• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Server Events Official Event Archive
« Previous 1 2 3 4 5 6 … 10 Next »
[Official Event] - Die Walküre

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (15): « Previous 1 … 8 9 10 11 12 … 15 Next »
[Official Event] - Die Walküre
Offline Nika
04-07-2020, 01:19 PM,
#91
Armed to the Teeth
Posts: 1,714
Threads: 200
Joined: Mar 2018

(04-07-2020, 09:35 AM)Markam Wrote:
(04-07-2020, 09:08 AM)Geoffacake Wrote: Whoa, whoa, whoa, whoa

I'd like you to kindly, stop for a moment and think about the terms of having any sort of reward outcome with how imbalanced and poorly run this event is.

The Federalists have an issue with only having 3 dockable bases, their "allies" the Bundschuh are unable to allow docking to them (And vise versa), not to mention Imperial Military capital ship patrols also frequent said 3 dockable bases. Federalists are unable to organise properly let alone safely thanks to Imperial capital ship patrols or bases existing in Federalist zones.

Not to mention that our method of getting people to join the federalist side is nothing short of FUBAR, considering the steps are:

1) Start as Imperial Military to get the ships and equipment you need
2) Get someone else to buy you an Federalist ID, which is a hassle
3) Find a safe zone (which none exist)

And you say theres a reward outcome for this?

I get this side of the argument, and it was the logic behind not having a result based on results.

People complained, quite loudly. So we thought up a relatively small outcome, not something ridiculous, that gives at least something for doing well.

One side being too strong is of course an issue, but it has always been thus. Last event we did, the Coalition vs BAF event, Coalition outnumbered BAF by about 2 to 1, which in a capship fight that was set in a single hour was quite harsh on the BAF side (wish this was a week long event too but what can you do).

Dont worry, we wont blow up a battleship over the result.

That is not the point. It's about inability to assemble and organise near our own bases.
Outside of Weimar you encounter level 19 snub NPCs that are quite annoying as they are, add gunboat, cruiser and battlecruiser patrols on top of that. And Koblenz kindly waiting to blow up anything that undocks from Schatten and stays in place for too long. That is what we'd like to get fixed, we do not expect the whole "Imperial coup" to be handled adequately and not in such powergame-like manner.

Peace, being the distant dream it is, comes inevitably, and goes hand in hand with justice.
Cursed be the war.
[Image: 1EEZnqd.png]
Heroes never die! @Vitoniz30 @Connor
Reply  
Offline Enkidu
04-07-2020, 01:37 PM,
#92
UN| Unioners
Posts: 4,082
Threads: 378
Joined: Apr 2013

Only way to fix that is with a minipatch.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
Information | Recruitment | Message Dump |
Feedback | Diplomatic channel
(Links pending redevelopment).
Reply  
Offline Chronicron
04-07-2020, 01:38 PM,
#93
Assuming direct control
Posts: 1,450
Threads: 131
Joined: Aug 2017

tbh you should have released a patch prior announcing the event, like it was many, many times before

[Image: uXIwfFB.png]
  Reply  
Offline Shaggy
04-07-2020, 01:41 PM,
#94
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

(04-07-2020, 01:38 PM)Chronicron Wrote: tbh you should have released a patch prior announcing the event, like it was many, many times before

I have to agree with this. Big events like this have always had some sort of mini-patch to fix ID's, Rep Sheets, places for people to dock and making sure there were no bugs in the event plugin and so on.

[Image: sRoat31.png]
Reply  
Offline St.Denis
04-07-2020, 02:03 PM,
#95
Member
Posts: 100,606
Threads: 1,347
Joined: Dec 2011

(04-07-2020, 01:38 PM)Chronicron Wrote: tbh you should have released a patch prior announcing the event, like it was many, many times before

Granted.

Please be a bit patient with the new Team.

With the sudden exiting from the Team of Durandal & Xalrok with little or no handover notes, the new Management hadn't quite realised what was involved in the organising of an Event.

They are seeing that it isn't just a matter of throwing out an Event and watching the outcome.

In future there will a lot more planning involved and, as Lanakov said, more discussions between the different Departments.

We ask for your forgiveness and hope you will just go out and have fun. After all, it is a Game and not life or death.


'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
Reply  
Offline Arcana
04-07-2020, 02:15 PM,
#96
Dublin Duster
Posts: 357
Threads: 10
Joined: Dec 2018

Guys @Devs, take your time
Reply  
Offline Markam
04-07-2020, 02:19 PM,
#97
Templar Enthusiast
Posts: 1,865
Threads: 122
Joined: Aug 2008

I will take all the responsibility for any issues cropping up over the event.

I had a strong desire to give the community something fun to do and to send a message that we are not finished with the leaving of important team members.

Also, I didn't appreciate the complexity of issues such as how annoying buy points were and how high level npcs were in Thuringia.

We have resolved most of the issues, and NPCs should now be neutral if you fix the reps manually, which should help the rest of the event run more smoothly.

[Image: jVk71cR.png][Image: CNwiaZq.png]
Markam is evil
Reply  
Offline Nika
04-07-2020, 03:29 PM,
#98
Armed to the Teeth
Posts: 1,714
Threads: 200
Joined: Mar 2018

(04-07-2020, 02:03 PM)St.Denis Wrote:
(04-07-2020, 01:38 PM)Chronicron Wrote: tbh you should have released a patch prior announcing the event, like it was many, many times before

Granted.

Please be a bit patient with the new Team.

With the sudden exiting from the Team of Durandal & Xalrok with little or no handover notes, the new Management hadn't quite realised what was involved in the organising of an Event.

They are seeing that it isn't just a matter of throwing out an Event and watching the outcome.

In future there will a lot more planning involved and, as Lanakov said, more discussions between the different Departments.

We ask for your forgiveness and hope you will just go out and have fun. After all, it is a Game and not life or death.


@Markam have informed us that Xalrok informed the remaining dev. team about how patching the server should be done. And yet, as a matter of fact the event is getting thrown in overnight with multiple disadvantages for the Federal side listed above while Imperial is moving around unrestrained. For whatever reason the changes for the event were only made serverside and a patch that is already long overdue - is still not released despite the dev. team's knowledge of patching process and Imperial Rheinland being in development for roughly six months. Perhaps, if you were not prepared for it - it should have been postponed until everything, including necessary patches, is ready.

Peace, being the distant dream it is, comes inevitably, and goes hand in hand with justice.
Cursed be the war.
[Image: 1EEZnqd.png]
Heroes never die! @Vitoniz30 @Connor
Reply  
Online Lythrilux
04-07-2020, 03:29 PM,
#99
Edgy Worlds
Posts: 10,355
Threads: 737
Joined: Jan 2013

It's a learning experience. Lessons to apply next time to make things go more smoothly.

[Image: Lythrilux.gif]
Reply  
Offline Dark.Star
04-07-2020, 03:35 PM,
#100
[RM] - Rheinland Military
Posts: 775
Threads: 64
Joined: Nov 2017

Id like to state that you should bother at least making the correct repfixes. Such as UN shouldnt show hostil anymore to RM and vice versa
Same for Federalist ID and DWR ID (though idk on this one)
Nevertheless please make the repfixes as its starting to become annoying

[Image: unknown.png]
[Image: yelol.png]
Reply  
Pages (15): « Previous 1 … 8 9 10 11 12 … 15 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode