Quote:Ok, this little discrepancy caught my eye from an otherwise good ID description. If the Core are not allowed into Alaska, then what are the BH destroyer patrols doing there? I don't see a good reason why the Core cannot be in Alaska.
The Guild is not a security threat to Liberty interests nor is it in the interests of the Guild to instigate a conflict with Liberty. In addition, both entities have the same common enemies: the Order and the Nomads.
Blame Kingvaillant for that line, because he has repeatedly stated that the Bounty Hunters are not allowed into Alaska, and should not even know of its existence, like everyone else. He has also said that bounty hunters caught in there will be shot on sight along with everyone else also, so take it up with him. The point of the line means that you can go into Alaska, just that you are not doing so lawfully. Ergo, you will be liable to be shot on sight in there.
Quote:hmm - will we have three IDs for other factions, too? - one that allows fighters and freighters ( normal ), one that allows up to gunboats and bombers ( guard ), and one that allows everything ( errr... more guard )
or is that - once again - a BHG special treatment?
or even nastier .. - what about traders... generic trader ( sorry, you guys have no guards ) = freighters....
cooperation traders ( normal ) = freighters
cooperation traders ( guard ) = transports ( but no liners )
cooperation traders ( whatever guard "super" ) = transports + liners
ok, i know its not meant to be like that - i know other factions will only have the normal and the super version. why is that not sufficient for the BHG. i still haven t figured out why the bhg has to be treated differently from the other factions. - i mean a real reason, other than "i don t like them" or "they are all whores" - is there something in the lore that suggests ( you know - a reason that is put down in their roleplay ) that they are split into 3 parts? - or ... in all honesty, is it just the fear of everyone not playing BHG that they enjoy too much freedom.
You've made a good point, Jinx, and I will be deleting the Bounty Hunter Guard ID and it will simply become the Bounty Hunter Guild Core ID. Gunboats will be placed onto the standard Bounty Hunter ID. The Core ID will still be relegated to the Omicrons and Omegas, however.
And Single Player Campaign is being removed? Yay!:)
' Wrote:Ok, this little discrepancy caught my eye from an otherwise good ID description. If the Core are not allowed into Alaska, then what are the BH destroyer patrols doing there? I don't see a good reason why the Core cannot be in Alaska.
The Guild is not a security threat to Liberty interests nor is it in the interests of the Guild to instigate a conflict with Liberty. In addition, both entities have the same common enemies: the Order and the Nomads.
It is because none of the Houses want Bounty Hunters in their space, period.
Or at the very least they expect BH to take the long way around via Unknown.
Bounty Hunters are being pushed out of the Core space towards the outer fringes.
The downside to this is as BH are pushed outward, the ability for the Houses to maintain a cooperative agreement weakens. Bounty Hunters will have to focus more on establishing resources and a base to work from for their own survival. This may be represented by a shift more towards being mercenaries then hired guns of the Houses. This may result in BH accepting contract hits against traders since a contract is a contract.
The result is that the Houses will get exactly what they want, no bounty hunter presence at all. This will allow the pirate factions more room for invasion into the House systems and a severe reduction in the economy of the houses due to lost trade.
' Wrote:It is because none of the Houses want Bounty Hunters in their space, period.
Or at the very least they expect BH to take the long way around via Unknown.
Bounty Hunters are being pushed out of the Core space towards the outer fringes.
The downside to this is as BH are pushed outward, the ability for the Houses to maintain a cooperative agreement weakens. Bounty Hunters will have to focus more on establishing resources and a base to work from for their own survival. This may be represented by a shift more towards being mercenaries then hired guns of the Houses. This may result in BH accepting contract hits against traders since a contract is a contract.
The result is that the Houses will get exactly what they want, no bounty hunter presence at all. This will allow the pirate factions more room for invasion into the House systems and a severe reduction in the economy of the houses due to lost trade.
Houses do not want to get rid of the Bounty Hunters (except maybe Kusari due to the Hogosha). They do not want capital ships not belonging to their house in their space (naturally, the US wouldn't exactly want a battleship captained and crewed by former convicts sailing happy-go-lucky in San Fransico Bay or around Manhatten Island). It's a danger to civilians.
Houses tolerate Bounty Hunters because of what they do: kill criminals for money. These are predictable, greedy people for whom the almight Credit controls their hearts and souls-- and Houses have far more Credits than criminals do. The Houses would love to get rid of Bounty Hunters. They'd love it. But they can't, and they know they can't. Even if they could control crime within the borders of their own house, once the criminal is out of their jurisdiction, they can't do anything to stop them, except hire a Bounty Hunter.
Furthermore, on the issue of Alaska, I can't believe some of you. ALASKA IS TOP SECRET. High-clearance LSF and Navy ONLY. Bounty Hunters aren't allowed in there the same reason traders, corporations, and civilians aren't allowed in there. They are a threat to Liberty national security the MOMENT they go in there. Why? I can't tell you that. It's classified.
Quote:ok, i know its not meant to be like that - i know other factions will only have the normal and the super version. why is that not sufficient for the BHG. i still haven t figured out why the bhg has to be treated differently from the other factions. - i mean a real reason, other than "i don t like them" or "they are all whores" - is there something in the lore that suggests ( you know - a reason that is put down in their roleplay ) that they are split into 3 parts? - or ... in all honesty, is it just the fear of everyone not playing BHG that they enjoy too much freedom.
This is my own suspicion. Judging from some peoples' comments, I can help but think that they think that "those BHers just have way too much freedom and have way too much fun". BHs don't have to be shackled to a player-faction hierarchy and can pretty much fly what they want without asking for anyone's permission. On top of all this, a massive zoi and relatively good shipline could cause some envy in any player. Even if they can't bring themselves to admit it.
Regarding the proposed BH id scheme, I too wonder why BH needs (or any other faction for that matter) a three-tiered id structure. The current BH and BH Guard seem workable enough. If the idea is to restrict cap ship usage, why not place that idea into the BH Guard id? No need to make things even more complicated.
However, I don't agree with the whole "only in the Omicrons and Omegas" -clause, if it is meant to be completely unconditional. A BS, for example, might want to buy equipment or sell goods in house space, on occasion. Or perhaps the BS is given an order to patrol another outer rim region of space, outside of the normal theater of operations. But yes, the chief area of rp should be the Omicrons and Omegas.
Quote:Houses do not want to get rid of the Bounty Hunters (except maybe Kusari due to the Hogosha). They do not want capital ships not belonging to their house in their space (naturally, the US wouldn't exactly want a battleship captained and crewed by former convicts sailing happy-go-lucky in San Fransico Bay or around Manhatten Island). It's a danger to civilians.[quote]
Apparently, you haven't read Jinx's eloquent and detailed description of the BHG. If you had, you probably wouldn't have bothered to write your reply to this thread. Anyhoo, in case you haven't, the BHG in a nutshell, is a lawful entity. Being part of a lawful organization, a BH capship is unlikely to do something in Liberty space to jeopardize relations with a House government. So why the paranoia? If a BC flies through Liberty space minding it's own business, what's the fuss?
Houses tolerate Bounty Hunters because of what they do: kill criminals for money. These are predictable, greedy people for whom the almight Credit controls their hearts and souls-- and Houses have far more Credits than criminals do. The Houses would love to get rid of Bounty Hunters. They'd love it. But they can't, and they know they can't. Even if they could control crime within the borders of their own house, once the criminal is out of their jurisdiction, they can't do anything to stop them, except hire a Bounty Hunter.[quote]
Got some news for ya, If Alaska was such a high security area, LSF would not be allowed in there either as SA and LN would maintain control over it. If you doubt that, try having a local cop walk into the Naval Research areas located in California. He would not even make it through the front door and that is a solid FACT. If the cop tried, he would be shot same as any other civilian. When it comes down to it, LSF is nothing more then just a civilian with a badge.
Other note; There seems to be an ongoing argument as to the composition of Bounty Hunters.
Exactly how many ex-criminals do you HONESTLY believe would survive in the BH past the first month?
No one would trust them or want them anywhere around.
At best they would be stuck to a desk somewhere and no where near being allowed into the field.
Thats just plain common sense.
If the only thing that BH care about is credit chits, what makes them different then mercs?
The general attitude being presented towards BH lately is making it not only tough to play one but removes the desire to want to help the houses in any way.
Quote:Furthermore, on the issue of Alaska, I can't believe some of you. ALASKA IS TOP SECRET. High-clearance LSF and Navy ONLY. Bounty Hunters aren't allowed in there the same reason traders, corporations, and civilians aren't allowed in there. They are a threat to Liberty national security the MOMENT they go in there. Why? I can't tell you that. It's classified.
Please go to Alaska sometime. You will find Navy, LSF (not completely sure on this one, I admit), BH, Order and Nomads. Seems to me, that Liberty places a lot of trust in the BHG for letting them into this secret area of space. At least they're not shooting at the BH npcs. And vice versa.
' Wrote:Got some news for ya, If Alaska was such a high security area, LSF would not be allowed in there either as SA and LN would maintain control over it. If you doubt that, try having a local cop walk into the Naval Research areas located in California. He would not even make it through the front door and that is a solid FACT. If the cop tried, he would be shot same as any other civilian. When it comes down to it, LSF is nothing more then just a civilian with a badge.
Other note; There seems to be an ongoing argument as to the composition of Bounty Hunters.
Exactly how many ex-criminals do you HONESTLY believe would survive in the BH past the first month?
No one would trust them or want them anywhere around.
At best they would be stuck to a desk somewhere and no where near being allowed into the field.
Thats just plain common sense.
If the only thing that BH care about is credit chits, what makes them different then mercs?
The general attitude being presented towards BH lately is making it not only tough to play one but removes the desire to want to help the houses in any way.
Raekur I'd suggest you read all the BHG rumours and infocards, the BHG are ex-criminals which is why they are hated by the criminal organisations. Not every BHG is an ex-con, but that's the generalistion. The reason they are trusted is becasue none of the criminals would trust you once you left the criminal group. As a BHG you've got nowhere else to turn, if you return to the law they'll arrest you for your crimes, if you try to return to the criminals they'll slit your throat and push you out an airlock, the Guild offers immunity from both those things. It makes damn good use of the stuff that these ex-cons know, like the location of jumpholes and the location of bases, it's why the BHG NPCs can fly around the bases, you never see a Navy patrol around Buffalo, but BHGs assault it all the time.
Secondly the LSF ain't cops they are intelligence operatives, they know about Alaska and they are allowed into it.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.