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  Discovery Gaming Community The Community Real Life Discussion
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Unreal Tales - FL UE4

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Unreal Tales - FL UE4
Offline Burning
11-27-2018, 06:38 PM,
#61
Light's Harbinger
Posts: 418
Threads: 42
Joined: Dec 2014

Never saw your project before, but this looks ABSOLUTELY GREAT. Looking forward to follow your project from now on!
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Offline SnakeLancerHaven
11-27-2018, 08:20 PM, (This post was last modified: 11-27-2018, 08:20 PM by SnakeLancerHaven.)
#62
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

This is THE REAL DEAL!!!!!!! WOOOOOW!!!!!

[Image: ?key=dc385ef2304f0cab6f94da42bc2ff703cf5...5BS0UucG5n]
R.I.P Tabris...
Youtube - Twitch - My old Account
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Offline Alley
12-04-2018, 11:45 AM,
#63
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009



light shafts might be very interesting inside asteroid fields

Laz Wrote: Alley was right.
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Offline Sombs
12-04-2018, 11:46 AM,
#64
Three orange cats in a mech
Posts: 6,806
Threads: 502
Joined: Feb 2014

Nice looking shaft you have there!




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Alley
02-20-2020, 10:25 PM,
#65
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Dead...? Not quite so. A lot has changed in fact.
Broke guns in the process but now most core systems have clean implementations.

Next step is fixing guns, then bring back the UI !



Laz Wrote: Alley was right.
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Offline Groshyr
02-20-2020, 10:33 PM,
#66
Member
Posts: 3,814
Threads: 381
Joined: Mar 2018

Don't you think it needs a bit better textures or more polygons that original FL has?
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Offline Alley
02-20-2020, 10:41 PM,
#67
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(02-20-2020, 10:33 PM)Groshyr Wrote: Don't you think it needs a bit better textures or more polygons that original FL has?

For sure. Assets are not the focus at the moment as the current objective is to have clean implementations of the main gameplay systems so their interaction can be tested and proofed.
There's no lack of people willing to contribute, but there is little use to create new assets until pre-alpha is ready and semi-final guidelines can be given.

Laz Wrote: Alley was right.
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Offline Groshyr
02-20-2020, 10:46 PM,
#68
Member
Posts: 3,814
Threads: 381
Joined: Mar 2018

however, this is looking promising
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Offline Alley
03-29-2020, 12:56 AM,
#69
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009



Got some time to work on this a wee bit. Hardpoints (and angular clamping) are fully functional and some improvements have been made to the flight model. A basic version of the shooting mechanics has been implemented as well.

Laz Wrote: Alley was right.
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Offline Lucifer
03-29-2020, 01:16 AM,
#70
Storm Chaser
Posts: 31
Threads: 2
Joined: Dec 2011

I am in love with the system lighting.
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