• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 2 3 4 5 6 … 28 Next »
[WIP] Irezumi Replacement

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4
[WIP] Irezumi Replacement
Offline Zyliath
01-24-2020, 04:37 PM,
#31
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

Damn - that is simply awesome.

Wish I could be able to texture that good without my stuff looking a mishmash of junk...
Reply  
Offline Durandal
01-24-2020, 06:34 PM,
#32
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(01-24-2020, 04:37 PM)Zyliath Wrote: Damn - that is simply awesome.

Wish I could be able to texture that good without my stuff looking a mishmash of junk...

If you can get your hands on a new-ish copy of 3ds max, I'll teach you.
Reply  
Offline Hogosha Alliance
01-24-2020, 06:45 PM,
#33
Kyushu's Wrath
Posts: 166
Threads: 36
Joined: Jul 2019

Thank you a very lot! (sun)
That's just beautiful. Sirius, prepare yourselves, Irezumi fleet incoming!

[Image: meQsYpy.png]
Reply  
Offline Nerva Regis
01-24-2020, 07:44 PM, (This post was last modified: 01-24-2020, 07:45 PM by Nerva Regis.)
#34
The Professor
Posts: 1,032
Threads: 113
Joined: Jul 2014

(01-24-2020, 04:37 PM)Zyliath Wrote: Damn - that is simply awesome.

Wish I could be able to texture that good without my stuff looking a mishmash of junk...

Blender is also a nice start, you can export a disco model, unwrap it and play around with texture positioning. There are plenty of tutorials on youtube, in my case it was annoying until I got used to all the hotkeys and importing resources into the project file. I can honestly say that I actually find texturing/ UV mapping relaxing. (Also, save a lot. Although extremely rare, blender can crash XD).

If you have some free time, just try it (sun). Being patient and creative does make it easier, though XD.
Reply  
Offline Lucas
01-24-2020, 07:58 PM,
#35
BaRyCeNtEr
Posts: 1,165
Threads: 99
Joined: Oct 2017

Massive thanks to Justin for taking that job on for me. If you guys spam him enough maybe we'll get him to texture more of my soonTM stuff
Reply  
Offline Felsvar
01-24-2020, 08:04 PM, (This post was last modified: 01-24-2020, 08:04 PM by Felsvar.)
#36
Member
Posts: 381
Threads: 30
Joined: Mar 2017

Blender tile texturing is similar to 3dsmax. Each has its own unique procedure. Blender is Free and it is community supported while 3dsMax if you are rich, you can buy it. If you are a student studying in the area of Gaming, you can get it for "free", not sure how that goes. Or you can get it somewhere online with a p-key generator IN WHICH IS RISKIER if you do not have an anti-virus installed.
Reply  
Pages (4): « Previous 1 2 3 4


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode