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[WIP] Hogosha Gunboat take 2

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[WIP] Hogosha Gunboat take 2
Offline Zyliath
02-07-2020, 03:04 PM,
#41
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

OP updated - had some rough days with lots of RL work to do.

Did a couple fixes and tweaks here and there. Might attempt texturing it soon.
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Offline Lucas
02-07-2020, 03:07 PM,
#42
BaRyCeNtEr
Posts: 1,165
Threads: 99
Joined: Oct 2017

The way the engines stick out on the back, I'm not a fan. Especially if you look at the bottom ones, you clearly see the overlap and that is a big no in my opinion
Also smooth it before you texture, see if you're happy
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Offline Felsvar
02-07-2020, 08:22 PM, (This post was last modified: 02-07-2020, 08:26 PM by Felsvar.)
#43
Member
Posts: 381
Threads: 30
Joined: Mar 2017

There is something you will have to do before texturing.

-Detailing: You already made what it looks like a basic mesh; no utility parts on the hull, basic weapon platforms that look like it was placed/ slapped on, the engines itself need to look like it is blending in with the Root of the mesh, ETC.
-Clean-Up your mesh (any excessive or unused vertices)
-Smooth Grouping

I do agree with Lucas about the engines and I was generous about it before. You came far with it, might as well finish it properly.
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