and ellipses, as well as sentences describing the target character's state of mind or thoughts.

This is tantamount to powergaming. In forum-only RP circles elsewhere on the internet, expressing thoughts or dialogue from a character that is not one's own to control is often referred to as "god moding". It violates player agency and does not directly express the action or intent of the character actually being controlled -- in our case, the Nomad.

Thus, Nomads are entirely incompatible with a game wherein roleplay is primarily driven by exchanges in a written/spoken language. Nomads have no human-comprehensible linguistic capacity, and so to suggest that the telepathy that they do is roleplay is shaky ground to stand on.

I think it makes sense for Wild players to remain (if we must keep the aliens present in some capacity, though I would prefer none at all), since they give a human voice to the Nomad goals and act in a way that is understandable by other players and their characters.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Egon Bigmemes
03-08-2020, 11:53 PM, (This post was last modified: 03-08-2020, 11:57 PM by Egon Bigmemes.)
#90
Member
Posts: 1,688
Threads: 106
Joined: Mar 2009

(03-08-2020, 10:56 PM)Grumblesaur Wrote: Lyth is right about this, and I'd even go so far as to say that Nomad players, outside of big events, are detrimental to roleplay.

The roleplay precedent the Nomad players have set in-game is a flavor of telepathy that usually consists of a handful of words, with occasional brackets and ellipses, as well as sentences describing the target character's state of mind or thoughts.

well we wouldnt do any of the telepathy shit if we weren't required by rules and our ID

also how can nomad players be detrimental if they dont exist

t. nomad player

we're forced into a lot of garbage we dont want to do because of how you guys react to us, not vice versa. we're not allowed to engage you wordlessly, but you whine if we roleplay

we're not allowed to gank (because youll whine), but 4 different factions fighting each other will all stop and turn to kill the khara 9km away from the fight

telepathy for a mega-advanced biological organism is not far fetched, but no amount of arguing will make you change your mind, youll believe what you want to believe

(05-05-2012, 01:47 AM)Hisoroku.Sato Wrote: Its no time to compose some like this: Roses are red, Violets are blue, please, please, please gallics, dont shoot, or i kill you.
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